Version NY.6

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[edit] General

  • Shock Generator
    • Attack range increased to 800
    • Energy cost reduced to 10 (down from 12)
    • Now has fortified armor
    • Sight radius increased to 800 (up from 600)
  • Attack Generator
    • Increased sight radius to 800 (up from 600)
  • Units that are shelled (ex: Twister) will reappear after 0.5 seconds (up from 0.1)

[edit] Perks

  • Focus
    • No longer gives bonus max mana
    • Increased mana regeneration to 50% (up from 33%)
    • no longer disrupted by workers

[edit] AI

[edit] Battlefields

[edit] Kedge's Landing

  • Moved middle Cannon Tower closer to the south so that Blue's tower captains prioritizes the Sentry Tower

[edit] Heroes

[edit] Elven Battalion

[edit] Arcane Archer

  • Familiar
    • No longer gains damage from bonus Intelligence; instead it just gains 50% more Intelligence
    • Level 2 roots no longer has a cooldown decrease of 10 seconds

[edit] Blazing Priest

  • [Hotkey fix] Alluring Flame talent's hotkey was R instead of T
  • Chasten
    • Duration increased to 12 seconds (up from 10)
    • Base damage of physical damage increased to 25/12 (up from 20/10)
  • Flame of the Devout
    • Reduced cooldown to 30 seconds (down from 45)
    • Reduced mana cost scaling to 12 (down from 17)
  • Firestorm: now has Int scaling, though base damage has been slightly lowered

[edit] Divine Wizard

  • [Talent] Blessing was inadvertently restoring max mana.
  • Holy Strike cooldown increased to 0.9 (up from 0.5)

[edit] Infiltrator

  • [Talent] Stealth Strike crystal cost is now 8 and 20 for Levels 1 and 2

[edit] Mystic Swashbuckler

  • [Talent] Sheepstrike duration reduced to 3 seconds (down from 3)
  • Mockery cooldown increased to 90 seconds (up from 75)

[edit] Rune Knight

  • Catapulting Sigil
    • Channeling time reduced to 0.25 seconds per level (down from 0.5)
    • Cooldown changed to 30/-3 (from 45/-4)
    • Mana cost now reduces by 10 per level

[edit] Soul Binder

  • Decoy
    • No longer has an inventory
    • [AI] The AI will now perceive the Decoy as a threat

[edit] Tactician

  • Blast Arrow will no longer hit ethereal units

[edit] Time Cleric

  • Rapid Heal's heal over time is now part of the system heals
  • [Talent] Deadline Extension crystal cost increased by 8

[edit] United Creeps

[edit] Acid Reaver

  • Acid Sheath
    • Level 1 cooldown reduced to 30 seconds (down from 45) and still scales to 15 by Level 6
    • Damage reduction on melee attackers reduced to 50% (down from 85%)
  • [Talent] Pool of Acid replaced with Acidic Corruption due to graphical lag. This talent reduces the armor of nearby enemies by 0.5 per level of Acid Sheath every second

[edit] Arboreal Crusader

  • Gale
    • No longer pushes magic immune units
    • Radius reduced to 125 (down from 150)
  • Giant Growth
    • The effect now bounces to units of the same type as the target
    • 25% of the health granted will now stack on a unit with Giant Growth
    • Mana cost increased to 45/18 (up from 30/4)

[edit] Arcane Mistress

  • Necrotic Shot
    • No longer hits ethereal units
    • Mana cost increased by 10, scaling increased to 5 (up from 3)
    • Agility scaling increased to 0.15 (up from 0.1)
  • [bugfix] Haunt should no longer be castable on magic immune units
  • Wail now shakes the camera!

[edit] Colossus

  • Reduced cast backswing to 0.8 (down from 2)
  • [Talent] Adrenaline removed
  • Boulderstorm
    • Duration reduced to a constant 12 seconds (instead of 24/-4)
    • Damage adjusted to do about 1500/750 damage
    • Number of rocks spawned increased by 1 per level
    • Cooldown reduced to 90 instead of 120/-15

[edit] Crest Witch

  • Tidal Curse
    • [Bugfix] Was using the old duration of 8 seconds to calculate the wave rate instead of 5 seconds, thus resulting in less waves
    • Cast range now increases by 80 per level
    • Cooldown now decreases by 2 seconds per level
    • Tidegoons now have a Frenzy and Avatar ability (not sure if they properly use them though)
    • Mana cost increased by 20 and scaling increased to 10 (up from 5)
  • [Talent] Headwaves crystal cost scaling reduced to 1 (down from 2)
  • Drown
    • Cooldown reduced to 90 seconds (down from 120)
    • Magic damage reduction per second lowered to 5% (down from 10%)

[edit] Dread Shaman

  • Bouncing attack
    • Now carries 100% of the damage dealt to the target in addition to the bouncing damage
    • Bouncing damage agility modifier reduced to 0.1 (down from 0.2)
  • Totems
    • Cleansing Totem no longer damages shields
    • [Bugfix] Fire Nova Totem was stunning regardless of having the innate active
    • [Talent] Elemental Binding elementals are now considered summoned units
  • [Talent] Never to be See Again... crystal cost reduced by 10

[edit] Elder Treant

  • Eat Tree
    • Heal is now part of the system heal
    • Now heals up to a maximum of 30% max health
  • [Talent] Splinter radius increased to 300 (up from 200)
  • Timbercurse
    • Duration on heroes changed to 4/1 instead of a constant 8
    • Duration on units changed to 15/3 instead of a constant 30
    • Mana cost reduced to 70/12 (down from 80/23)
  • [Bugfix] Mana Willow should now stop when the hero is dead
  • [Bugfix] Grove of Eternity should no longer revive units with full health and mana if the tree dies before the units revive

[edit] Grim Hag

  • Swoop now hurts fliers

[edit] Master of the Hunt

  • Dream Run now fails upon cast if the hero is disabled

[edit] Scarab

  • [Talent] Overwhelming Radiance
    • Crystal cost reduced by 2 and scaling reduced to 12 (down from 18)
    • Damage increased to 7.5%/7.5% (up from 5%/5%)
  • Retribution
    • [Bugfix] Will no longer get removed by silences
    • Increased duration to 15 seconds (up from 12)
    • Reduced cooldown to 90 seconds (down from 120)

[edit] Grim Brigade

[edit] Ascendant

  • Sentinels no longer activates on ethereal units
  • [Talent] Petrify's threshold for an instant kill has been doubled
  • [Talent] Stoneskin crystal cost reduced by 4
  • Ravenous Dive
    • Will fail to push enemy heroes that have higher strength
    • Now works and pushes fliers
  • Hell's Fury now deals damage based on the unit's distance to the bolt, to a minimum of 25% of the bolt's original damage (not including the building modifier)

[edit] Behemoth

  • Anchor now fails on ethereal units (also gets removed if the unit becomes ethereal)
  • Maw of Death's AoE for spitting
    • Agi scaling reduced to 0.5/0.15 (down from 1/0.25)

[edit] Defiler

  • Flesh-Eating Cloud is no longer selectable

[edit] Emberwraith

  • Cinderfury should no longer collide with magic immune or invulnerable units

[edit] High Oracle

  • Ki Blitz
    • no longer heals full health units
    • -s now reflects Ki Storm and the individual heal
  • [Talent] New talent Ki Surge that converts any unused Ki Ball into a negative Ki Ball that hits for 50% of the heal; needs 3 levels of both Ki Strike and Ki Storm
  • Zen Shot
    • Now considered magical instead of physical
    • Cooldown now reduces by 3 seconds per level
  • Geyser now stuns units for 2 seconds when tossing them

[edit] Incarnation

  • Reduced cast backswing to 0.8 (down from 1.1)
  • Bonestorm's range to raise units reduced to 9999 (down from 99999)

[edit] Nephilim

  • [Bugfix] False Alliance should no longer reduce the bounty and prevent a crystal reward when used by an AI hero against a human team

[edit] Sorrow Liege

  • Mortal Strike
    • Strength damage scaling increased to 0.17 (up from 0.15)
  • Fatality Aura
    • Range reverted to 900 instead of scaling up from 600
    • Damage scaling by hero level increased to 0.04 (up from 0.03)
  • Royal Guards' Vigilance area of detection increased to 300 (up from 150)
  • Shadow Bastion
    • Now provides minor healing for allies
    • Mana cost increased by 100
    • Increased cooldown for Shadow Defenses of the level 4 to 0.3 seconds
    • [Talent] Accelerated Summon -> Expedited Delivery
      • Crystal cost scaling reduced to 10

[edit] Fel Horde

[edit] Crimson Squall

  • [Textfix] Updated Surge(Str)'s tooltip

[edit] Glacial Tyrant

  • Arctic Cataclysm radius reduced to 120 (down from 140)

[edit] Scarlet Maiden

  • Fatal Attraction
    • Cast range increased to 600 (up from 500)
    • mana cost increased by 10
    • Increased base drain against stunned enemies by 5%
  • Maiden Strike
    • Cooldown reduced to 12 seconds (down from 15)
    • Stun duration scaling reduced to 0.2 (down from 0.3)
  • Mesmerize
    • Armor reduction now includes an intelligence modifier
    • Duration
      • Scaling against heroes reduced to to 0.5 (down from 0.75)
      • On non-heroes, changed to 10/1 (from 8/2)
    • Cooldown reduced to 20 seconds (down from 25)
  • Fluster
    • Cooldown reduced to 25 seconds (down from 30)
    • Duration against heroes reduced by 1 second
    • Mana cost scaling increased to 8 (up from 3)

[edit] Mercenaries

[edit] Blackguard

  • Demonic Weapon cooldown reduced to 90 (down from 120)

[edit] Fire Knight

  • Fire Brandy's heal reverted to old mechanic of healing 30% of missing health at time of cast
  • Phoenix Strike
    • Mana cost scaling increased to 12 (up from 8)
    • No longer collides with invulnerable units
  • Inferno mana cost scaling increased to 9 (up from 3)
  • Flashfire now stops if the hero gets stunned
  • Mindburst
    • Added a special effect for when the detonation occurs
    • [Textfix] -s was including an evocation bonus that was not actually used
    •  % modifier
      • Now based on agility instead of intelligence
      • Base reduced to 125/15 (down from 150/25)
      • Has a max cap of 300%

[edit] Stormweaver

  • Elusive Mead mana cost increased to 80 (up from 60)
  • Lightning Tether mana cost scaling increased to 19 (up from 13)
  • Snowblast
    • Base range has been reverted to 500/40 (previous was 800/200)
    • Mana cost scaling increased to 12 (up from 9)
    • No longer hits invulnerable or magic immune units
  • Twister
    • Mana cost scaling increased to 12 (up from 8)
    • Duration scaling reduced to 0.5 seconds (down from 1)
    • Twisters will now try to attack a random enemy unit and prioritize enemy heroes
    • Now has a Chaos attack instead of Magic to reflect that the damage done is Physical
    • Can now attack structures and air units (was already dealing damage to them anyway)
      • Deals 10% of the damage to structures
      • [Bugfix] Should no longer work on passive units like Gloomites
    • Combo with Flashfire
      • [Bugfix] Was hitting heroes multiple times instead of just once
      • Damage is now calculated as 0.5 x Duration of Twister x Damage per seconds (instead of just 2 x Damage per seconds)
    • New talent, Squall which increases the damage radius of Twisters
  • Thunderstorm's mana cost increased by 100

[edit] Wretched Chef

  • Potluck cooldown reduced to 180 (down from 240)

[edit] Units

  • Workers can now transfer all carried items to a hero with an ability

[edit] Neutral

  • Cargo Plane can now transfer all carried items to a hero with an ability

[edit] Items

[edit] Equipment

  • Runebreaker
    • Armor decrease duration increased to 8 seconds (up from 5)
    • [Textfix] Changed the buff to reflect it being Runebreaker and not Berserk
  • Menderstone will now force the caster to stop if the target is dead
  • Experience offhand increased to 30% more experience (up from 20%)
  • Dueling Bracer now increases attack damage
  • Wallcrackers now work on magic immune buildings
  • Bloodsoaked Gauntles
    • Drain now scales by 10% with each temper level
    • Now heals half of the drain on enemy heroes
    • Initial cost lowered by 500 gold (overall cost of tempering remains the same)
  • Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy
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