Hero history/fluff info goes in here
Grants sight of an area for 8 seconds, and removes mind altering debuffs
Deals damage to enemy hero. Deals extra damage if your Intel is higher. Also slows and removes some Agility for 8 seconds.
You channel for 7.5 seconds, sending out up to 5 orbs every half second. Allies hit will be healed. This spell targets lower health units first.
It don't heal for much per orb, but there can be ALOT of orbs. If you are going to level this skill, you will really want to spend crystal on the boosting talants.
Passive: Adds a percentage of Intel to your auto attack damage. Active: knocks enemies back and turns them ethereal for a few seconds at the cost of all your mana. Your mana is restored after a duration.
Creats illusions of enemies in the AoE that fight for you. The targeted enemies are passified for a time.
Causes an eruption of water at target point. Enemies in the AoE are launch skyward. They suffer heavy fall damage. Buildings in the AoE will suffer 5% of the fall damage every second.
Great for disruption, AoE damage, and building destroying.