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==General==
==General==
* Attempting to pick or ban a hero in draft mode during the other team's turn will now give an error message
* Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
* Walking over/near certain items will automatically pick them up
* [Bugfix] Higher upkeep levels could be reached with sufficient energy
* [Bugfix] If using draft against only computer players, it will properly skip its the first ban if it is selected to go first
===Perks===
* [Bugfix] Various memory leaks of varying degree
* Wealthy perk's gold per minute reduced to 15 from 35
* [Bugfix] The gold bounty reduction for repeated hero kills was permanent unless certain AI heroes were active
* Bounty Hunter perk now adds a constant 200 gold per kill
* [AI Bugfix] AIs usualy thought teleportation was always on cooldown
* Focus now grants an additional 300 maximum mana
* [AI Bugfix] AIs weren't correctly detecting other heroes for spellcasting
 
===AI===
 
===Commands===
===Commands===
* New command '-notips' (shortcut: '-nt') which disables display of tips


==Battlefields==
==Battlefields==
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===[[Kedge's Landing]]===
===[[Kedge's Landing]]===
===[[Gloomreap Mire]]===
===[[Gloomreap Mire]]===
* Moved the Fountains of Health slightly away from the ridges near them so it should not be possible to heal from the top of them
* Summoned units no longer prevent starting a dig
===[[Stormwail Peak]]===
===[[Stormwail Peak]]===
* Some minor terrain beautification for some particularly ugly spots
===[[Verdant Falls]]===
===[[Verdant Falls]]===
* Invisible heroes no longer count towards Font control


==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
* Mana Storm's graphic changed, should be far more transparent
====[[Arcane Archer]]====
* [Bugfix] Tempest's graphic should always appear now
* Scout
** Mana cost increased to 150 from 20
** Cooldown increased to 120 seconds from 20


====[[Arcane Archer]]====
====[[Blazing Priest]]====
====[[Blazing Priest]]====
====[[Divine Wizard]]====
====[[Divine Wizard]]====
====[[Infiltrator]]====
====[[Infiltrator]]====
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
* [Bugfix] Cluster Bombs no longer hurt allies
====[[Rune Knight]]====
====[[Rune Knight]]====
* Sigil of Stunning replaced with Catapulting Sigil
* Catapulting Sigil no longer works within the area of an active font battle
* Imbued Equipment hotkey changed to E from C
*[Bugfix] Talent Mana Residue was reducing magic damage taken to near 0


====[[Soul Binder]]====
====[[Soul Binder]]====
====[[Tactician]]====
====[[Tactician]]====
* [Bugfix] Would rarely be deleted upon dying
====[[Time Cleric]]====
====[[Time Cleric]]====
* Hotkeys & Icon placement rearranged
* Phase duration reduced to 4 seconds from 8
* Expire replaced with Echoing Strike
* Forks no longer count towards map objective control
* Rapid Healing
** Initial healing amount reduced
** Heal over time amount increased
** Mana cost increased
** Cooldown increased to 15 seconds from 14
* [Bugfix] When switching between Fork clones, mana was being set to their health value
* [AI Bugfix] Now uses Fork
* [AI Bugfix] Wasn't properly leveling Fork or Ebb and Flow


====Combos====
====Combos====
===[[United Creeps]]===
===[[United Creeps]]===
====[[Acid Reaver]]====
====[[Acid Reaver]]====
* [Bugfix] Could sometimes get stuck when interrupted while casting impale
====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* Cure Wounds
====[[Arcane Mistress]]====
** Cooldown greatly increased, now decreases with level
* Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
** Mana cost greatly increased, now decreases with level
* [Bugfix] Infernal Binding had an unintended jump in damage for level 6
** Range greatly increased
** Healing values are now fairly constant, but heavily based on intelligence
** Healing done is now reduced based on distance to target
** Talent Propitiate increased in cost
** Now instantly heals when used on herself


====[[Arcane Mistress]]====
====[[Colossus]]====
====[[Colossus]]====
====[[Crest Witch]]====
* Drown cooldown increased to 120 seconds from 90
====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Ancestral Fury is now the active part of his inniate, while retaining the bouncing attacks
* Totemic Mastery
* New ultimate: Twist of Fate
** Totem sizes significantly increased
** Earthbind Totem's slow scaling reduced
* Mass Regeneration's mana cost increased
* Twist of Fate
** Area reduced
** No longer works within the area of an active font battle
 
====[[Elder Treant]]====
====[[Elder Treant]]====
====[[Grim Hag]]====
====[[Grim Hag]]====
====[[Icespinner]]====
* Brain Freeze
** Duration reduced to 30 seconds from 90
** Mana cost scaling reduced
====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
* Lunge in combination with Dire Howl
** Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
** [Bugfix] Was only returning 30% health instead of 50%
====[[Scarab]]====
====[[Scarab]]====
* [Bugfix] Lifewave had no per unit limit for healing except on the primary target
* Retribution
** Base duration is now a constant 12 seconds
** Effect now ends when silenced


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
* Ravenous Dive
** No longer does damage while pushing
** Restores a set amount of health per second while a unit is held
** Held units take 6% damage per second
** Held heroes will take a set amount of damage over the duration held
** Units held will be dropped if the hero teleports to another location
** Duration for holding units greatly increased
** Held units now block 75% of damage taken
* Terra Smash
** Cooldown reduced to 8 seconds from 10
** Mana cost scaling reduced
** Damage increased, but damage distribution more centered
* Stonegaze: Now instantly petrifies (stuns) units in a cone area. Petrified units instantly shatter and die when attacked by a hero, and petrified heroes take 15% of their current health as damage
* Shimmer replaced with Sentinel


====[[Behemoth]]====
====[[Behemoth]]====
* Maw of Death  
* Maw of Death mana cost increased
** Target radius increased by 20%
* Brainlust's health restored now scales from 20% to 35%, from 10% to 60%
** Cooldown reduced to 8 seconds from 14
* Miasma
** To reduce lag, when spawning Bloodflies, there is a 50% chance it will instead increase the damage of all other bloodflies by 10%
** [Bugfix] Bloodflies will no longer sometimes try to move to locations outside the miasma


====[[Defiler]]====
====[[Defiler]]====
* Devouring Plague replaces Trap Corpse as the inniate
** Duration reduced to 6 seconds, but duration is refreshed whenever the target takes damage
** Also heals the caster of 30% of any damage taken by the target
** Now classified as an Injury instead of a Debuff
* Pestilence
** Decreased bounce delay to 0.25 seconds from 0.5
* New Spell: Vile Infusion
* Frailty replaced with Flesh Eating Cloud
* New Talent: Corpse Trap - Creates a Corpse Trap when Pestilence kills a unit
====[[Emberwraith]]====
====[[Emberwraith]]====
* Molten Cage
** Duration reduced to 3 seconds from 4
** Torture talent bonus damage reduced
* Cauterize replaced with Erupt
* Smolder replaced with Cinderfury
* Flare replaced with Slag Spray
* Pyroclasm
** No longer channeled
** Damage reduced
** Graphical effect changed slightly
====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
* Static Charge
** Now only discharges against hero attacks
** Attacking now adds to the static charge
* Streak is now the new ultimate
* Stormspire and Polarize have been merged together
** Stormspire looses its aura abilities
** Stormspire now polarizes surrounding all enemy units when placed and whenever it reaches maximum mana
** Polarize will not strike other units with polarize
* New skill: Whirl
* Ion Surge cast range reduced to 150 from 400
* Thunderstrike
** Time between lightning strikes when cast on structures reduced to 2 seconds from 4
** Number of additional strikes reduced
====[[High Oracle]]====
====[[High Oracle]]====
* Clairvoyance now has a 20 second cooldown
* Clairvoyance no longer removes mind debuffs on the hero
* Zen Archery
* Mindstab base damage scaling increased
** Damage bonus is now a passive and dependant upon your current mana percentage
* Zen Archery: Zen Shot
** Now has active Zen Shot
** Cooldown reduced to 30 seconds from 45
* Ki Blitz
** Knockback distance reduced
** Now heals heroes for 150% of the amount it does a normal unit
* Geyser building damage increased to 20% from 5%
** Orb speed increased
* Befuddle has been changed to Mindstab
* Geyser is now channeled


====[[Incarnation]]====
====[[Incarnation]]====
* Rend Soul base damage reduced
* Dark Altar no longer has reduced healing for undead deaths
* Gravebind's Entombed Skeletons remade
* Avatar replaced with Bonestorm
** (Yes, BONE STOOOOOOOOORM!!!!!)


====[[Nephilim]]====
====[[Nephilim]]====
====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
* Fungal Armor
** Healing rate increased, particularly for lower levels
** Shield strength reduced at lower levels but higher at higher levels
** Mana scaling lowered
* Wilting
** Mana cost reduced
** Base damage increased
* Rotting Grove build time reduced to 4 seconds from 8
* Spore Cloud mana cost reduced
* Entangling Seed's delay before sprouting reduced
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Mortal Strike cooldown decreased to 8 seconds from 11
* Royal Guard
** Now has familiar-like AI
** Health now scales with strength
** Damage increased
** Armor and weapon types changed to hero class
** Now benefits from hero weapon and armor upgrades
* Shadow Bastion
** Malignant Chapel talent removed
* Forlorn Crown
* Forlorn Crown
** Auras of Decrepitude, Focus, and Warding have had their ranges reduced, increasing with level, but power increased
** [Bugfix] Aura of Focus had no effect
** [Bugfix] Aura of Warding's effect was stuck at level 1
* Royal Guard's cooldown reduced to 25 seconds from 30


====Combos====
====Combos====
Line 190: Line 119:
===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
====[[Crimson Squall]]====
* [Bugfix] -s would display only his Strength stats
* Dominant Blow
** Intelligence's area of effect damage range reduced
** Reduced number of bolt segments used for the intelligence ring
* Overwhelm
** [Bugfix] Had an unintended range bonus
** [Bugfix] Did not count as a silence for certain effects
* Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
* Crash
** Cooldown reduced
** Mana cost reduced
* Surge
** Intelligence's effect range reduced
* Duel
** The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times


====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
====[[Scarlet Maiden]]====
* Base armor increased to 12 from 6
* Damage against stunned heroes increased to 35% from 25%
* [Bugfix] Soulmate's debuff on breaking duration had no duration
* [Bugfix] Fluster did not count as a silence for certain effects
===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Blackguard]]====
* [AI Bugfix] Will now cast Fiend
* Base armor increased to 15 from 12
* Attack damage increased
* Doom Hammer's cooldown reduced to 15 seconds from 18
* Shadowclap's mana cost scaling reduced
* Demonic Weapon's life steal significantly increased
 
====[[Fire Knight]]====
* [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus
 
====[[Stormweaver]]====
* Elusive Mead duration reduced to 10 seconds from 15
* Thunderstorm damage scaling reduced


====[[Wretched Chef]]====
==[[Units]]==
==[[Units]]==
===Neutral===
===Neutral===
===[[Elven Battalion]]===
===[[Elven Battalion]]===
* [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled
===[[United Creeps]]===
===[[United Creeps]]===
* Arachnathid's Sting upgrade no longer affects heroes
===[[Grim Brigade]]===
===[[Grim Brigade]]===
* Abomination's Disease Cloud upgrade no longer affects heroes
===[[Fel Horde]]===
===[[Fel Horde]]===
* Brute's Intimidate upgrade no longer affects heroes
==[[Items]]==
==[[Items]]==
* [Bugfix] Items giving evocation damage were actualy increasing magic damage taken instead
* Staff of Negation no longer affects the user
* [Bugfix] Items giving magic resistance were being applied twice
===Consumables===
* [Bugfix] Some items would have some of their effects linger after dropping the item
* Wand of Dispel no longer affects the user
* [Bugfix] AI heroes with Glacial Wall would sometimes be able to arbitrarily freeze enemy heroes
===Equipment===
* Tiara of the Stars duration reduced to 3 seconds from 8
* Dragontamer's Helm's magic damage reduction reduced to 25% from 40%


[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 01:34, 19 March 2015

This is a list of planned changes for the next version of Twilight.

General

  • Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
  • [Bugfix] Higher upkeep levels could be reached with sufficient energy

Perks

  • Wealthy perk's gold per minute reduced to 15 from 35
  • Bounty Hunter perk now adds a constant 200 gold per kill
  • Focus now grants an additional 300 maximum mana

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

  • Invisible heroes no longer count towards Font control

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Scout
    • Mana cost increased to 150 from 20
    • Cooldown increased to 120 seconds from 20

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Catapulting Sigil no longer works within the area of an active font battle

Soul Binder

Tactician

  • [Bugfix] Would rarely be deleted upon dying

Time Cleric

  • Phase duration reduced to 4 seconds from 8
  • Forks no longer count towards map objective control

Combos

United Creeps

Acid Reaver

  • [Bugfix] Could sometimes get stuck when interrupted while casting impale

Arboreal Crusader

Arcane Mistress

  • Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
  • [Bugfix] Infernal Binding had an unintended jump in damage for level 6

Colossus

Crest Witch

  • Drown cooldown increased to 120 seconds from 90

Dread Shaman

  • Totemic Mastery
    • Totem sizes significantly increased
    • Earthbind Totem's slow scaling reduced
  • Mass Regeneration's mana cost increased
  • Twist of Fate
    • Area reduced
    • No longer works within the area of an active font battle

Elder Treant

Grim Hag

Icespinner

  • Brain Freeze
    • Duration reduced to 30 seconds from 90
    • Mana cost scaling reduced

Master of the Hunt

  • Lunge in combination with Dire Howl
    • Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
    • [Bugfix] Was only returning 30% health instead of 50%

Scarab

  • Retribution
    • Base duration is now a constant 12 seconds
    • Effect now ends when silenced

Grim Brigade

Ascendant

Behemoth

  • Maw of Death mana cost increased
  • Brainlust's health restored now scales from 20% to 35%, from 10% to 60%

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Clairvoyance no longer removes mind debuffs on the hero
  • Mindstab base damage scaling increased
  • Zen Archery: Zen Shot
    • Cooldown reduced to 30 seconds from 45
    • Knockback distance reduced
  • Geyser building damage increased to 20% from 5%

Incarnation

  • Dark Altar no longer has reduced healing for undead deaths

Nephilim

Putrid Eidolon

Sorrow Liege

  • Forlorn Crown
    • [Bugfix] Aura of Focus had no effect
    • [Bugfix] Aura of Warding's effect was stuck at level 1
  • Royal Guard's cooldown reduced to 25 seconds from 30

Combos

Fel Horde

Crimson Squall

  • Dominant Blow
    • Intelligence's area of effect damage range reduced
    • Reduced number of bolt segments used for the intelligence ring
  • Overwhelm
    • [Bugfix] Had an unintended range bonus
    • [Bugfix] Did not count as a silence for certain effects
  • Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
  • Crash
    • Cooldown reduced
    • Mana cost reduced
  • Surge
    • Intelligence's effect range reduced
  • Duel
    • The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times

Glacial Tyrant

Scarlet Maiden

  • Base armor increased to 12 from 6
  • Damage against stunned heroes increased to 35% from 25%
  • [Bugfix] Soulmate's debuff on breaking duration had no duration
  • [Bugfix] Fluster did not count as a silence for certain effects

Mercenaries

Blackguard

  • Base armor increased to 15 from 12
  • Attack damage increased
  • Doom Hammer's cooldown reduced to 15 seconds from 18
  • Shadowclap's mana cost scaling reduced
  • Demonic Weapon's life steal significantly increased

Fire Knight

  • [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus

Stormweaver

  • Elusive Mead duration reduced to 10 seconds from 15
  • Thunderstorm damage scaling reduced

Wretched Chef

Units

Neutral

Elven Battalion

  • [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled

United Creeps

  • Arachnathid's Sting upgrade no longer affects heroes

Grim Brigade

  • Abomination's Disease Cloud upgrade no longer affects heroes

Fel Horde

  • Brute's Intimidate upgrade no longer affects heroes

Items

  • Staff of Negation no longer affects the user

Consumables

  • Wand of Dispel no longer affects the user

Equipment

  • Tiara of the Stars duration reduced to 3 seconds from 8
  • Dragontamer's Helm's magic damage reduction reduced to 25% from 40%