Next Version

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This is a list of planned changes for the next version of Twilight.

General

  • The Team Status Board's title has been replaced with the current elapsed game time
  • [Experimental] Flying Heroes are now dazed by attacks from other heroes, reducing their movement speed by 30% for 2 seconds
  • [Bugfix] There should no longer be a noticeable delay the first time a unit is stunned
  • [Bugfix] Multiple perks can no longer be taken by quickly spamming them

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

  • Mana Storm size reduced

Arcane Archer

  • Meteor Swarm cast range increased
  • Familiar
    • Starfall
      • Cooldown decreased to 120 seconds from 180
      • Duration reduced to 6 seconds from 15
      • Damage per second increased

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

Soul Binder

  • Incinerate no longer interrupts

Tactician

Time Cleric

Combos

United Creeps

Acid Reaver

  • Dragonfear
    • Cast range is now infinite, so that it will immediately cast at the hero's current location in the direction specified
    • Range increased
    • Minimum stun chance decreased
    • Changed formula for calculating stun chance based on distance and the hero's facing angle

Arboreal Crusader

  • Force of Nature turning speed increased slightly

Arcane Mistress

Colossus

Crest Witch

  • Rogue Wave now hits air
  • Drown now hits air

Dread Shaman

Elder Treant

Grim Hag

  • Swoop will now abort if her swooping speed drops below her movement speed

Icespinner

Master of the Hunt

Scarab

Grim Brigade

Ascendant

  • Sentinel
    • Cooldown increased to 30 seconds from 15
    • Mana cost increased to 70 from 60
    • Health increased
  • Stonegaze's shattering attacks against heroes now excludes the attack damage itself, the total damage done should be equal to the shatter damage
    • Example: Hero with 1000 health is petrified, so shatter damage (10%) would be 100. The attack that caused shatter does 70, so the extra shatter damage will now only be 30, for a combined total of 100. Before, it shatter damage would be 100, for a total of 170. Attacks which deal more damage than shatter would deal result in no shatter damage.

Behemoth

  • [Bugfix] High Tide wasn't interrupting

Defiler

Emberwraith

Forlorn Martyr

High Oracle

Incarnation

Nephilim

Putrid Eidolon

Sorrow Liege

Combos

Fel Horde

Crimson Squall

Glacial Tyrant

Mercenaries

Blackguard

Fire Knight

Stormweaver

Wretched Chef

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

  • Tiara of the Stars cooldown increased to 90 seconds from 45