Version NY.4
From EotAWiki
General
- Spells should now more accurately reflect their AoE.
- Item of Upgrade Instructions is no longer given
- The default camera zoom is now 2000.
- [Bugfix] Certain mercenary heroes had their armor increase by 8 instead of the standard 10 from Hero Armor (Blackguard and his Fiend, Fire Knight, and Stormweaver)
- [Bugfix] Units that were temporarily transformed into other units would cease to spawn
- Take Charge
- No longer has a distance requirement that breaks Take Charge if the hero gets too far away from the units
- Cooldown reduced to 30 seconds (down from 60)
- Mana cost removed
Perks
- Almighty now grants an extra +1 to all stats every 5 levels
- Bounty Hunter additional effect: If the hero is near a dying enemy hero (900 range) and isn't the killer, the player will gain 100 gold.
- Focus additional effect: If the hero is not near any visible enemy attacker (1200 range), the hero will regenerate 1% of its max mana per second
AI
- Hopeful fix to some of the AI failing to cast point spells
Commands
- -s states the charges for Orb of Falling Ash
Battlefields
Candleburg
Kedge's Landing
Gloomreap Mire
Stormwail Peak
- Rockin' Arthas now gains 60 hit points per level of the hero who bought him (up from 30)
Verdant Falls
Heroes
Elven Battalion
Aeromancess
- Maelstrom: Heroes get pushed at 50% of the speed of tornadoes
Arcane Archer
- Gained a secondary magic attack
- Familiar
- Recasting while Familiar is alive will now heal part of the Familiar's max health and compensate half of the mana cost
- Now has a secondary magic attack
- Ice Wall
- cooldown reduced by 60 seconds
- Removed cooldown reduction from level scaling (from prior version)
- Now slows down enemies who are near the ice walls when they are created
Blazing Priest
Divine Wizard
- Empower
- Duration now increases by 1 second for each level
- AoE now increases by 100 for each level
- Evocation boost
- Base reduced by 3%
- Scaling reduced to 3% (down from 6%)
- Mana cost increased
- Base increased by 15
- Scaling increased to 12 (up from 6)
Infiltrator
Mystic Swashbuckler
Rune Knight
- Siphon Glyph
- AoE reduced to 325 (down from 400)
- Cooldown increased to 15 seconds (up from 12)
- Hazard Slash
- Cooldown decreased to 30 seconds (down from 35)
Soul Binder
- [Bugfix] Decoy should now activate when the spell takes effect instead of waiting for the spell to finish
Tactician
Time Cleric
United Creeps
Acid Reaver
- Acid Sheath cooldown reduced by 15 seconds
- Pool of Acid talent
- Reduced crystal cost by 6
- Crystal cost scaling reduced to 10 (down from 11)
- [Bugfix] Acid Pool was not using the right level of Acid Sheath for its duration
- [Bugfix] Also was not levelling the ability correctly due to the Warcraft 3 bug with Permanent Immolation
- Storm of Malice
- Now deals damage to magic immune units
Arboreal Crusader
- [Talent] Ultravision crystal cost reduced by 2
- Geomancy
- Bog Gas
- Sleep duration scaling increased
- on heroes up to 1 (up from 0.5)
- on units, up to 2 (up from 1)
- Sunburn
- Armor decrease scaling increased to 3 (up from 2)
- Bog Gas
Arcane Mistress
Colossus
Crest Witch
Dread Shaman
- Bouncing attack is now triggered and deals damage based on his Agility
- Ancestral Fury
- Duration reduced to 15 seconds (down from 20)
- Cooldown reduced to 60 seconds (down from 120)
- Mana cost reduced to 80 (down from 120)
- Movespeed boost increased to 10% (up from 5%)
- [Text] Moved the Ancestral Fury combo effects to the learn tooltip of each spells.
Elder Treant
- Timbercurse manually removes the buffs that it conflicts with (Glyph of Fortification, Heart of Mountain, Kindle Faith, Dire Howl)
Grim Hag
- Swoop
- Collision increased to 100 (up from 30)
- Issuing point/target orders should no longer artificially shorten Swoop's duration if it doesn't get spammed
- Featherfall
- now stuns fliers
- Delay before strike occurs reduced to 1.5 seconds (down from 2)
- Blade Rain
- Blade Rain now deals damage to magic immune units within the area
- [Bugfix] Bleed duration was 9 seconds instead of 5
- Duration of rain
- Base duration now increases by 1 for each level
- Int modifier increased by 0.05
- [Talent]Blood Tears crystal cost reduced by 7
Icespinner
- Ice Lance:
- Damage is now spread over an increased duration of 20 seconds (up from 15 seconds)
- Attack rate slow has been decreased
- Base reduction decreased by 5%
- Scaling reduced to 5% (down from 8%)
- [Talent] Icy Blast toss now occurs at cast instead of afterwards
- Glaciate
- Number of illusions decreased to 3 (down from 4)
- Illusions damage dealt changed to 10%/13% (from 0%/15%)
- Damage taken multiiplier remains constant at 200% (instead of decreasing by 20%)
- Animation delay reduced to 0.25 (down from 0.5)
- [AI Bugfix] Would give webs with 0 charges if the AI was surrounded by multiple allied heroes
Master of the Hunt
- Dire Howl
- mana cost reduced
- base decreased by 10
- scaling changed to 6 (down from 10)
- mana cost reduced
- Hamstring: mana cost scaling reduced to 7 (down from 12)
- Dream Run: Base ability has been changed for the AI
- [Talent] Dream Run's instant blink crystal cost reduced by 5
Scarab
Grim Brigade
Ascendant
Behemoth
- [Bugfix] Anchor Toss talent now works
Defiler
Emberwraith
Forlorn Martyr
High Oracle
- Purge Malice
- Damage taken multiplier for illusions reverted (increased by 50%)
- No longer affects fliers (the Pacify ability cannot pacify fliers)
- Mana cost increased by 15
- Mana cost scaling increased to 12 (up from 6)
Incarnation
- Rend Soul
- Now a deathblow against heroes
- AoE from Mark of Reaper now increases by 30 per level, up to 350
- Gravebind's skeletons with Mark of Reaper are now magic-immune
- New talent, Closer to Death, which increases the chance for Mark of Reaper when the target has more missing life
Nephilim
- Lots of changes no one cares about.
Putrid Eidolon
- Spore Cloud invisibility fade duration increased to 4 seconds (up from 3)
Sorrow Liege
- [Bugfix] The special effect from the combo of Thunderstrike and Mortal Strike should now properly be removed when used.
- [Bugfix] Royal Guard: Should no longer consider Royal Guard illusions from Purge Malice to be a Royal Guard
- Forlorn Crown
- Aura of Focus evocation bonus reduced by 10%
- Aura of Fatality
- base damage scaling is now 1 (up from 0.5)
- area reduced to 600 and now scales up to the original 900
- [Bugfix] Aura of Warding was most likely broken and stayed at Level 1
- Despair
- Mana cost scaling reduced to 4 (down from 9
- Cooldown now decreases by 2 seconds per level
- Duration scaling has been halved
- [Talents] Panic and Paralyzing Terror now affect speed by a percentage instead of a constant value
- Shadow Bastion
- Defenses
- now damages mechanical units
- Area expanded to 600 (up from 550)
- Defenses
Fel Horde
Crimson Squall
- Surge (Str)'s Cleave is now triggered and deals damage based on his Strength
Glacial Tyrant
Scarlet Maiden
- Mesmerize's base range scaling increased to 30 (up from 20)
Mercenaries
Blackguard
Fire Knight
- Flashfire - When Fire Knight is hit by an ally Stormweaver's Twister, Flashfire deals damage to enemies on his next use