Version NY.6: Difference between revisions
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====[[Stormweaver]]==== | ====[[Stormweaver]]==== | ||
* Snowblast | |||
** Base range has been reverted to 500/40 (previous was 800/200) | |||
** No longer hits invulnerable or magic immune units | |||
====[[Wretched Chef]]==== | ====[[Wretched Chef]]==== | ||
Revision as of 17:06, 16 September 2015
General
Perks
AI
Commands
Battlefields
Candleburg
Kedge's Landing
- Moved middle Cannon Tower closer to the south so that Blue's tower captains prioritizes the Sentry Tower
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- [Hotkey fix] Alluring Flame talent's hotkey was R instead of T
Divine Wizard
Infiltrator
- [Talent] Stealth Strike crystal cost raised by 4
Mystic Swashbuckler
Rune Knight
Soul Binder
- Decoy
- No longer has an inventory
- [AI] The AI will now perceive the Decoy as a threat
Tactician
- Blast Arrow will no longer hit ethereal units
Time Cleric
United Creeps
Acid Reaver
- Acid Sheath
- Level 1 cooldown reduced to 30 seconds (down from 45) and still scales to 15 by Level 6
- Damage reduction on melee attackers reduced to 50% (down from 85%)
- [Talent] Pool of Acid replaced with Acidic Corruption due to graphical lag
Arboreal Crusader
Arcane Mistress
- Wail now shakes the camera!
Colossus
- Reduced cast backswing to 0.8 (down from 2)
Crest Witch
- [Talent] Headwaves crystal cost scaling reduced to 1 (down from 2)
Dread Shaman
- [Talent] Elemental Binding elementals are now considered summoned units
- [Talent] Never to be See Again... crystal cost reduced by 10
Elder Treant
- [Bugfix] Grove of Eternity should no longer revive units with full health and mana if the tree dies before the units revive
Grim Hag
- Swoop now hurts fliers
Icespinner
Master of the Hunt
- Dream Run now fails upon cast if the hero is disabled
Scarab
Grim Brigade
Ascendant
- Sentinels no longer activates on ethereal units
- [Talent] Petrify's threshold for an instant kill has been doubled
- [Talent] Stoneskin crystal cost reduced by 4
- Ravenous Dive now works on fliers
Behemoth
- Anchor now fails on ethereal units (also gets removed if the unit becomes ethereal)
Defiler
Emberwraith
- Cinderfury should no longer collide with magic immune or invulnerable units
Forlorn Martyr
High Oracle
- Zen Shot cooldown now reduces by 3 seconds per level
Incarnation
- Reduced cast backswing to 0.8 (down from 1.1)
Nephilim
Putrid Eidolon
Sorrow Liege
- Royal Guards' Vigilance area of detection increased to 300 (up from 150)
Fel Horde
Crimson Squall
Glacial Tyrant
Scarlet Maiden
Mercenaries
Blackguard
Fire Knight
- Phoenix Strike no longer collides with invulnerable units
- Flashfire now stops if the hero gets stunned
Stormweaver
- Snowblast
- Base range has been reverted to 500/40 (previous was 800/200)
- No longer hits invulnerable or magic immune units