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==General==
==General==
* Attribute reduction can no longer reduce attributes to below half their base value
* Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
* [Bugfix] Fixed Goblin Laboratories' Reveal hotkey
* [Bugfix] Higher upkeep levels could be reached with sufficient energy
===Perks===
* Wealthy perk's gold per minute reduced to 15 from 35
* Bounty Hunter perk now adds a constant 200 gold per kill
* Focus now grants an additional 300 maximum mana
 
===AI===
===AI===
* [Bugfix] Wasn't hiring mercenaries to defend
 
* [Bugfix] Wasn't targetting units with higher kill priorities
* [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results
===Commands===
===Commands===
* New HCL option 'C' - Enables capture mode


==Battlefields==
==Battlefields==
===[[Candleburg]]===
===[[Candleburg]]===
===[[Kedge's Landing]]===
===[[Kedge's Landing]]===
* Red's foward left base
** Moved the neutral tower and the red guard tower sightly closer together
** Moved the cannon tower forward and to the right slightly
===[[Gloomreap Mire]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Stormwail Peak]]===
* The streams running through north/south lanes no longer use ramps[[File:Stormwail_New_River.jpg|thumb|none]]
===[[Verdant Falls]]===
* Invisible heroes no longer count towards Font control


===[[Verdant Falls]]===
==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
====[[Arcane Archer]]====
====[[Arcane Archer]]====
* Scout
** Mana cost increased to 150 from 20
** Cooldown increased to 120 seconds from 20
====[[Blazing Priest]]====
====[[Blazing Priest]]====
====[[Divine Wizard]]====
====[[Divine Wizard]]====
====[[Infiltrator]]====
====[[Infiltrator]]====
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
====[[Rune Knight]]====
====[[Rune Knight]]====
* [Textfix] Fixed selection tooltip mentioning Sigil of Stunning
* Catapulting Sigil no longer works within the area of an active font battle


====[[Soul Binder]]====
====[[Soul Binder]]====
====[[Tactician]]====
====[[Tactician]]====
* [Bugfix] Would rarely be deleted upon dying
====[[Time Cleric]]====
====[[Time Cleric]]====
* Phase duration reduced to 4 seconds from 8
* Forks no longer count towards map objective control
====Combos====
====Combos====
===[[United Creeps]]===
===[[United Creeps]]===
====[[Acid Reaver]]====
====[[Acid Reaver]]====
* Changed his spell animation timings to make him more responsive (but it might look weird)
* [Bugfix] Could sometimes get stuck when interrupted while casting impale
* [Textfix] Caustic Breath's damage text wasn't reflecting the actual damage done
* Dragonfear
** Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane
** Base range reduced, now scales with strength
** Cooldown increased to 30 seconds from 26
** Mana cost increased to 80 from 59
** New Talent: Feeds on Fear, each enemy affected restores health
* Acid Sheath
** Cooldown increased to 60 second base, decreasing with level, from 9 seconds
** Mana cost increased
** Duration decreased to 15 seconds from 60
** Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level
** Damage from being attacked removed
** Damage per second greatly increased
** Damage is now Strength based instead of Intelligence
** Damage range increased
* Charge
** Now can target a unit or a point on the ground
** Now knocks back enemies hit along his path
** Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement
** Cooldown decreased to 15 seconds from 22
* New Spell: Impale, replacing Encouragement
** Tosses a spear in a line, impaling all units hit. When it reaches the end, it yanks all affected units back to the hero.
* Storm of Malice
** Maximum armor loss increased
** Armor Loss rate doubled
** Duration reduced to 30 seconds from 45
** Damage increased by roughly 30%
** Pool of Acid talent now works from units killed by Acid Sheath


====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* Gale
** Base damage increased by 25
** New Talent: Supercell
* Cure Wounds now heals 30% at maximum range, up from 10%
* Tangleweed
** Cast range increaed to 400
** Mana cost reduced
* New skill: Geomancy, replaces Nature's Balance
** Grants different abilities, depending on what tile the hero is standing on
* New skill: Force of Nature, replaces Mana Surge
** Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.
====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
* Aura of Undeath has become Necromancy
* Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
** Passive remains the same
* [Bugfix] Infernal Binding had an unintended jump in damage for level 6
** New active skill: Raise
*** Summons 6 Skeleton Warriors at targetted location
** Skeleton Warriors
*** Collision size reduced
*** Now have magic immunity
* Black Arrow has become Necroarchy
** Previous Black Arrow effective is now passive
*** Explosions and damage bonus are now Intelligence based
*** Black Arrow explosions now trigger chain explosions in all units hit under the debuff's effect, but clearing the debuff
** New active skill: Necrotic Shot
*** Steals life and reducing healing received
* Mind Fog
** Now lasts 50 seconds across all levels
** Casting range reduced to 300 from 400
** Size is now equal across all levels, slightly smaller than its prior level 1 size (250 from 300)
** Cooldown and mana cost now decrease with level
* Haunt may now be cast on heroes and units for different effects
** Casting on heroes will have ghosts randomly appear and charge at that hero, dealing damage if they hit
** Casting on units will summon wraiths similar to the Wraith talent when used on buildings
** Casting on buildings retains its previous effects
*** Damage per second is now 12 across all levels
** New talent: Spectral Assault


====[[Colossus]]====
====[[Colossus]]====
* Attack sound changed when not weilding a war club
====[[Crest Witch]]====
* War Club
* Drown cooldown increased to 120 seconds from 90
** No longer costs mana
** No longer directly increases attack damage
** Now deals area damage around the target and cumulatively decreases armor with each strike
** While not weilding a war club, attacks will stun units and have a 15% chance to stun heroes for 2 seconds


====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Mass Regeneration
* Totemic Mastery
** [Bugfix] Wasn't properly removing injuries on the initial cast
** Totem sizes significantly increased
* Expunge redesigned
** Earthbind Totem's slow scaling reduced
** Duration of the root/slow is now stat dependant
* Mass Regeneration's mana cost increased
** No longer dispels
** Now displaces a percentage of the target's mana around the target, which will slowly float back into the target but may be picked up by enemy heroes
* New spell: Voodoo Doll, replaces Shared Pain
** Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target's attributes randomly
* Twist of Fate
* Twist of Fate
** Mana cost reduced
** Area reduced
** Away time increased to 8 seconds from 4
** No longer works within the area of an active font battle
** Duration increased
** Cooldown reduced
** New Talent: Never to be Seen Again...
* Totemic Mastery
** Fire Nova Totem
*** May now be cast at range
*** Damage area increased


====[[Elder Treant]]====
====[[Elder Treant]]====
====[[Grim Hag]]====
====[[Grim Hag]]====
* Raptor
====[[Icespinner]]====
** Passive evasion reduced to 10% from 20%
* Brain Freeze
** Now grants 40% evasion while moving
** Duration reduced to 30 seconds from 90
** Cooldown reduced to 45 seconds from 120
** Mana cost scaling reduced
** Duration reduced to 15 seconds from 20
** Life steal increased to 75% from 40%
* Swoop
** Will now automatically turn to aim at the targetted unit, if any
** Can now target any point on the ground, if so it will hit the first hero she comes into contact with
** You may now change directions mid flight by right clicking a new target, or stop with stop or hold position
** Swoop's duration is now time limited instead of range limited
** Mana cost decreased
** Cooldown increased to 30 seconds from 22 seconds
** New Talents: Cloud Cover, Assassin's Talon
* Blade Rain
** No longer channeled
** Now does its damage through a bleed effect on units hit by blade rain
** New talent: Blood Tears
* New Spell: Featherfall (replaces Backlash)
** Channeling spell that stuns enemies
** The graphic is a placeholder and quite un-featherlike
* New Spell: Killing Fields
** Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
*** Talons randomly cast their own version of swoop
** Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit
*** If the hero kills the target, the charges will be transfered to the next target
* Chaos Rift cooldown reduced to 90 seconds from 180
* [AI] Removed from the list of heroes the AI will never select


====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
* Lunge in combination with Dire Howl
** Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
** [Bugfix] Was only returning 30% health instead of 50%
====[[Scarab]]====
====[[Scarab]]====
* New Inniate: Ankh, replacing Celestial Restoration
* Retribution
** Summons a ward that heals the nearest ally by 2% per second
** Base duration is now a constant 12 seconds
* Nighmare renamed to Penance
** Effect now ends when silenced
** Graphic changed
* Smite
** No longer consumes mana based on damage dealt
** Mana cost is now 90 across all levels
* Indignation replaces Hardened Carapace
** Passively grants mana for every attack
** When used grants damage reduction for a short duration
* Retribution replaces Divine Manifestation
** Enemies that damage the hero while Retribution is active will share a portion of all damage taken by the hero for a short duration


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
====[[Behemoth]]====
====[[Behemoth]]====
* [Bugfix] Anchor should no longer be able to permanently stun a target
* Maw of Death mana cost increased
* Brainlust's health restored now scales from 20% to 35%, from 10% to 60%


====[[Defiler]]====
====[[Defiler]]====
Line 193: Line 97:
====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
====[[High Oracle]]====
====[[High Oracle]]====
* Talent Zen Force's cost reduced
* Clairvoyance no longer removes mind debuffs on the hero
* Mindstab base damage scaling increased
* Zen Archery: Zen Shot
** Cooldown reduced to 30 seconds from 45
** Knockback distance reduced
* Geyser building damage increased to 20% from 5%


====[[Incarnation]]====
====[[Incarnation]]====
* Dark Altar no longer has reduced healing for undead deaths
====[[Nephilim]]====
====[[Nephilim]]====
* Once again is available for use
====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
* Fungal Armor
** Shield health increased
** [Bugfix] Depletion from healing done was being calculated incorrectly
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Forlorn Crown
** [Bugfix] Aura of Focus had no effect
** [Bugfix] Aura of Warding's effect was stuck at level 1
* Royal Guard's cooldown reduced to 25 seconds from 30


====Combos====
====Combos====
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===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
====[[Crimson Squall]]====
* Dominant Blow
** Intelligence's area of effect damage range reduced
** Reduced number of bolt segments used for the intelligence ring
* Overwhelm
** [Bugfix] Had an unintended range bonus
** [Bugfix] Did not count as a silence for certain effects
* Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
* Crash
** Cooldown reduced
** Mana cost reduced
* Surge
** Intelligence's effect range reduced
* Duel
** The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times
====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
====[[Scarlet Maiden]]====
* Base armor increased to 12 from 6
* Damage against stunned heroes increased to 35% from 25%
* [Bugfix] Soulmate's debuff on breaking duration had no duration
* [Bugfix] Fluster did not count as a silence for certain effects


===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Blackguard]]====
* Base armor increased to 15 from 12
* Attack damage increased
* Doom Hammer's cooldown reduced to 15 seconds from 18
* Shadowclap's mana cost scaling reduced
* Demonic Weapon's life steal significantly increased
====[[Fire Knight]]====
* [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus
====[[Stormweaver]]====
* Elusive Mead duration reduced to 10 seconds from 15
* Thunderstorm damage scaling reduced
====[[Wretched Chef]]====
==[[Units]]==
==[[Units]]==
===Neutral===
===Neutral===
===[[Elven Battalion]]===
===[[Elven Battalion]]===
* [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled
===[[United Creeps]]===
===[[United Creeps]]===
* Arachnathid's Sting upgrade no longer affects heroes
===[[Grim Brigade]]===
===[[Grim Brigade]]===
* Abomination's Disease Cloud upgrade no longer affects heroes


===[[Fel Horde]]===
===[[Fel Horde]]===
* Brute's Intimidate upgrade no longer affects heroes


==[[Items]]==
==[[Items]]==
* Staff of Negation no longer affects the user
===Consumables===
* Wand of Dispel no longer affects the user
===Equipment===
* Tiara of the Stars duration reduced to 3 seconds from 8
* Dragontamer's Helm's magic damage reduction reduced to 25% from 40%


[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 01:34, 19 March 2015

This is a list of planned changes for the next version of Twilight.

General

  • Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
  • [Bugfix] Higher upkeep levels could be reached with sufficient energy

Perks

  • Wealthy perk's gold per minute reduced to 15 from 35
  • Bounty Hunter perk now adds a constant 200 gold per kill
  • Focus now grants an additional 300 maximum mana

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

  • Invisible heroes no longer count towards Font control

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Scout
    • Mana cost increased to 150 from 20
    • Cooldown increased to 120 seconds from 20

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Catapulting Sigil no longer works within the area of an active font battle

Soul Binder

Tactician

  • [Bugfix] Would rarely be deleted upon dying

Time Cleric

  • Phase duration reduced to 4 seconds from 8
  • Forks no longer count towards map objective control

Combos

United Creeps

Acid Reaver

  • [Bugfix] Could sometimes get stuck when interrupted while casting impale

Arboreal Crusader

Arcane Mistress

  • Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
  • [Bugfix] Infernal Binding had an unintended jump in damage for level 6

Colossus

Crest Witch

  • Drown cooldown increased to 120 seconds from 90

Dread Shaman

  • Totemic Mastery
    • Totem sizes significantly increased
    • Earthbind Totem's slow scaling reduced
  • Mass Regeneration's mana cost increased
  • Twist of Fate
    • Area reduced
    • No longer works within the area of an active font battle

Elder Treant

Grim Hag

Icespinner

  • Brain Freeze
    • Duration reduced to 30 seconds from 90
    • Mana cost scaling reduced

Master of the Hunt

  • Lunge in combination with Dire Howl
    • Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
    • [Bugfix] Was only returning 30% health instead of 50%

Scarab

  • Retribution
    • Base duration is now a constant 12 seconds
    • Effect now ends when silenced

Grim Brigade

Ascendant

Behemoth

  • Maw of Death mana cost increased
  • Brainlust's health restored now scales from 20% to 35%, from 10% to 60%

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Clairvoyance no longer removes mind debuffs on the hero
  • Mindstab base damage scaling increased
  • Zen Archery: Zen Shot
    • Cooldown reduced to 30 seconds from 45
    • Knockback distance reduced
  • Geyser building damage increased to 20% from 5%

Incarnation

  • Dark Altar no longer has reduced healing for undead deaths

Nephilim

Putrid Eidolon

Sorrow Liege

  • Forlorn Crown
    • [Bugfix] Aura of Focus had no effect
    • [Bugfix] Aura of Warding's effect was stuck at level 1
  • Royal Guard's cooldown reduced to 25 seconds from 30

Combos

Fel Horde

Crimson Squall

  • Dominant Blow
    • Intelligence's area of effect damage range reduced
    • Reduced number of bolt segments used for the intelligence ring
  • Overwhelm
    • [Bugfix] Had an unintended range bonus
    • [Bugfix] Did not count as a silence for certain effects
  • Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
  • Crash
    • Cooldown reduced
    • Mana cost reduced
  • Surge
    • Intelligence's effect range reduced
  • Duel
    • The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times

Glacial Tyrant

Scarlet Maiden

  • Base armor increased to 12 from 6
  • Damage against stunned heroes increased to 35% from 25%
  • [Bugfix] Soulmate's debuff on breaking duration had no duration
  • [Bugfix] Fluster did not count as a silence for certain effects

Mercenaries

Blackguard

  • Base armor increased to 15 from 12
  • Attack damage increased
  • Doom Hammer's cooldown reduced to 15 seconds from 18
  • Shadowclap's mana cost scaling reduced
  • Demonic Weapon's life steal significantly increased

Fire Knight

  • [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus

Stormweaver

  • Elusive Mead duration reduced to 10 seconds from 15
  • Thunderstorm damage scaling reduced

Wretched Chef

Units

Neutral

Elven Battalion

  • [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled

United Creeps

  • Arachnathid's Sting upgrade no longer affects heroes

Grim Brigade

  • Abomination's Disease Cloud upgrade no longer affects heroes

Fel Horde

  • Brute's Intimidate upgrade no longer affects heroes

Items

  • Staff of Negation no longer affects the user

Consumables

  • Wand of Dispel no longer affects the user

Equipment

  • Tiara of the Stars duration reduced to 3 seconds from 8
  • Dragontamer's Helm's magic damage reduction reduced to 25% from 40%