Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- The Team Status Board's title has been replaced with the current elapsed game time
- Generators
- Base Generators gold cost removed, from 250 gold
- Base Generators now require 5 energy
- Perks
- Almighty attribute bonus reduced to 9 from 15
- [Experimental] Flying Heroes are now dazed by attacks from other heroes, reducing their movement speed by 30% for 2 seconds
- [Bugfix] There should no longer be a noticeable delay the first time a unit is stunned
- [Bugfix] Multiple perks can no longer be taken by quickly spamming them
AI
Commands
Battlefields
Candleburg
- New map objective
- Five minutes into the game, an Explosives Laden Zeppelin will spawn at the middle of the map. The zeppelin is automatically controlled by the team with the most heroes near it. It will move towards the enemy base and explode on the first enemy structure it comes near. The zeppelin takes time to gain momentum as well as decelerate and turn around.
- The zeppelin explosion deals up to 1200 damage based on the distance from the center. 75% of the damage done to any structure that survives is deducted from its maximum health.
- Once the zeppelin explodes, a new one will spawn after one minute.
Kedge's Landing
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
- Maelstrom
- No longer interrupts
- Now pushes units instead of picking them up
- Mana Storm size reduced
Arcane Archer
- Meteor Swarm cast range increased
- Familiar
- Starfall
- Cooldown decreased to 120 seconds from 180
- Duration reduced to 6 seconds from 15
- Damage per second increased
- Starfall
Blazing Priest
- [Bugfix] Chasten ignored pathing
Divine Wizard
- [Bugfix] Empower's talent Blessing was not functioning
Infiltrator
- Attack of Opportunity's damage is now capped at half of the target's maximum life
Mystic Swashbuckler
Rune Knight
Soul Binder
- Incinerate
- No longer interrupts
- [Bugfix] Ignored pathing
Tactician
Time Cleric
- Fork
- Now has a 30 second period before any desync damage begins
- Stun from switching reduced to 5 seconds from 8
Combos
United Creeps
Acid Reaver
- Dragonfear
- Cast range is now infinite, so that it will immediately cast at the hero's current location in the direction specified
- Range increased
- Minimum stun chance decreased
- Changed formula for calculating stun chance based on distance and the hero's facing angle
- Impale
- Impale will now immediately end if its gone at least half its distance and has hit a hero
- Finishing toss time reduced to 0.5 seconds from 1 second
- Finishing stun duration on heroes reduced to 1.5 second (1 second after landing) from 2.5 seconds (1.5 seconds after landing)
- Finishing stun duration on units increased to 3.5 (3 seconds after landing) seconds from 2.5 seconds (1.5 seconds after landing)
Arboreal Crusader
- Force of Nature turning speed increased slightly
Arcane Mistress
Colossus
- Smash! movement speed reduction reduced
Crest Witch
- Rogue Wave now hits air
- Drown now hits air
Dread Shaman
Elder Treant
- Eat Tree cooldown increased to 20 seconds from 10
Grim Hag
- Swoop will now abort if her swooping speed drops below her movement speed
Icespinner
Master of the Hunt
Scarab
- Retribution
- Buff graphic changed to Divine Shield so it's easier to see
- Now has a graphic when it deals damage (sorry its not very fitting and should be replaced)
Grim Brigade
Ascendant
- Strength gained per level reduced to 2 from 2.15
- Agility gained per level increased to 1.35 from 1.2
- Sentinel
- Cooldown increased to 30 seconds from 15
- Mana cost increased to 70 from 60
- Health increased
- Stonegaze's shattering attacks against heroes now excludes the attack damage itself, the total damage done should be equal to the shatter damage
- Example: Hero with 1000 health is petrified, so shatter damage (10%) would be 100. The attack that caused shatter does 70, so the extra shatter damage will now only be 30, for a combined total of 100. Before, it shatter damage would be 100, for a total of 170. Attacks which deal more damage than shatter would deal result in no shatter damage.
Behemoth
- [Bugfix] High Tide wasn't interrupting
- [Bugfix] High Tide ignored pathing
Defiler
Emberwraith
Forlorn Martyr
High Oracle
- Mindstab base damage increased
- [Bugfix] Zen Archery's talent Zen Force's strength bonus was being miscalculated
Incarnation
- Mark of the Reaper upgraded to Reaper's Boon
- Mark of the Reaper buff no longer has a buff icon
- Mark of the Reaper life and mana restored reduced to 4% from 6%
- Talent: Soul Harvest
- Restoration reduced
- Cost increased
- Remorseless replaced with Moratorium
- Rend Soul
- Damage increased
- Range now scales with skill level, to 300-750 from 600
- Gravebind
- Mana cost reduced
- Mana drain increased
- Mana drain's tooltip now lists its total mana drain instead of its per second drain
- [Bugfix] Dark Altar will now properly detect units under Mark of the Reaper
Nephilim
Putrid Eidolon
Sorrow Liege
Combos
Fel Horde
Crimson Squall
- Dominant Blow
- Now hits air
- Cooldown reduced to 8 seconds from 12
- Strength damage increased
Glacial Tyrant
- Arctic Cataclysm
- Now hits air
- Strength modifier reduced
- Shatter
- Base damage reduced
- Armor reduction reduced
Mercenaries
Blackguard
Fire Knight
- Pheonix Strike now collides with air
Stormweaver
- Healing Rain healing increased
- Lightning Tether now hits air
- Snowblast now collides with air
Wretched Chef
Units
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
Items
- Tiara of the Stars cooldown increased to 90 seconds from 45