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| ==General== | | ==General== |
| * Various performance enhancing optimizations
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| * New feature: [[Perks]]!
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| ** Located at your altar, perks are available at levels 1, 30, and 50
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| * Energy
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| ** Unused energy no longer provides an experience bonus
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| ** Energy is only enabled in Stormwail Peak and Gloomreap Mire
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| ** Energy is now gained based on your hero level, 1 energy per 2 levels
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| * Generators
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| ** Time requirement removed
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| ** Crystal generators removed
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| ** Base Generators
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| *** Cost incresaed to 250 gold from 150
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| *** Health reduced to 900 from 1800
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| *** Build time reduced to 30 seconds from 180
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| *** Repair time reduced to 30 seconds from 120
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| ** Arcane Generator
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| *** Upgrade time decreased to 30 seconds from 60
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| *** Maximum mana reduced to 300
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| *** Missle Storm and Impaling Field removed
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| *** New spells: Thump and Rain of Chaos
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| *** Shockwave
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| **** Mana cost reduced to 180 from 450
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| **** Damage reduced to 350 from 700
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| **** No longer hits buildings
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| **** Damage size reduced by 33%
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| **** Speed reduced by 25%
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| ** Defense Generator
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| *** Energy cost increased to 5 from 3
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| ** Devestation Generator
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| *** Energy cost increased to 7 from 4
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| *** Upgrade time increased to 120 seconds from 60
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| *** Range reduced to 500 from 600
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| ** Execution Generator
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| *** Energy cost increased to 10 from 5
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| *** Upgrade time increased to 120 seconds from 60
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| *** Charged attack damage reduced to 35 from 60
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| *** Attack speed cooldown increased to 0.5 seconds from 0.35
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| ** Explosive Generator
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| *** Energy cost decreased to 6 from 12
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| *** Detonation charge time reduced to 180 seconds from 240
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| *** Now deals half damage to allies
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| *** Damage dealt is a percentage of maximum health
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| **** Generators: 100%
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| **** Structures 25%
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| **** Heroes: 25%
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| **** Units: 50%
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| ** Replenishment Generator
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| *** Energy cost increased to 5 from 3
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| *** Upgrade time increased to 30 seconds from 3
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| *** Maximum mana reduced to 400 from 500
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| ** Siege Generator
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| *** Energy cost increased to 12 from 9
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| *** Upgrade time increased to 120 seconds from 60
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| *** Base damage reduced to 70 from 94
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| * Command Towers
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| ** Cost reduced to 250 gold from 500
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| ** Health increased to 900 from 500
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| ** Effect range increased to 800 from 500
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| ** Repair time increased to 60 seconds from 10
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| ** Build time incresaed to 90 seconds from 10
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| ** [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
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| * [Bugfix] Some skills or items would trigger attack procs
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| * [Bugfix] Physical spells would not damage magic immune units
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| * Lots of undocumented tooltip fixes
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| ===AI=== | | ===AI=== |
| * Lots of tweaks to various behaviors
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| * Should be less prone to sometimes run into enemy waves alone, particularly early game
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| * Can now port within the first 20 seconds of a game
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| * Now builds generators
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| * Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
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| * Normal and Insane AIs will take over destroyed outposts
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| * Insane AIs will now use command towers
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| * AIs will now pool their money together for all purchases
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| * Added code to improve detection of when the AI is stuck and attempts to remedy it
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| * AI will now focus on the artifact wagon and capture it if possible
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| * Hero kills of human players by AI teams now grant 50% additional crystal to normal computers and 100% additional crystal to insane computers
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| * AI players are now listed in the team status board
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| * [Bugfix] AIs wouldn't receive their starting gold
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| * [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
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| * [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
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| * [Bugfix] Found a bug that can cause an AI player to loose all their gold
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| * [Bugfix] Purchasing items sometimes cost the AI no gold
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| * [Bugfix] Many units had an unintended 8% magic damage reduction
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| [[File:1_14f_AI_Improvements.jpg|thumb|center|600px]]
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| ===Commands=== | | ===Commands=== |
| * [Bugfix] -spawnrate now works properly in single player
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| * HCL option 'i': Improved Insanes
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| ** All types of computers gain the default insane benefits
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| ** Grants an additional +1 to all attributes per level for easy computers, and +2 for normal and insanes
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| ** Insane computers also get full skills enabled
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| ==Battlefields== | | ==Battlefields== |
| ===[[Candleburg]]=== | | ===[[Candleburg]]=== |
| ===[[Kedge's Landing]]=== | | ===[[Kedge's Landing]]=== |
| * Moved Red's equipment shop closer to the main hall
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| * Moved Red's item shop to the equipment shop's former location
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|
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| ===[[Gloomreap Mire]]=== | | ===[[Gloomreap Mire]]=== |
| ===[[Stormwail Peak]]=== | | ===[[Stormwail Peak]]=== |
| * Moved Blue's equipment shop closer to the main hall
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| ===[[Verdant Falls]]=== | | ===[[Verdant Falls]]=== |
| ==[[Heroes]]== | | ==[[Heroes]]== |
| ===[[Elven Battalion]]=== | | ===[[Elven Battalion]]=== |
| ====[[Aeromancess]]==== | | ====[[Aeromancess]]==== |
| * Maelstrom's effect has been redesigned
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| * Tempest
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| ** Damage reduced
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| ** Talent Buffet's damage reduced
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|
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| ====[[Arcane Archer]]==== | | ====[[Arcane Archer]]==== |
| * Scout size significantly reduced
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| * Meteor Swarm
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| ** Cooldown decreased to 15 seconds from 18
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| ** Damage increased
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|
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| ====[[Blazing Priest]]==== | | ====[[Blazing Priest]]==== |
| * New talent: Fiery Rebirth
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|
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| ====[[Divine Wizard]]==== | | ====[[Divine Wizard]]==== |
| * [Bugfix] Empower's evocation damage bonus was not being applied properly
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| * [Technical] Vengeance's ability has been changed so that the AI stops autocasting it and wasting it
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|
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| ====[[Infiltrator]]==== | | ====[[Infiltrator]]==== |
| * Attack of Opportunity
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| ** [Bugfix] Now properly hits stunned units
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| ** [Bugfix] Damage calculation was too high for side hits
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| * New talent: Subtility
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| * AI updated
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| ====[[Mystic Swashbuckler]]==== | | ====[[Mystic Swashbuckler]]==== |
| ====[[Rune Knight]]==== | | ====[[Rune Knight]]==== |
| * Rune Shell
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| ** Mana scaling reduced
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| ** Increased shield's health intelligence scaling
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| * Imbued Equipment - Hazard Slash's mana scaling reduced
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| * [Bugfix] Catapulting Rune would throw spell-immune units
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|
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| ====[[Soul Binder]]==== | | ====[[Soul Binder]]==== |
| * Soul Strike
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| ** Duration reduced to 6 seconds from 8
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| ** Damage increased
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| ** Mana cost scaling reduced
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| ** Cooldown increased to 20 seconds from 17
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| ** Range increased by 30%
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| * Incinerate mana cost increased
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|
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| ====[[Tactician]]==== | | ====[[Tactician]]==== |
| * Order Attack replaced with Take Command
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| * New Skill: Military Regalia, a result of merging Banner with Great Bow
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| ** Place Banner is now the active ability, replacing Impaling Shot
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| ** Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used
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| ** Passive bonuses reduced
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| ** Place Banner
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| *** Now has a generic racial powerup from non-elven heroes
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| **** United Creep: Bloodlusts units
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| **** Grim Brigade: Slows enemies
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| **** Fel Horde: Drains enemy's mana
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| **** Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
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| *** [Bugfix] Mystic Swashbuckler's Mocking Aura would not level past 1
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| * New Skill: Blast Arrow
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| ** Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period
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| * Ensnare renamed to Neutralize
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| ** Now also bombards the targeted area dealing damage over time
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| * Flank
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| ** Reduced time between each spawn to 1 second from 2
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| * Promote
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| ** Melee promotions given higher damage and armor
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| ** [Bugfix] Melee promotions weren't receiving the proper upgrades
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|
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| ====[[Time Cleric]]==== | | ====[[Time Cleric]]==== |
| * [Bugfix] Ebb and Flow's Only Time Can Heal talent rank 1 was always being applied to enemy units, regardless of having the talent or not
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| * [Bugfix] Forks no longer award experience upon death
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| * [AI] Merged back into the default AI
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|
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| ====Combos==== | | ====Combos==== |
| ===[[United Creeps]]=== | | ===[[United Creeps]]=== |
| ====[[Acid Reaver]]==== | | ====[[Acid Reaver]]==== |
| * Charge cooldown increased to 30 seconds
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| * Caustic Breath
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| ** Base damage increased
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| ** Damage strength modifier decreased
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| * [Bugfix] Acid Sheath's damage reduction duration was only being applied at level 1
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|
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| ====[[Arboreal Crusader]]==== | | ====[[Arboreal Crusader]]==== |
| * Force of Nature
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| ** Turning speed reduced
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| ** Acceleration reduced
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| * [Technical] Cure Wound's ability has been changed so that the AI stops autocasting it and wasting it
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|
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| ====[[Arcane Mistress]]==== | | ====[[Arcane Mistress]]==== |
| ====[[Colossus]]==== | | ====[[Colossus]]==== |
| * War Club armor reduction changed to (2 + 0.1 x Level) from 4
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|
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| ====[[Crest Witch]]==== | | ====[[Crest Witch]]==== |
| * New hero!
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| ====[[Dread Shaman]]==== | | ====[[Dread Shaman]]==== |
| ====[[Elder Treant]]==== | | ====[[Elder Treant]]==== |
| * Forestlord
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| ** Highwood Pixies should be less prone to all grouping up on a single unit, even when that unit is the only one in range
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| * Timbercurse
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| ** Mana cost increased
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| ** Duration against heroes reduced to 8 seconds from 30
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|
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| ====[[Grim Hag]]==== | | ====[[Grim Hag]]==== |
| * Swoop's impact throwback speed increased, but deceleration significantly increased
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| * Blade Rain bleed now only lasts 5 seconds, damage scaled similarly
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|
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| ====[[Icespinner]]==== | | ====[[Icespinner]]==== |
| * Chill Sacrifice now only produces a spider web on every third cast
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| * [AI Bugfix] Wasn't properly using crystal
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|
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| ====[[Master of the Hunt]]==== | | ====[[Master of the Hunt]]==== |
| * Base movement speed increased
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| * Stalkers are now magic immune while invisible
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| * Lunge mana cost reduced
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| * Hamstring
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| ** May now target air units
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| ** Duration increased to 15 seconds from 10
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| ** Movement speed reduction reduced
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| ** Cooldown reduced to 8 seconds from 16
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| * Dire Howl
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| ** Cooldown reduced to 8 seconds from 16
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| ** Miss chance scaling improved for lower levels
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| ** Miss chance duration reduced
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| ** Damage and life steal duration increased to 20 seconds
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| ** Life steal increased to 50% from 30%
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|
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| ====[[Scarab]]==== | | ====[[Scarab]]==== |
| * Smite's percentage damage now scales up to 30% over its levels
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| * Retribution now mitigates 90% of damage from non-heroes and 50% from heroes. This is applied before any shielding but after Sacred Bulwark. This damage reduction does not reduce the damage reflected.
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|
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| ===[[Grim Brigade]]=== | | ===[[Grim Brigade]]=== |
| ====[[Ascendant]]==== | | ====[[Ascendant]]==== |
| * Stonegaze
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| ** Effect speed greatly reduced
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| ** Area reduced
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| ** [Bugfix] Petrified heroes were taking higher than intended damage
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| * Terra Smash
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| ** Duration against heroes reduced by half
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| ** Duration against units reduced to 6 seconds across all levels
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| ** Attack speed reduction increased
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| ** Movement speed reduction now scales from 30% to 50% from 20% to 70%
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|
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| ====[[Behemoth]]==== | | ====[[Behemoth]]==== |
| * Brainlust: Same name, brand new effect!
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| * Miasma
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| ** Blood fly swarms no longer stack damage
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| ** Corpses will now contribute to miasma for the first 10 seconds of its duration
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| * Maw of Death
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| ** Reworded tooltip in hopes of clearing up confusion
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| ** Spitting units now deals half damage to structures
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| ** [Bugfix] Can no longer eat ethereal units
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|
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| ====[[Defiler]]==== | | ====[[Defiler]]==== |
| * Devouring Plague
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| ** Cooldown increased to 60 seconds from 30
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| ** Duration increased to 8 seconds from 6
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| * Flesh Eating Cloud
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| ** Damage scaling reduced
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| ** Damage radius reduced
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| * [Bugfix] Exhaustion only applied level 1's stun chance
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|
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| ====[[Emberwraith]]==== | | ====[[Emberwraith]]==== |
| ====[[Forlorn Martyr]]==== | | ====[[Forlorn Martyr]]==== |
| * Streak
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| ** Cooldown reduction from leveling reduced to 2 seconds per level from 3
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| ** Chaining range reduced
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| * Stormspire
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| ** Range for trigging damage reduced
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| ** Cooldown increased to 30 seconds from 15
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| * Whirl
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| ** Damage reduced
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| ** Agility bonus now capped to the hero's base agility
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|
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| ====[[High Oracle]]==== | | ====[[High Oracle]]==== |
| * Befuddle now decreases evocation damage by 30% across all levels
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| * Nemesis replaced with Purge Malice
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| * Mindstab
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| ** Damage bonus reduced to 2% per point of intelligence over the target, from 3%
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| ** Damage bonus now capped at 300%
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| * Zen Archery
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| ** Damage bonus from Intelligent reduced by half
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| ** [Bugfix] Zen Shot would throw spell-immune units
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| * [AI Bugfix] Wasn't effectively taking Ki Strike talent
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|
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| ====[[Incarnation]]==== | | ====[[Incarnation]]==== |
| * Attack damage increased
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| * Dark Altar
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| ** Souls should travel to the altar quicker
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| ** New graphical effect to indicate heals
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| ** Units dying in range of multiple altars will now trigger only one heal instead of one per altar
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|
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| ====[[Nephilim]]==== | | ====[[Nephilim]]==== |
| * Reordered the skill sets
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| * Blood Mastery
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| ** Adrenaline cooldown decreased to 5 seconds from 7
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| ** Close Wounds no longer uses the rejuvenation buff
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| ** Vampiric Bite
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| *** Damage increased
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| *** No longer hits air
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| *** Mana cost reduced
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| ** Pain
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| *** Now gains range with higher levels
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| *** Cooldown incresed to 9 seconds from 7
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| * Fire Mastery
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| ** Blastwave
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| *** Damage increased
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| *** Mana cost reduced
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| *** Cooldown increased to 8 seconds from 6
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| ** Scintilate
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| *** Immolation damage and range increased by 33%
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| *** Mana cost reduced
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| *** [Bugfix] Immolation effect should now properly gain levels
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| ** Conflagrate mana cost reduced
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| ** Scorch
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| *** Mana cost reduced
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| *** Cooldown increased to 8 seconds from 6
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| * Shadow Mastery
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| ** Dusklash
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| *** Cooldown increased to 7 seconds from 4
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| *** Damage reduced
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| ** Evasion mana cost scaling reduced
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| ** Shadowveil
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| *** Mana cost increased
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| *** Cooldown increased to 8 seconds from 4
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| ** Spellbind
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| *** Area reduced
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| *** Range increases with level
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| *** Cooldown incresaed to 9 seconds from 4
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| * War Mastery
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| ** Distract
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| *** Mana cost removed
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| *** Cooldown decreased to 1 second from 3
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| ** Plunder
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| *** [Bugfix] Now removes helpful buffs from the target instead of debuffs
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| ** Retaliate
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| *** Will now only respond to damage from normal attacks
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| *** No longer works against structures
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| *** Damage reduced
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| *** Duration reduced
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| ** Shred mana cost reduced
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| ** Swipe
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| *** Mana cost reduced
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| *** Area of effect increased
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| * Power Mastery
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| ** Betrayal
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| *** Duration increased by 3 seconds across all levels
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| *** Cast range increased
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| ** Execute
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| *** Damage reduced to reflect values prior to the following bugfix
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| *** [Bugfix] Damage was improperly receiving the default hero reduction
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| ** Ignis Salvo
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| *** Mana cost reduced
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| ** Immortal's Breath
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| *** Mana cost reduced
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| *** Cooldown reduced to 30 seconds from 60
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| ** Night's Eye
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| *** Cooldown reduced to 10 seconds from 15
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| *** Mana cost significantly reduced
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|
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| ====[[Putrid Eidolon]]==== | | ====[[Putrid Eidolon]]==== |
| * [Bugfix] Spore Cloud's evocation damage reduction was not applied properly
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| * [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work
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|
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| ====[[Sorrow Liege]]==== | | ====[[Sorrow Liege]]==== |
| * [Bugfix] Forlorn Crown's Aura of Focus evocation damage bonus was not being applied properly
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| * [Bugfix] Royal Guard's Duty talent was not being applied past level 1
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| ====Combos==== | | ====Combos==== |
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| ===[[Fel Horde]]=== | | ===[[Fel Horde]]=== |
| ====[[Crimson Squall]]==== | | ====[[Crimson Squall]]==== |
| * Mana costs increased
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| * Surge
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| ** Agility's damage range increased
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|
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| ====[[Glacial Tyrant]]==== | | ====[[Glacial Tyrant]]==== |
| * Artic Cataclysm
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| ** Damage reduced
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| ** [Bugfix] Only applied level 1 of the debuff
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| * [Bugfix] Frigid Blast wasn't giving the intended amount when picked up by Glacial Tyrant
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|
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| ===[[Mercenaries]]=== | | ===[[Mercenaries]]=== |
| ====[[Blackguard]]==== | | ====[[Blackguard]]==== |
| * Air attack range reduced to 300 from 600
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| * Fiend
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| ** Cooldown decreased to 120 seconds from 180
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| ** Base armor increased to 15 from 8
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| * Shadowclap
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| ** Cooldown reduced to 8 seconds from 11
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| ** New talent: Building Shadows, increases the damage by the delay
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| * Darkstride
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| ** Agility bonus and duration increased
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| * Demonic Weapon
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| ** Damage bonus is now based on the lowest health the hero has during the activation
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|
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| ====[[Fire Knight]]==== | | ====[[Fire Knight]]==== |
| * Redesigned & now a playable hero!
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| ====[[Stormweaver]]==== | | ====[[Stormweaver]]==== |
| * Redesigned & now a playable hero!
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| ====[[Wretched Chef]]==== | | ====[[Wretched Chef]]==== |
| * New playable & hirable hero!
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|
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| ==[[Units]]== | | ==[[Units]]== |
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| ===[[Fel Horde]]=== | | ===[[Fel Horde]]=== |
| * Axe Thrower health reduced to 505 from 565
| | ==[[Items]]== |
| * Warlock attack speed increased to 2 seconds from 1.85
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| * Diabloist base damage decreased to 15 from 19
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|
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| ==[[Items]]==
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| * Gloves of Evocation bonus increased by 50%
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| * Felskin Gauntlet's cooldown decreased to 45 seconds from 180
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| * [Bugfix] Storm Hammer upgrade prices were inconsistent
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| [[Category:Versions]] | | [[Category:Versions]] |