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==General==
==General==
* Hero bounties now scale from a base of 200 up to 600 at level 25
* Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
* Fixed a bunch of typos
* [Bugfix] Higher upkeep levels could be reached with sufficient energy
* Most heroes have a new AI
===Perks===
** Tavern purchased heroes haven't been upgraded yet
* Wealthy perk's gold per minute reduced to 15 from 35
** AI is still missing a few key features so there may be interesting side effects (particularly on full teams of AIs)
* Bounty Hunter perk now adds a constant 200 gold per kill
** If an AI hero is doing something particularly odd, type '-debug', select the hero, take note of what the output spam is, then please post a bug report describing the behavior and text displayed
* Focus now grants an additional 300 maximum mana
 
===AI===
 
===Commands===
===Commands===
*New command: -observe, allows a player to watch the game without having a hero
**Note: Must be used before selecting or previewing a hero in the tavern


==Battlefields==
==Battlefields==
===[[Candleburg]]===
===[[Candleburg]]===
===[[Kedge's Landing]]===
===[[Kedge's Landing]]===
*Reduced the rate at which tears produce additional tower cores
===[[Gloomreap Mire]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Stormwail Peak]]===
* Ancient of Wonders relocated into the main bases
===[[Verdant Falls]]===
* Invisible heroes no longer count towards Font control


===[[Verdant Falls]]===
==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
*Mana Rush is the new inniate spell, replacing Aiding Winds
====[[Arcane Archer]]====
*New Spell: Soar
* Scout
*Mana Storm remade
** Mana cost increased to 150 from 20
** Cooldown increased to 120 seconds from 20


====[[Arcane Archer]]====
====[[Blazing Priest]]====
====[[Blazing Priest]]====
*Inniate Blazing Hammer upgraded to have an active spell, Ignite
*Backfire replaced with Chasten
====[[Divine Wizard]]====
====[[Divine Wizard]]====
*Empower
**Mana cost reduced
**Self-only damage component is now based on Intelligence
**[Bugfix] Blessing talent was non-functional
*Spellshift replaced with Displacement Field


====[[Infiltrator]]====
====[[Infiltrator]]====
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
* Flurry has been improved to include an active skill Evasion
====[[Rune Knight]]====
* Catapulting Sigil no longer works within the area of an active font battle


====[[Rune Knight]]====
====[[Soul Binder]]====
====[[Soul Binder]]====
*Switched Decoy and Mend's hotkeys & icon placement
*May now use the decoy cast Entrap Souls, Mend, Incinerate, and Soul Strike
**Ability levels are limited to level of decoy
**Incinerate & Soul Strike use up the hero's mana, Entrap Souls will grant mana to the Hero
**Mend will NOT consume the hero's mana or heal the primary hero
*Rend upgraded/replaced with Carnage
====[[Tactician]]====
====[[Tactician]]====
*[Bugfix] Promoted Archers couldn't attack when Exploding Arrows was researched
* [Bugfix] Would rarely be deleted upon dying


====[[Time Cleric]]====
====[[Time Cleric]]====
*Ebb upgraded to Ebb and Flow
* Phase duration reduced to 4 seconds from 8
*Echo replaced with Fork
* Forks no longer count towards map objective control
*Degenerate now has a graphic, for the caster only, showing the outer border


====Combos====
====Combos====
*New: Casting Tempest while under the effects of Flow will increase the speed waves appear


===[[United Creeps]]===
===[[United Creeps]]===
====[[Acid Reaver]]====
====[[Acid Reaver]]====
* [Bugfix] Could sometimes get stuck when interrupted while casting impale
====[[Arboreal Crusader]]====
====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
*[Bugfix] Restlessness will no longer sometimes continue raising units when the hero is dead
* Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
* [Bugfix] Infernal Binding had an unintended jump in damage for level 6


====[[Colossus]]====
====[[Colossus]]====
====[[Crest Witch]]====
* Drown cooldown increased to 120 seconds from 90
====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Totemic Mastery
** Totem sizes significantly increased
** Earthbind Totem's slow scaling reduced
* Mass Regeneration's mana cost increased
* Twist of Fate
** Area reduced
** No longer works within the area of an active font battle
====[[Elder Treant]]====
====[[Elder Treant]]====
====[[Grim Hag]]====
====[[Grim Hag]]====
====[[Icespinner]]====
* Brain Freeze
** Duration reduced to 30 seconds from 90
** Mana cost scaling reduced
====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
* Lunge in combination with Dire Howl
** Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
** [Bugfix] Was only returning 30% health instead of 50%
====[[Scarab]]====
====[[Scarab]]====
* Retribution
** Base duration is now a constant 12 seconds
** Effect now ends when silenced
===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
* Terra Smash - Changed how it's scaling in various ways


====[[Behemoth]]====
====[[Behemoth]]====
*Anchor
* Maw of Death mana cost increased
**[Bugfix] The maximum slow rate was being improperly computed (units could actually move faster at higher levels)
* Brainlust's health restored now scales from 20% to 35%, from 10% to 60%
**Dragging speed has been reduced (so you can actually outrun it now)
**A target with more Strength than the Behemoth will have increased flexibility with the chain
**Model size increased by 33%
**Is now a priority target for the AI
*R.I.P.tide
**Zombie explosion damage range reduced from 200 to 150
**Zombies will no longer explode untill they have completed their unburrow animation (takes 2.33 seconds)
**Unburrowing zombies will not be killed by exploding zombies
**Zombie explosion damage significantly reduced


====[[Defiler]]====
====[[Defiler]]====
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====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
====[[High Oracle]]====
====[[High Oracle]]====
* Clairvoyance no longer removes mind debuffs on the hero
* Mindstab base damage scaling increased
* Zen Archery: Zen Shot
** Cooldown reduced to 30 seconds from 45
** Knockback distance reduced
* Geyser building damage increased to 20% from 5%
====[[Incarnation]]====
====[[Incarnation]]====
* Dark Altar no longer has reduced healing for undead deaths
====[[Nephilim]]====
====[[Nephilim]]====
====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Forlorn Crown
** [Bugfix] Aura of Focus had no effect
** [Bugfix] Aura of Warding's effect was stuck at level 1
* Royal Guard's cooldown reduced to 25 seconds from 30
====Combos====
====Combos====


===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
* Dominant Blow
** Intelligence's area of effect damage range reduced
** Reduced number of bolt segments used for the intelligence ring
* Overwhelm
** [Bugfix] Had an unintended range bonus
** [Bugfix] Did not count as a silence for certain effects
* Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
* Crash
** Cooldown reduced
** Mana cost reduced
* Surge
** Intelligence's effect range reduced
* Duel
** The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times
====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
*After casting Shatter the hero will automatically attack the target
====[[Scarlet Maiden]]====
* Base armor increased to 12 from 6
* Damage against stunned heroes increased to 35% from 25%
* [Bugfix] Soulmate's debuff on breaking duration had no duration
* [Bugfix] Fluster did not count as a silence for certain effects


===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Blackguard]]====
*After casting Doom Hammer the hero will automatically attack the target if they are in close range
* Base armor increased to 15 from 12
*Shadowclap Strength modifier reduced
* Attack damage increased
*Doom Hammer base damage reduced
* Doom Hammer's cooldown reduced to 15 seconds from 18
*Unwilling Sacrifice cooldown increased
* Shadowclap's mana cost scaling reduced
*Fiend
* Demonic Weapon's life steal significantly increased
**Cooldown increased to 180 seconds from 90
**Casting it while the Fiend is alive will fully heal it, up from a 25% heal
*[Bugfix] Casting Unwilling Sacrifice on the Fiend will no longer return more health than the Fiend has


====[[Fire Knight]]====
* [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus
====[[Stormweaver]]====
* Elusive Mead duration reduced to 10 seconds from 15
* Thunderstorm damage scaling reduced
====[[Wretched Chef]]====
==[[Units]]==
==[[Units]]==
===Neutral===
===Neutral===
===[[Elven Battalion]]===
===[[Elven Battalion]]===
*[Bugfix] Upgrade Faerie Dust fixed
* [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled


===[[United Creeps]]===
===[[United Creeps]]===
* Arachnathid's Sting upgrade no longer affects heroes
===[[Grim Brigade]]===
===[[Grim Brigade]]===
* Abomination's Disease Cloud upgrade no longer affects heroes
===[[Fel Horde]]===
===[[Fel Horde]]===
* Brute's Intimidate upgrade no longer affects heroes
==[[Items]]==
==[[Items]]==
*Potion of Greater Healing now restores 25% of maximum health, up to a maximum of 500
* Staff of Negation no longer affects the user
===Consumables===
* Wand of Dispel no longer affects the user
===Equipment===
* Tiara of the Stars duration reduced to 3 seconds from 8
* Dragontamer's Helm's magic damage reduction reduced to 25% from 40%
 
[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 01:34, 19 March 2015

This is a list of planned changes for the next version of Twilight.

General

  • Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
  • [Bugfix] Higher upkeep levels could be reached with sufficient energy

Perks

  • Wealthy perk's gold per minute reduced to 15 from 35
  • Bounty Hunter perk now adds a constant 200 gold per kill
  • Focus now grants an additional 300 maximum mana

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

  • Invisible heroes no longer count towards Font control

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Scout
    • Mana cost increased to 150 from 20
    • Cooldown increased to 120 seconds from 20

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Catapulting Sigil no longer works within the area of an active font battle

Soul Binder

Tactician

  • [Bugfix] Would rarely be deleted upon dying

Time Cleric

  • Phase duration reduced to 4 seconds from 8
  • Forks no longer count towards map objective control

Combos

United Creeps

Acid Reaver

  • [Bugfix] Could sometimes get stuck when interrupted while casting impale

Arboreal Crusader

Arcane Mistress

  • Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
  • [Bugfix] Infernal Binding had an unintended jump in damage for level 6

Colossus

Crest Witch

  • Drown cooldown increased to 120 seconds from 90

Dread Shaman

  • Totemic Mastery
    • Totem sizes significantly increased
    • Earthbind Totem's slow scaling reduced
  • Mass Regeneration's mana cost increased
  • Twist of Fate
    • Area reduced
    • No longer works within the area of an active font battle

Elder Treant

Grim Hag

Icespinner

  • Brain Freeze
    • Duration reduced to 30 seconds from 90
    • Mana cost scaling reduced

Master of the Hunt

  • Lunge in combination with Dire Howl
    • Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
    • [Bugfix] Was only returning 30% health instead of 50%

Scarab

  • Retribution
    • Base duration is now a constant 12 seconds
    • Effect now ends when silenced

Grim Brigade

Ascendant

Behemoth

  • Maw of Death mana cost increased
  • Brainlust's health restored now scales from 20% to 35%, from 10% to 60%

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Clairvoyance no longer removes mind debuffs on the hero
  • Mindstab base damage scaling increased
  • Zen Archery: Zen Shot
    • Cooldown reduced to 30 seconds from 45
    • Knockback distance reduced
  • Geyser building damage increased to 20% from 5%

Incarnation

  • Dark Altar no longer has reduced healing for undead deaths

Nephilim

Putrid Eidolon

Sorrow Liege

  • Forlorn Crown
    • [Bugfix] Aura of Focus had no effect
    • [Bugfix] Aura of Warding's effect was stuck at level 1
  • Royal Guard's cooldown reduced to 25 seconds from 30

Combos

Fel Horde

Crimson Squall

  • Dominant Blow
    • Intelligence's area of effect damage range reduced
    • Reduced number of bolt segments used for the intelligence ring
  • Overwhelm
    • [Bugfix] Had an unintended range bonus
    • [Bugfix] Did not count as a silence for certain effects
  • Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
  • Crash
    • Cooldown reduced
    • Mana cost reduced
  • Surge
    • Intelligence's effect range reduced
  • Duel
    • The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times

Glacial Tyrant

Scarlet Maiden

  • Base armor increased to 12 from 6
  • Damage against stunned heroes increased to 35% from 25%
  • [Bugfix] Soulmate's debuff on breaking duration had no duration
  • [Bugfix] Fluster did not count as a silence for certain effects

Mercenaries

Blackguard

  • Base armor increased to 15 from 12
  • Attack damage increased
  • Doom Hammer's cooldown reduced to 15 seconds from 18
  • Shadowclap's mana cost scaling reduced
  • Demonic Weapon's life steal significantly increased

Fire Knight

  • [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus

Stormweaver

  • Elusive Mead duration reduced to 10 seconds from 15
  • Thunderstorm damage scaling reduced

Wretched Chef

Units

Neutral

Elven Battalion

  • [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled

United Creeps

  • Arachnathid's Sting upgrade no longer affects heroes

Grim Brigade

  • Abomination's Disease Cloud upgrade no longer affects heroes

Fel Horde

  • Brute's Intimidate upgrade no longer affects heroes

Items

  • Staff of Negation no longer affects the user

Consumables

  • Wand of Dispel no longer affects the user

Equipment

  • Tiara of the Stars duration reduced to 3 seconds from 8
  • Dragontamer's Helm's magic damage reduction reduced to 25% from 40%