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====[[Scarlet Maiden]]==== | ====[[Scarlet Maiden]]==== | ||
* Fatal Attraction | |||
** Cast range increased to 600 (up from 500) | |||
** mana cost increased by 10 | |||
** Increased base drain against stunned enemies by 5% | |||
* Maiden Strike | |||
** Cooldown reduced to 12 seconds (down from 15) | |||
** Stun duration scaling reduced to 0.2 (down from 0.3) | |||
* Mesmerize | |||
** Armor reduction now includes an intelligence modifier | |||
** Duration | |||
*** Scaling against heroes reduced to to 0.5 (down from 0.75) | |||
*** On non-heroes, changed to 10/1 (from 8/2) | |||
** Cooldown reduced to 20 seconds (down from 25) | |||
* Fluster | |||
** Cooldown reduced to 25 seconds (down from 30) | |||
** Duration against heroes reduced by 1 second | |||
** Mana cost scaling increased to 8 (up from 3) | |||
===[[Mercenaries]]=== | ===[[Mercenaries]]=== |
Revision as of 04:18, 18 December 2015
General
- Shock Generator
- Attack range increased to 800
- Energy cost reduced to 10 (down from 12)
- Now has fortified armor
- Sight radius increased to 800 (up from 600)
- Attack Generator
- Increased sight radius to 800 (up from 600)
- Units that are shelled (ex: Twister) will reappear after 0.5 seconds (up from 0.1)
Perks
- Focus
- No longer gives bonus max mana
- Increased mana regeneration to 50% (up from 33%)
- no longer disrupted by workers
AI
Commands
Battlefields
Candleburg
Kedge's Landing
- Moved middle Cannon Tower closer to the south so that Blue's tower captains prioritizes the Sentry Tower
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
- Familiar
- No longer gains damage from bonus Intelligence; instead it just gains 50% more Intelligence
- Level 2 roots no longer has a cooldown decrease of 10 seconds
Blazing Priest
- [Hotkey fix] Alluring Flame talent's hotkey was R instead of T
- Chasten
- Duration increased to 12 seconds (up from 10)
- Base damage of physical damage increased to 25/12 (up from 20/10)
- Flame of the Devout
- Reduced cooldown to 30 seconds (down from 45)
- Reduced mana cost scaling to 12 (down from 17)
- Firestorm: now has Int scaling, though base damage has been slightly lowered
Divine Wizard
- [Talent] Blessing was inadvertently restoring max mana.
- Holy Strike cooldown increased to 0.9 (up from 0.5)
Infiltrator
- [Talent] Stealth Strike crystal cost is now 8 and 20 for Levels 1 and 2
Mystic Swashbuckler
- [Talent] Sheepstrike duration reduced to 3 seconds (down from 3)
- Mockery cooldown increased to 90 seconds (up from 75)
Rune Knight
- Catapulting Sigil
- Channeling time reduced to 0.25 seconds per level (down from 0.5)
- Cooldown changed to 30/-3 (from 45/-4)
- Mana cost now reduces by 10 per level
Soul Binder
- Decoy
- No longer has an inventory
- [AI] The AI will now perceive the Decoy as a threat
Tactician
- Blast Arrow will no longer hit ethereal units
Time Cleric
- Rapid Heal's heal over time is now part of the system heals
- [Talent] Deadline Extension crystal cost increased by 8
United Creeps
Acid Reaver
- Acid Sheath
- Level 1 cooldown reduced to 30 seconds (down from 45) and still scales to 15 by Level 6
- Damage reduction on melee attackers reduced to 50% (down from 85%)
- [Talent] Pool of Acid replaced with Acidic Corruption due to graphical lag. This talent reduces the armor of nearby enemies by 0.5 per level of Acid Sheath every second
Arboreal Crusader
- Gale
- No longer pushes magic immune units
- Radius reduced to 125 (down from 150)
- Giant Growth
- The effect now bounces to units of the same type as the target
- 25% of the health granted will now stack on a unit with Giant Growth
- Mana cost increased to 45/18 (up from 30/4)
Arcane Mistress
- Necrotic Shot
- No longer hits ethereal units
- Mana cost increased by 10, scaling increased to 5 (up from 3)
- Agility scaling increased to 0.15 (up from 0.1)
- [bugfix] Haunt should no longer be castable on magic immune units
- Wail now shakes the camera!
Colossus
- Reduced cast backswing to 0.8 (down from 2)
- [Talent] Adrenaline removed
- Boulderstorm
- Duration reduced to a constant 12 seconds (instead of 24/-4)
- Damage adjusted to do about 1500/750 damage
- Number of rocks spawned increased by 1 per level
- Cooldown reduced to 90 instead of 120/-15
Crest Witch
- Tidal Curse
- [Bugfix] Was using the old duration of 8 seconds to calculate the wave rate instead of 5 seconds, thus resulting in less waves
- Cast range now increases by 80 per level
- Cooldown now decreases by 2 seconds per level
- Tidegoons now have a Frenzy and Avatar ability (not sure if they properly use them though)
- Mana cost increased by 20 and scaling increased to 10 (up from 5)
- [Talent] Headwaves crystal cost scaling reduced to 1 (down from 2)
- Drown
- Cooldown reduced to 90 seconds (down from 120)
- Magic damage reduction per second lowered to 5% (down from 10%)
Dread Shaman
- Bouncing attack
- Now carries 100% of the damage dealt to the target in addition to the bouncing damage
- Bouncing damage agility modifier reduced to 0.1 (down from 0.2)
- Totems
- Cleansing Totem no longer damages shields
- [Bugfix] Fire Nova Totem was stunning regardless of having the innate active
- [Talent] Elemental Binding elementals are now considered summoned units
- [Talent] Never to be See Again... crystal cost reduced by 10
Elder Treant
- Eat Tree
- Heal is now part of the system heal
- Now heals up to a maximum of 30% max health
- [Talent] Splinter radius increased to 300 (up from 200)
- Timbercurse
- Duration on heroes changed to 4/1 instead of a constant 8
- Duration on units changed to 15/3 instead of a constant 30
- Mana cost reduced to 70/12 (down from 80/23)
- [Bugfix] Mana Willow should now stop when the hero is dead
- [Bugfix] Grove of Eternity should no longer revive units with full health and mana if the tree dies before the units revive
Grim Hag
- Swoop now hurts fliers
Icespinner
Master of the Hunt
- Dream Run now fails upon cast if the hero is disabled
Scarab
- [Talent] Overwhelming Radiance
- Crystal cost reduced by 2 and scaling reduced to 12 (down from 18)
- Damage increased to 7.5%/7.5% (up from 5%/5%)
- Retribution
- [Bugfix] Will no longer get removed by silences
- Increased duration to 15 seconds (up from 12)
- Reduced cooldown to 90 seconds (down from 120)
Grim Brigade
Ascendant
- Sentinels no longer activates on ethereal units
- [Talent] Petrify's threshold for an instant kill has been doubled
- [Talent] Stoneskin crystal cost reduced by 4
- Ravenous Dive
- Will fail to push enemy heroes that have higher strength
- Now works and pushes fliers
- Hell's Fury now deals damage based on the unit's distance to the bolt, to a minimum of 25% of the bolt's original damage (not including the building modifier)
Behemoth
- Anchor now fails on ethereal units (also gets removed if the unit becomes ethereal)
- Maw of Death's AoE for spitting
- Agi scaling reduced to 0.5/0.15 (down from 1/0.25)
Defiler
- Flesh-Eating Cloud is no longer selectable
Emberwraith
- Cinderfury should no longer collide with magic immune or invulnerable units
Forlorn Martyr
High Oracle
- Ki Blitz
- no longer heals full health units
- -s now reflects Ki Storm and the individual heal
- [Talent] New talent Ki Surge that converts any unused Ki Ball into a negative Ki Ball that hits for 50% of the heal; needs 3 levels of both Ki Strike and Ki Storm
- Zen Shot
- Now considered magical instead of physical
- Cooldown now reduces by 3 seconds per level
- Geyser now stuns units for 2 seconds when tossing them
Incarnation
- Reduced cast backswing to 0.8 (down from 1.1)
- Bonestorm's range to raise units reduced to 9999 (down from 99999)
Nephilim
- [Bugfix] False Alliance should no longer reduce the bounty and prevent a crystal reward when used by an AI hero against a human team
Putrid Eidolon
Sorrow Liege
- Mortal Strike
- Strength damage scaling increased to 0.17 (up from 0.15)
- Fatality Aura
- Range reverted to 900 instead of scaling up from 600
- Damage scaling by hero level increased to 0.04 (up from 0.03)
- Royal Guards' Vigilance area of detection increased to 300 (up from 150)
- Shadow Bastion
- Now provides minor healing for allies
- Mana cost increased by 100
- Increased cooldown for Shadow Defenses of the level 4 to 0.3 seconds
- [Talent] Accelerated Summon -> Expedited Delivery
- Crystal cost scaling reduced to 10
Fel Horde
Crimson Squall
- [Textfix] Updated Surge(Str)'s tooltip
Glacial Tyrant
- Arctic Cataclysm radius reduced to 120 (down from 140)
Scarlet Maiden
- Fatal Attraction
- Cast range increased to 600 (up from 500)
- mana cost increased by 10
- Increased base drain against stunned enemies by 5%
- Maiden Strike
- Cooldown reduced to 12 seconds (down from 15)
- Stun duration scaling reduced to 0.2 (down from 0.3)
- Mesmerize
- Armor reduction now includes an intelligence modifier
- Duration
- Scaling against heroes reduced to to 0.5 (down from 0.75)
- On non-heroes, changed to 10/1 (from 8/2)
- Cooldown reduced to 20 seconds (down from 25)
- Fluster
- Cooldown reduced to 25 seconds (down from 30)
- Duration against heroes reduced by 1 second
- Mana cost scaling increased to 8 (up from 3)
Mercenaries
Blackguard
- Demonic Weapon cooldown reduced to 90 (down from 120)
Fire Knight
- Fire Brandy's heal reverted to old mechanic of healing 30% of missing health at time of cast
- Phoenix Strike
- Mana cost scaling increased to 12 (up from 8)
- No longer collides with invulnerable units
- Inferno mana cost scaling increased to 9 (up from 3)
- Flashfire now stops if the hero gets stunned
Stormweaver
- Elusive Mead mana cost increased to 80 (up from 60)
- Lightning Tether mana cost scaling increased to 19 (up from 13)
- Snowblast
- Base range has been reverted to 500/40 (previous was 800/200)
- Mana cost scaling increased to 12 (up from 9)
- No longer hits invulnerable or magic immune units
- Twister
- Mana cost scaling increased to 12 (up from 8)
- Twisters will now try to attack a random enemy unit and prioritize enemy heroes
- Now has a Chaos attack instead of Magic to reflect that the damage done is Physical
- Can now attack structures and air units (was already dealing damage to them anyway)
- Deals 10% of the damage to structures
- [Bugfix] Should no longer work on passive units like Gloomites
- Combo with Flashfire
- [Bugfix] Was hitting heroes multiple times instead of just once
- Damage is now calculated as 0.5 x Duration of Twister x Damage per seconds (instead of just 2 x Damage per seconds)
- New talent, Squall which increases the damage radius of Twisters
- Thunderstorm's mana cost increased by 100
Wretched Chef
- Potluck cooldown reduced to 180 (down from 240)
Units
- Workers can now transfer all carried items to a hero with an ability
Neutral
- Cargo Plane can now transfer all carried items to a hero with an ability
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
Items
Consumables
Equipment
- Runebreaker
- Armor decrease duration increased to 8 seconds (up from 5)
- [Textfix] Changed the buff to reflect it being Runebreaker and not Berserk
- Menderstone will now force the caster to stop if the target is dead
- Experience offhand increased to 30% more experience (up from 20%)
- Dueling Bracer now increases attack damage
- Wallcrackers now work on magic immune buildings
- Bloodsoaked Gauntles
- Drain now scales by 10% with each temper level
- Now heals half of the drain on enemy heroes
- Initial cost lowered by 500 gold (overall cost of tempering remains the same)
- Zealot's Cowl also gives 5 mana upon attacking a non-hero enemy