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==General==
==General==
* New feature: [[Perks]]!
* Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
** Located at your altar, perks are available at levels 1, 30, and 50
* [Bugfix] Higher upkeep levels could be reached with sufficient energy
* Energy
===Perks===
** Unused energy no longer provides an experience bonus
* Wealthy perk's gold per minute reduced to 15 from 35
** Energy is only enabled in Stormwail Peak and Gloomreap Mire
* Bounty Hunter perk now adds a constant 200 gold per kill
** Energy is now gained based on your hero level, 1 energy per 2 levels
* Focus now grants an additional 300 maximum mana
* Generators
 
** Time requirement removed
** Crystal generators removed
** Base Generators
*** Cost incresaed to 250 gold from 150
*** Health reduced to 900 from 1800
*** Build time reduced to 30 seconds from 180
*** Repair time reduced to 30 seconds from 120
** Arcane Generator
*** Upgrade time decreased to 30 seconds from 60
*** Maximum mana reduced to 300
*** Missle Storm and Impaling Field removed
*** New spells: Thump and Rain of Chaos
*** Shockwave
**** Mana cost reduced to 180 from 450
**** Damage reduced to 350 from 700
**** No longer hits buildings
**** Damage size reduced by 33%
**** Speed reduced by 25%
** Defense Generator
*** Energy cost increased to 5 from 3
** Devestation Generator
*** Energy cost increased to 7 from 4
*** Upgrade time increased to 120 seconds from 60
*** Range reduced to 500 from 600
** Execution Generator
*** Energy cost increased to 10 from 5
*** Upgrade time increased to 120 seconds from 60
*** Charged attack damage reduced to 35 from 60
*** Attack speed cooldown increased to 0.5 seconds from 0.35
** Explosive Generator
*** Energy cost decreased to 6 from 12
*** Detonation charge time reduced to 180 seconds from 240
*** Now deals half damage to allies
*** Damage dealt is a percentage of maximum health
**** Generators: 100%
**** Structures 25%
**** Heroes: 25%
**** Units: 50%
** Replenishment Generator
*** Energy cost increased to 5 from 3
*** Upgrade time increased to 30 seconds from 3
*** Maximum mana reduced to 400 from 500
** Siege Generator
*** Energy cost increased to 12 from 9
*** Upgrade time increased to 120 seconds from 60
*** Base damage reduced to 70 from 94
* Command Towers
** Cost reduced to 250 gold from 500
** Health increased to 900 from 500
** Effect range increased to 800 from 500
** Repair time increased to 60 seconds from 10
** Build time incresaed to 90 seconds from 10
** [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
* [Bugfix] Some skills or items would trigger attack procs
* [Bugfix] Physical spells would not damage magic immune units
===AI===
===AI===
* Lots of tweaks to various behaviors
* Should be less prone to sometimes run into enemy waves alone, particularly early game
* Can now port within the first 20 seconds of a game
* Now builds generators
* Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
* Normal and Insane AIs will take over destroyed outposts
* Insane AIs will now use command towers
* AIs will now pool their money together for all purchases
* Added code to improve detection of when the AI is stuck and attempts to remedy it
* AI will now focus on the artifact wagon and capture it if possible
* Hero kills of human players by AI teams now grant 50% additional crystal to normal computers and 100% additional crystal to insane computers
* AI players are now listed in the team status board
* [Bugfix] AIs wouldn't receive their starting gold
* [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
* [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
* [Bugfix] Found a bug that can cause an AI player to loose all their gold
* [Bugfix] Purchasing items sometimes cost the AI no gold
[[File:1_14f_AI_Improvements.jpg|thumb|center|600px]]


===Commands===
===Commands===
* [Bugfix] -spawnrate now works properly in single player
* HCL option 'i': Grants an additional +1 to all attributes per level for normal computers, and +2 for insanes


==Battlefields==
==Battlefields==
===[[Candleburg]]===
===[[Candleburg]]===
===[[Kedge's Landing]]===
===[[Kedge's Landing]]===
* Moved Red's equipment shop closer to the main hall
* Moved Red's item shop to the equipment shop's former location
===[[Gloomreap Mire]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Stormwail Peak]]===
* Moved Blue's equipment shop closer to the main hall
===[[Verdant Falls]]===
* Invisible heroes no longer count towards Font control


===[[Verdant Falls]]===
==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
====[[Arcane Archer]]====
====[[Arcane Archer]]====
* Scout
** Mana cost increased to 150 from 20
** Cooldown increased to 120 seconds from 20
====[[Blazing Priest]]====
====[[Blazing Priest]]====
* New talent: Fiery Rebirth
====[[Divine Wizard]]====
====[[Divine Wizard]]====
* [Technical] Vengeance's ability has been changed so that the AI stops autocasting it and wasting it


====[[Infiltrator]]====
====[[Infiltrator]]====
* Attack of Opportunity
** [Bugfix] Now properly hits stunned units
** [Bugfix] Damage calculation was too high for side hits
* New talent: Subtility
* AI updated
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
====[[Rune Knight]]====
====[[Rune Knight]]====
* [Bugfix] Catapulting Rune would throw spell-immune units
* Catapulting Sigil no longer works within the area of an active font battle


====[[Soul Binder]]====
====[[Soul Binder]]====
* Soul Strike
** Duration reduced to 6 seconds from 8
** Damage increased
** Mana cost scaling reduced
** Cooldown increased to 20 seconds from 17
** Range increased by 30%
* Incinerate mana cost increased
====[[Tactician]]====
====[[Tactician]]====
* Order Attack replaced with Take Command
* [Bugfix] Would rarely be deleted upon dying
* New Skill: Military Regalia, a result of merging Banner with Great Bow
** Place Banner is now the active ability, replacing Impaling Shot
** Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used
** Passive bonuses reduced
** Place Banner now has a generic racial powerup from non-elven heroes
*** United Creep: Bloodlusts units
*** Grim Brigade: Slows enemies
*** Fel Horde: Drains enemy's mana
*** Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
* New Skill: Blast Arrow
** Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period
* Ensnare renamed to Neutralize
** Now also bombards the targeted area dealing damage over time
* Flank
** Reduced time between each spawn to 1 second from 2
* Promote
** Melee promotions given higher damage and armor
** [Bugfix] Melee promotions weren't receiving the proper upgrades


====[[Time Cleric]]====
====[[Time Cleric]]====
* [AI] Merged back into the default AI
* Phase duration reduced to 4 seconds from 8
* Forks no longer count towards map objective control


====Combos====
====Combos====
===[[United Creeps]]===
===[[United Creeps]]===
====[[Acid Reaver]]====
====[[Acid Reaver]]====
* Charge cooldown increased to 30 seconds
* [Bugfix] Could sometimes get stuck when interrupted while casting impale
 
====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* [Technical] Cure Wound's ability has been changed so that the AI stops autocasting it and wasting it
====[[Arcane Mistress]]====
* Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
* [Bugfix] Infernal Binding had an unintended jump in damage for level 6


====[[Arcane Mistress]]====
====[[Colossus]]====
====[[Colossus]]====
====[[Crest Witch]]====
====[[Crest Witch]]====
* New hero!
* Drown cooldown increased to 120 seconds from 90
 
====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Totemic Mastery
** Totem sizes significantly increased
** Earthbind Totem's slow scaling reduced
* Mass Regeneration's mana cost increased
* Twist of Fate
** Area reduced
** No longer works within the area of an active font battle
====[[Elder Treant]]====
====[[Elder Treant]]====
* Forestlord
** Highwood Pixies should be less prone to all grouping up on a single unit, even when that unit is the only one in range
* Timbercurse
** Mana cost increased
** Duration against heroes reduced to 8 seconds from 30
====[[Grim Hag]]====
====[[Grim Hag]]====
* Swoop's impact throwback speed increased, but deceleration significantly increased
====[[Icespinner]]====
====[[Icespinner]]====
* [AI Bugfix] Wasn't properly using crystal
* Brain Freeze
** Duration reduced to 30 seconds from 90
** Mana cost scaling reduced


====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
* Hamstring may now target air units
* Lunge in combination with Dire Howl
** Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
** [Bugfix] Was only returning 30% health instead of 50%


====[[Scarab]]====
====[[Scarab]]====
* Smite's percentage damage now scales up to 30% over its levels
* Retribution
* Retribution now mitigates 90% of damage from non-heroes and 50% from heroes. This is applied before any shielding but after Sacred Bulwark. This damage reduction does not reduce the damage reflected.
** Base duration is now a constant 12 seconds
** Effect now ends when silenced


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
* Stonegaze
** Effect speed greatly reduced
** Area reduced
* Terra Smash
** Duration against heroes reduced by half
** Duration against units reduced to 6 seconds across all levels
** Attack speed reduction increased
** Movement speed reduction now scales from 30% to 50% from 20% to 70%


====[[Behemoth]]====
====[[Behemoth]]====
* Brainlust: Same name, brand new effect!
* Maw of Death mana cost increased
* Miasma
* Brainlust's health restored now scales from 20% to 35%, from 10% to 60%
** Blood fly swarms no longer stack damage
** Corpses will now contribute to miasma for the first 10 seconds of its duration
* Maw of Death
** Spitting units now deals half damage to structures
** [Bugfix] Can no longer eat ethereal units


====[[Defiler]]====
====[[Defiler]]====
* Devouring Plague
** Cooldown increased to 60 seconds from 30
** Duration increased to 8 seconds from 6
====[[Emberwraith]]====
====[[Emberwraith]]====
====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
* Streak
** Cooldown reduction from leveling reduced to 2 seconds per level from 3
** Chaining range reduced
* Stormspire
** Range for trigging damage reduced
** Cooldown increased to 30 seconds from 15
* Whirl
** Damage reduced
** Agility bonus now capped to the hero's base agility
====[[High Oracle]]====
====[[High Oracle]]====
* Befuddle now decreases evocation damage by 30% across all levels
* Clairvoyance no longer removes mind debuffs on the hero
* [Bugfix] Zen Shot would throw spell-immune units
* Mindstab base damage scaling increased
* [AI Bugfix] Wasn't effectively taking Ki Strike talent
* Zen Archery: Zen Shot
** Cooldown reduced to 30 seconds from 45
** Knockback distance reduced
* Geyser building damage increased to 20% from 5%


====[[Incarnation]]====
====[[Incarnation]]====
* Attack damage increased
* Dark Altar no longer has reduced healing for undead deaths
* Dark Altar  
** Souls should travel to the altar quicker
** New graphical effect to indicate heals
** Units dying in range of multiple altars will now trigger only one heal instead of one per altar


====[[Nephilim]]====
====[[Nephilim]]====
* Reordered the skill sets
* Blood Mastery
** Adrenaline cooldown decreased to 5 seconds from 7
** Close Wounds no longer uses the rejuvenation buff
** Vampiric Bite
*** Damage increased
*** No longer hits air
*** Mana cost reduced
** Pain
*** Now gains range with higher levels
*** Cooldown incresed to 9 seconds from 7
* Fire Mastery
** Blastwave
*** Damage increased
*** Mana cost reduced
*** Cooldown increased to 8 seconds from 6
** Scintilate
*** Immolation damage and range increased by 33%
*** Mana cost reduced
*** [Bugfix] Immolation effect should now properly gain levels
** Conflagrate mana cost reduced
** Scorch
*** Mana cost reduced
*** Cooldown increased to 8 seconds from 6
* Shadow Mastery
** Dusklash
*** Cooldown increased to 7 seconds from 4
*** Damage reduced
** Evasion mana cost scaling reduced
** Shadowveil
*** Mana cost increased
*** Cooldown increased to 8 seconds from 4
** Spellbind
*** Area reduced
*** Range increases with level
*** Cooldown incresaed to 9 seconds from 4
* War Mastery
** Distract
*** Mana cost removed
*** Cooldown decreased to 1 second from 3
** Plunder
*** [Bugfix] Now removes helpful buffs from the target instead of debuffs
** Retaliate
*** Will now only respond to damage from normal attacks
*** No longer works against structures
*** Damage reduced
*** Duration reduced
** Shred mana cost reduced
** Swipe
*** Mana cost reduced
*** Area of effect increased
* Power Mastery
** Betrayal
*** Duration increased by 3 seconds across all levels
*** Cast range increased
** Execute
*** Damage reduced to reflect values prior to the following bugfix
*** [Bugfix] Damage was improperly receiving the default hero reduction
** Ignis Salvo
*** Mana cost reduced
** Immortal's Breath
*** Mana cost reduced
*** Cooldown reduced to 30 seconds from 60
** Night's Eye
*** Cooldown reduced to 10 seconds from 15
*** Mana cost significantly reduced
====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
* [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Forlorn Crown
** [Bugfix] Aura of Focus had no effect
** [Bugfix] Aura of Warding's effect was stuck at level 1
* Royal Guard's cooldown reduced to 25 seconds from 30


====Combos====
====Combos====
Line 311: Line 119:
===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
====[[Crimson Squall]]====
* Mana costs increased
* Dominant Blow
** Intelligence's area of effect damage range reduced
** Reduced number of bolt segments used for the intelligence ring
* Overwhelm
** [Bugfix] Had an unintended range bonus
** [Bugfix] Did not count as a silence for certain effects
* Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
* Crash
** Cooldown reduced
** Mana cost reduced
* Surge
* Surge
** Agility's damage range increased
** Intelligence's effect range reduced
* Duel
** The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times


====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
* [Bugfix] Artic Cataclysm would only apply level 1 of the debuff
====[[Scarlet Maiden]]====
* Base armor increased to 12 from 6
* Damage against stunned heroes increased to 35% from 25%
* [Bugfix] Soulmate's debuff on breaking duration had no duration
* [Bugfix] Fluster did not count as a silence for certain effects


===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Blackguard]]====
* Air attack range reduced to 300 from 600
* Base armor increased to 15 from 12
* Shadowclap
* Attack damage increased
** Cooldown reduced to 8 seconds from 11
* Doom Hammer's cooldown reduced to 15 seconds from 18
** New talent: Building Shadows, increases the damage by the delay
* Shadowclap's mana cost scaling reduced
* Demonic Weapon's life steal significantly increased


====[[Fire Knight]]====
====[[Fire Knight]]====
* Redesigned & now a playable hero!
* [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus
 
====[[Stormweaver]]====
* Elusive Mead duration reduced to 10 seconds from 15
* Thunderstorm damage scaling reduced
 
====[[Wretched Chef]]====
====[[Wretched Chef]]====
* New playable & hirable hero!
==[[Units]]==
==[[Units]]==
===Neutral===
===Neutral===
===[[Elven Battalion]]===
===[[Elven Battalion]]===
* [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled
===[[United Creeps]]===
===[[United Creeps]]===
* Arachnathid's Sting upgrade no longer affects heroes
===[[Grim Brigade]]===
===[[Grim Brigade]]===
* Abomination's Disease Cloud upgrade no longer affects heroes


===[[Fel Horde]]===
===[[Fel Horde]]===
* Axe Thrower health reduced to 505 from 565
* Brute's Intimidate upgrade no longer affects heroes
* Warlock attack speed increased to 2 seconds from 1.85
* Diabloist base damage decreased to 15 from 19


==[[Items]]==
==[[Items]]==
* Gloves of Evocation bonus increased by 50%
* Staff of Negation no longer affects the user
* Felskin Gauntlet's cooldown decreased to 45 seconds from 180
===Consumables===
* [Bugfix] Storm Hammer upgrade prices were inconsistent
* Wand of Dispel no longer affects the user
===Equipment===
* Tiara of the Stars duration reduced to 3 seconds from 8
* Dragontamer's Helm's magic damage reduction reduced to 25% from 40%
 
[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 01:34, 19 March 2015

This is a list of planned changes for the next version of Twilight.

General

  • Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
  • [Bugfix] Higher upkeep levels could be reached with sufficient energy

Perks

  • Wealthy perk's gold per minute reduced to 15 from 35
  • Bounty Hunter perk now adds a constant 200 gold per kill
  • Focus now grants an additional 300 maximum mana

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

  • Invisible heroes no longer count towards Font control

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Scout
    • Mana cost increased to 150 from 20
    • Cooldown increased to 120 seconds from 20

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Catapulting Sigil no longer works within the area of an active font battle

Soul Binder

Tactician

  • [Bugfix] Would rarely be deleted upon dying

Time Cleric

  • Phase duration reduced to 4 seconds from 8
  • Forks no longer count towards map objective control

Combos

United Creeps

Acid Reaver

  • [Bugfix] Could sometimes get stuck when interrupted while casting impale

Arboreal Crusader

Arcane Mistress

  • Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
  • [Bugfix] Infernal Binding had an unintended jump in damage for level 6

Colossus

Crest Witch

  • Drown cooldown increased to 120 seconds from 90

Dread Shaman

  • Totemic Mastery
    • Totem sizes significantly increased
    • Earthbind Totem's slow scaling reduced
  • Mass Regeneration's mana cost increased
  • Twist of Fate
    • Area reduced
    • No longer works within the area of an active font battle

Elder Treant

Grim Hag

Icespinner

  • Brain Freeze
    • Duration reduced to 30 seconds from 90
    • Mana cost scaling reduced

Master of the Hunt

  • Lunge in combination with Dire Howl
    • Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
    • [Bugfix] Was only returning 30% health instead of 50%

Scarab

  • Retribution
    • Base duration is now a constant 12 seconds
    • Effect now ends when silenced

Grim Brigade

Ascendant

Behemoth

  • Maw of Death mana cost increased
  • Brainlust's health restored now scales from 20% to 35%, from 10% to 60%

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Clairvoyance no longer removes mind debuffs on the hero
  • Mindstab base damage scaling increased
  • Zen Archery: Zen Shot
    • Cooldown reduced to 30 seconds from 45
    • Knockback distance reduced
  • Geyser building damage increased to 20% from 5%

Incarnation

  • Dark Altar no longer has reduced healing for undead deaths

Nephilim

Putrid Eidolon

Sorrow Liege

  • Forlorn Crown
    • [Bugfix] Aura of Focus had no effect
    • [Bugfix] Aura of Warding's effect was stuck at level 1
  • Royal Guard's cooldown reduced to 25 seconds from 30

Combos

Fel Horde

Crimson Squall

  • Dominant Blow
    • Intelligence's area of effect damage range reduced
    • Reduced number of bolt segments used for the intelligence ring
  • Overwhelm
    • [Bugfix] Had an unintended range bonus
    • [Bugfix] Did not count as a silence for certain effects
  • Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
  • Crash
    • Cooldown reduced
    • Mana cost reduced
  • Surge
    • Intelligence's effect range reduced
  • Duel
    • The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times

Glacial Tyrant

Scarlet Maiden

  • Base armor increased to 12 from 6
  • Damage against stunned heroes increased to 35% from 25%
  • [Bugfix] Soulmate's debuff on breaking duration had no duration
  • [Bugfix] Fluster did not count as a silence for certain effects

Mercenaries

Blackguard

  • Base armor increased to 15 from 12
  • Attack damage increased
  • Doom Hammer's cooldown reduced to 15 seconds from 18
  • Shadowclap's mana cost scaling reduced
  • Demonic Weapon's life steal significantly increased

Fire Knight

  • [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus

Stormweaver

  • Elusive Mead duration reduced to 10 seconds from 15
  • Thunderstorm damage scaling reduced

Wretched Chef

Units

Neutral

Elven Battalion

  • [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled

United Creeps

  • Arachnathid's Sting upgrade no longer affects heroes

Grim Brigade

  • Abomination's Disease Cloud upgrade no longer affects heroes

Fel Horde

  • Brute's Intimidate upgrade no longer affects heroes

Items

  • Staff of Negation no longer affects the user

Consumables

  • Wand of Dispel no longer affects the user

Equipment

  • Tiara of the Stars duration reduced to 3 seconds from 8
  • Dragontamer's Helm's magic damage reduction reduced to 25% from 40%