Version NY.4

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General

  • Spells should now more accurately reflect their AoE.
  • Item of Upgrade Instructions is no longer given
  • The default camera zoom is now 2000.
  • [Bugfix] Certain mercenary heroes had their armor increase by 8 instead of the standard 10 from Hero Armor (Blackguard and his Fiend, Fire Knight, and Stormweaver)
  • [Bugfix] Units that were temporarily transformed into other units would cease to spawn
  • Take Charge
    • No longer has a distance requirement that breaks Take Charge if the hero gets too far away from the units
    • Cooldown reduced to 30 seconds (down from 60)
    • Mana cost removed

Perks

  • Almighty now grants an extra +1 to all stats every 5 levels

AI

  • Hopeful fix to some of the AI failing to cast point spells

Commands

  • -s states the charges for Orb of Falling Ash

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

  • Maelstrom: Heroes get pushed at 50% of the speed of tornadoes

Arcane Archer

  • Familiar: Recasting while Familiar is alive will now heal part of the Familiar's max health and compensate half of the mana cost
  • Ice Wall
    • cooldown reduced by 60 seconds
    • Removed cooldown reduction from level scaling (from prior version)
    • Now slows down enemies who are near the ice walls when they are created

Blazing Priest

Divine Wizard

  • Empower
    • Duration now increases by 1 second for each level
    • AoE now increases by 100 for each level
    • Evocation boost
      • Base reduced by 3%
    • Scaling reduced to 3% (down from 6%)
    • Mana cost increased
      • Base increased by 15
      • Scaling increased to 12 (up from 6)

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Siphon Glyph
  • AoE reduced to 325 (down from 400)
    • Cooldown increased to 15 seconds (up from 12)
  • Hazard Slash
    • Cooldown decreased to 30 seconds (down from 35)

Soul Binder

  • [Bugfix] Decoy should now activate when the spell takes effect instead of waiting for the spell to finish

Tactician

Time Cleric

United Creeps

Acid Reaver

  • Acid Sheath cooldown reduced by 15 seconds
  • Pool of Acid talent
    • Reduced crystal cost by 6
    • Crystal cost scaling reduced to 10 (down from 11)
    • [Bugfix] Acid Pool was not using the right level of Acid Sheath for its duration
    • [Bugfix] Also was not levelling the ability correctly due to the Warcraft 3 bug with Permanent Immolation
  • Storm of Malice
    • Now deals damage to magic immune units

Arboreal Crusader

Dryad

  • [Talent] Ultravision crystal cost reduced by 2
  • Geomancy
    • Bog Gas
      • Sleep duration scaling increased
      • on heroes up to 1 (up from 0.5)
      • on units, up to 2 (up from 1)
    • Sunburn
      • Armor decrease scaling increased to 3 (up from 2)

Arcane Mistress

Colossus

Crest Witch

Dread Shaman

  • Bouncing attack is now triggered and deals damage based on his Agility
  • Ancestral Fury
    • Duration reduced to 15 seconds (down from 20)
    • Cooldown reduced to 60 seconds (down from 120)
    • Mana cost reduced to 80 (down from 120)
    • Movespeed boost increased to 10% (up from 5%)
    • [Text] Moved the Ancestral Fury combo effects to the learn tooltip of each spells.

Elder Treant

  • Timbercurse manually removes the buffs that it conflicts with (Glyph of Fortification, Heart of Mountain, Kindle Faith, Dire Howl)

Grim Hag

  • Swoop
    • Collision increased to 100 (up from 30)
    • Issuing point/target orders should no longer artificially shorten Swoop's duration if it doesn't get spammed
  • Featherfall
    • now stuns fliers
    • Delay before strike occurs reduced to 1.5 seconds (down from 2)
  • Blade Rain
    • Blade Rain now deals damage to magic immune units within the area
    • [Bugfix] Bleed duration was 9 seconds instead of 5
    • Duration of rain
      • Base duration now increases by 1 for each level
      • Int modifier increased by 0.05
    • [Talent]Blood Tears crystal cost reduced by 7

Icespinner

  • Ice Lance: reduced attack rate and spread the damage across 20 seconds
    • Duration increased to 20 seconds
    • Attack rate slow has been decreased
      • Base reduction decreased by 5%
      • Scaling reduced to 5% (down from 8%)
    • [Talent] Icy Blast toss now occurs at cast instead of afterwards
  • Glaciate
    • Number of illusions decreased to 3 (down from 4)
    • Illusions damage dealt changed to 10%/13% (from 0%/15%)
    • Damage taken multiiplier remains constant at 200% (instead of decreasing by 20%)
    • Animation delay reduced to 0.25 (down from 0.5)
  • [AI Bugfix] Would give webs with 0 charges if the AI was surrounded by multiple allied heroes

Master of the Hunt

  • Dire Howl
    • mana cost reduced
      • base decreased by 10
      • scaling changed to 6 (down from 10)
  • Hamstring: mana cost scaling reduced to 7 (down from 12)
  • Dream Run: Base ability has been changed for the AI
  • [Talent] Dream Run's instant blink crystal cost reduced by 5

Scarab

Grim Brigade

Ascendant

Behemoth

  • [Bugfix] Anchor Toss talent now works

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Purge Malice
    • Damage taken multiplier for illusions reverted (increased by 50%)
    • No longer affects fliers (the Pacify ability cannot pacify fliers)
    • Mana cost increased by 15
    • Mana cost scaling increased to 12 (up from 6)

Incarnation

  • Rend Soul is now a deathblow against heroes

Nephilim

Putrid Eidolon

  • Spore Cloud invisibility fade duration increased to 4 seconds (up from 3)

Sorrow Liege

  • [Bugfix] The special effect from the combo of Thunderstrike and Mortal Strike should now properly be removed when used.
  • [Bugfix] Royal Guard: Should no longer consider Royal Guard illusions from Purge Malice to be a Royal Guard
  • Forlorn Crown
    • Aura of Focus evocation bonus reduced by 10%
    • Aura of Fatality
      • base damage scaling is now 1 (up from 0.5)
      • area reduced to 600 and now scales up to the original 900
    • [Bugfix] Arura of Warding was most likely broken and stayed at Level 1
  • Despair
    • Mana cost scaling reduced to 4 (down from 9
    • Cooldown now decreases by 2 seconds per level
    • Duration scaling has been halved
    • [Talents] Panic and Paralyzing Terror now affect speed by a percentage instead of a constant value
  • Shadow Bastion
    • Defenses
      • now damages mechanical units
      • Area expanded to 600 (up from 550)

Fel Horde

Crimson Squall

  • Surge (Str)'s Cleave is now triggered and deals damage based on his Strength

Glacial Tyrant

Scarlet Maiden

  • Mesmerize's base range scaling increased to 30 (up from 20)

Mercenaries

Blackguard

Fire Knight

Stormweaver

Wretched Chef

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

Consumables

Equipment