Version NY.8: Difference between revisions
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** Cooldown reduction scaling increased to 1.6 (so it will now go down from 12 seconds to 4 seconds) | ** Cooldown reduction scaling increased to 1.6 (so it will now go down from 12 seconds to 4 seconds) | ||
** Corpse Trap will now create corpses if the spread damage killed a unit | ** Corpse Trap will now create corpses if the spread damage killed a unit | ||
* [New Talent] | * [New Talent]: Increases Pestilence's damage depending on how close Defiler is to the target | ||
* Exhaustion | * Exhaustion | ||
** Replaced periodic chance to stun/immobilize to an initial stun and immobilize. | ** Replaced periodic chance to stun/immobilize to an initial stun and immobilize. Heartstopper talent has been removed. (it was pretty terrible anyway) | ||
** Movement speed reduction increased to 10%/3% (up from 5%/2%) | ** Movement speed reduction increased to 10%/3% (up from 5%/2%) | ||
** Attack rate reduction increased to 20%/5% (up 15%/4%) | ** Attack rate reduction increased to 20%/5% (up 15%/4%) | ||
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* Mindstab will no longer benefit from the Ethereal bonus (along with other sources of "indirect" damage) | * Mindstab will no longer benefit from the Ethereal bonus (along with other sources of "indirect" damage) | ||
* Ki Strike talent has been removed | * Ki Strike talent has been removed | ||
* Zen | * Zen Shot | ||
** no longer grants a passive movement speed bonus | ** no longer grants a passive movement speed bonus | ||
** Banish will no longer reduce movement speed by 50% | ** Banish will no longer reduce movement speed by 50% |
Latest revision as of 20:18, 15 October 2017
General
- Last-hitting has now been removed. Instead, gold is shared (rounded down) between heroes if they are within range of an enemy unit killed by an ally. Bounty values have been halved.
Perks
AI
Commands
Battlefields
Candleburg
Kedge's Landing
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- Firestorm now has an initial channeling duration of 2 seconds
Divine Wizard
Infiltrator
Mystic Swashbuckler
Rune Knight
Soul Binder
Tactician
Time Cleric
United Creeps
Acid Reaver
Arboreal Crusader
Arcane Mistress
Colossus
Crest Witch
Dread Shaman
Elder Treant
Grim Hag
- Featherfall
- Removed Concussion talent
- No longer has cooldown reduction with levelling up (previously reduced by 3 seconds)
- Stun duration is halved on heroes
Icespinner
Master of the Hunt
Scarab
Grim Brigade
Ascendant
Behemoth
Defiler
- Pestilence
- Should no longer bounce onto invulnerable units
- Cooldown reduction scaling increased to 1.6 (so it will now go down from 12 seconds to 4 seconds)
- Corpse Trap will now create corpses if the spread damage killed a unit
- [New Talent]: Increases Pestilence's damage depending on how close Defiler is to the target
- Exhaustion
- Replaced periodic chance to stun/immobilize to an initial stun and immobilize. Heartstopper talent has been removed. (it was pretty terrible anyway)
- Movement speed reduction increased to 10%/3% (up from 5%/2%)
- Attack rate reduction increased to 20%/5% (up 15%/4%)
Emberwraith
Forlorn Martyr
High Oracle
- Mindstab will no longer benefit from the Ethereal bonus (along with other sources of "indirect" damage)
- Ki Strike talent has been removed
- Zen Shot
- no longer grants a passive movement speed bonus
- Banish will no longer reduce movement speed by 50%
Incarnation
Nephilim
Putrid Eidolon
- [Bugfix] Gouger beetles were awarding bounty
Sorrow Liege
Fel Horde
Crimson Squall
Glacial Tyrant
Scarlet Maiden
Mercenaries
Blackguard
Fire Knight
Stormweaver
Wretched Chef
- Slice mana cost reduced by 10
- Bloodrinker talent cost reduced to constant 10 (down from 20)
Units
- Worker
- Health reduced to 200 (down from 300)
- Movement speed reduced to 200 (down from 300)
- Siege units now have 900 range (up from 800)
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
Items
Consumables
- Serpent Wards now have 1000 range (up from 500) (most likely will nerf)
- Sea Elementals now have 100% life leech on attack