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This is a list of planned changes for Twilight 1.12
This is a list of planned changes for the next version of Twilight.


==General==
==General==
* Talents for heroes have been added, click on the new talents icon on your altar to use
* Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
* An elite demon hunter hero is availible for those who have acheived rank level 20
* [Bugfix] Higher upkeep levels could be reached with sufficient energy
* Players rank 5 or above will receive notification when an ally starts the construction of a spawn tower
===Perks===
* Buff tooltips have been redone, much shorter and simpler now
* Wealthy perk's gold per minute reduced to 15 from 35
* New command '-temper <slot>' availible for players rank 6 and up. This functions identically to upgrading an item at the altar.
* Bounty Hunter perk now adds a constant 200 gold per kill
*[Bugfix]-fullskills now works (really this time)
* Focus now grants an additional 300 maximum mana
*[Bugfix]AI heroes should now properly cast spells (and function in general), particularly the undead
 
===AI===
 
===Commands===


==Battlefields==
==Battlefields==
===Candleburg===
===[[Candleburg]]===
*Villager system for spawns removed. Reinforcement buildings now gain mana at a constant rate. This system is likely to be changed, but none currently planned.
===[[Kedge's Landing]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Verdant Falls]]===
* Invisible heroes no longer count towards Font control


==[[Heroes]]==
==[[Heroes]]==
Line 18: Line 25:
====[[Aeromancess]]====
====[[Aeromancess]]====
====[[Arcane Archer]]====
====[[Arcane Archer]]====
*[Textfix] Meteor Swarm and Ethereal Healling weren't properly displaying under -s
* Scout
** Mana cost increased to 150 from 20
** Cooldown increased to 120 seconds from 20


====[[Blazing Priest]]====
====[[Blazing Priest]]====
====[[Divine Wizard]]====
====[[Divine Wizard]]====
====[[Infiltrator]]====
====[[Infiltrator]]====
*Malicious Escape replaced with Elusive Flair. Elusive Flair teleports the hero a short distance, turns her invisible for up to several seconds, and grants minor critical strike, evasion, and magic resistance for up to 8 seconds
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
====[[Rune Knight]]====
====[[Rune Knight]]====
*Hazard Slash distance now increases with agility
* Catapulting Sigil no longer works within the area of an active font battle
*[Textfix]Hazard Slash should appear under -s


====[[Soul Binder]]====
====[[Soul Binder]]====
====[[Tactician]]====
====[[Tactician]]====
* [Textfix] Impaling Shot damage is now listed under -s
* [Bugfix] Would rarely be deleted upon dying
 
====[[Time Cleric]]====
====[[Time Cleric]]====
*Ebb has a new graphic effect
* Phase duration reduced to 4 seconds from 8
*Rapid Healing now grants 20% attack speed
* Forks no longer count towards map objective control
*[Textfix] Rapid Healing's duration now shows the proper length
 
====Combos====


===[[United Creeps]]===
===[[United Creeps]]===
====[[Acid Reaver]]====
====[[Acid Reaver]]====
* [Bugfix] Could sometimes get stuck when interrupted while casting impale
====[[Arboreal Crusader]]====
====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
* Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
* [Bugfix] Infernal Binding had an unintended jump in damage for level 6
====[[Colossus]]====
====[[Crest Witch]]====
* Drown cooldown increased to 120 seconds from 90
====[[Dread Shaman]]====
====[[Dread Shaman]]====
*Totem health now increases based on Int and skill level
* Totemic Mastery
** Totem sizes significantly increased
** Earthbind Totem's slow scaling reduced
* Mass Regeneration's mana cost increased
* Twist of Fate
** Area reduced
** No longer works within the area of an active font battle
 
====[[Elder Treant]]====
====[[Elder Treant]]====
*Taunting Treants now have enough regeneration to heal to full in 60 seconds
====[[Grim Hag]]====
====[[Grim Hag]]====
*Evasion innate upgarded to Raptor
====[[Icespinner]]====
*Swoop damage from longer swoops increased
* Brain Freeze
*[Bugfix] Swoop should properly pushback again
** Duration reduced to 30 seconds from 90
** Mana cost scaling reduced


====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
*Dire Howl chance to miss lowered, now grants an increase of the hero's damage and life steal
* Lunge in combination with Dire Howl
*Dream Run re-triggered
** Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
*Dream Run now grants ethereal rather then invulnerability
** [Bugfix] Was only returning 30% health instead of 50%


====[[Scarab]]====
====[[Scarab]]====
*New texture, not too different but less dark/undead looking
* Retribution
*Smite has a new graphic
** Base duration is now a constant 12 seconds
*Divine Manifestation replaced with Apotheosis
** Effect now ends when silenced
*[Textfix] Celestial Restoration typo fixed
*[Bugfix] Nightmare can now be properly dispelled


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
*Terra Smash now destroys trees
 
*[Bugfix] Stonegaze would not hit enemy units at full health
====[[Behemoth]]====
*[Bugfix] Abberration should now properly utilize all is abilities
* Maw of Death mana cost increased
* Brainlust's health restored now scales from 20% to 35%, from 10% to 60%


====[[Defiler]]====
====[[Defiler]]====
====[[Emberwraith]]====
====[[Emberwraith]]====
*Cauterize range increased to match other dispels
====[[Forlorn Martyr]]====
*Pyroclasm now destroys trees
====[[High Oracle]]====
*Pyroclasm's finish now has a sound effect
* Clairvoyance no longer removes mind debuffs on the hero
*Corona's graphic should animate full time now
* Mindstab base damage scaling increased
the hero dies with an item blocked
* Zen Archery: Zen Shot
*[Bugfix]Plunder when used on an AI hero will always return money
** Cooldown reduced to 30 seconds from 45
** Knockback distance reduced
* Geyser building damage increased to 20% from 5%
 
====[[Incarnation]]====
* Dark Altar no longer has reduced healing for undead deaths


====[[Nephilim]]====
====[[Putrid Eidolon]]====
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
*Royal Guards will now block 100% of damage from non heroes.
* Forlorn Crown
*[Bugfix] Mortal Strike will now display the damage dealt, if any, rather then the attempted damage
** [Bugfix] Aura of Focus had no effect
*[Bugfix] Shadow Bastion now takes time to repair
** [Bugfix] Aura of Warding's effect was stuck at level 1
*[Textfix] Royal Guard's hotkey properly listed as R
* Royal Guard's cooldown reduced to 25 seconds from 30
 
====Combos====
 
===[[Fel Horde]]===
====[[Crimson Squall]]====
* Dominant Blow
** Intelligence's area of effect damage range reduced
** Reduced number of bolt segments used for the intelligence ring
* Overwhelm
** [Bugfix] Had an unintended range bonus
** [Bugfix] Did not count as a silence for certain effects
* Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
* Crash
** Cooldown reduced
** Mana cost reduced
* Surge
** Intelligence's effect range reduced
* Duel
** The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times
 
====[[Glacial Tyrant]]====
====[[Scarlet Maiden]]====
* Base armor increased to 12 from 6
* Damage against stunned heroes increased to 35% from 25%
* [Bugfix] Soulmate's debuff on breaking duration had no duration
* [Bugfix] Fluster did not count as a silence for certain effects
 
===[[Mercenaries]]===
====[[Blackguard]]====
* Base armor increased to 15 from 12
* Attack damage increased
* Doom Hammer's cooldown reduced to 15 seconds from 18
* Shadowclap's mana cost scaling reduced
* Demonic Weapon's life steal significantly increased


====[[Fire Knight]]====
* [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus
====[[Stormweaver]]====
* Elusive Mead duration reduced to 10 seconds from 15
* Thunderstorm damage scaling reduced
====[[Wretched Chef]]====
==[[Units]]==
===Neutral===
===[[Elven Battalion]]===
* [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled
===[[United Creeps]]===
* Arachnathid's Sting upgrade no longer affects heroes
===[[Grim Brigade]]===
* Abomination's Disease Cloud upgrade no longer affects heroes


===[[Fel Horde]]===
* Brute's Intimidate upgrade no longer affects heroes


==Items==
==[[Items]]==
* Staff of Negation no longer affects the user
===Consumables===
* Wand of Dispel no longer affects the user
===Equipment===
* Tiara of the Stars duration reduced to 3 seconds from 8
* Dragontamer's Helm's magic damage reduction reduced to 25% from 40%


[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 01:34, 19 March 2015

This is a list of planned changes for the next version of Twilight.

General

  • Line effect spells now start a little closer to their origin to avoid missing units that are immediately in front
  • [Bugfix] Higher upkeep levels could be reached with sufficient energy

Perks

  • Wealthy perk's gold per minute reduced to 15 from 35
  • Bounty Hunter perk now adds a constant 200 gold per kill
  • Focus now grants an additional 300 maximum mana

AI

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

  • Invisible heroes no longer count towards Font control

Heroes

Elven Battalion

Aeromancess

Arcane Archer

  • Scout
    • Mana cost increased to 150 from 20
    • Cooldown increased to 120 seconds from 20

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • Catapulting Sigil no longer works within the area of an active font battle

Soul Binder

Tactician

  • [Bugfix] Would rarely be deleted upon dying

Time Cleric

  • Phase duration reduced to 4 seconds from 8
  • Forks no longer count towards map objective control

Combos

United Creeps

Acid Reaver

  • [Bugfix] Could sometimes get stuck when interrupted while casting impale

Arboreal Crusader

Arcane Mistress

  • Haunt's Spectral Assault talent's chance to spawn additional attacks reduced
  • [Bugfix] Infernal Binding had an unintended jump in damage for level 6

Colossus

Crest Witch

  • Drown cooldown increased to 120 seconds from 90

Dread Shaman

  • Totemic Mastery
    • Totem sizes significantly increased
    • Earthbind Totem's slow scaling reduced
  • Mass Regeneration's mana cost increased
  • Twist of Fate
    • Area reduced
    • No longer works within the area of an active font battle

Elder Treant

Grim Hag

Icespinner

  • Brain Freeze
    • Duration reduced to 30 seconds from 90
    • Mana cost scaling reduced

Master of the Hunt

  • Lunge in combination with Dire Howl
    • Previously was not benefiting from the increased damage against spawns, now will receive the full heal but only up to the amount of health the target had remaining
    • [Bugfix] Was only returning 30% health instead of 50%

Scarab

  • Retribution
    • Base duration is now a constant 12 seconds
    • Effect now ends when silenced

Grim Brigade

Ascendant

Behemoth

  • Maw of Death mana cost increased
  • Brainlust's health restored now scales from 20% to 35%, from 10% to 60%

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Clairvoyance no longer removes mind debuffs on the hero
  • Mindstab base damage scaling increased
  • Zen Archery: Zen Shot
    • Cooldown reduced to 30 seconds from 45
    • Knockback distance reduced
  • Geyser building damage increased to 20% from 5%

Incarnation

  • Dark Altar no longer has reduced healing for undead deaths

Nephilim

Putrid Eidolon

Sorrow Liege

  • Forlorn Crown
    • [Bugfix] Aura of Focus had no effect
    • [Bugfix] Aura of Warding's effect was stuck at level 1
  • Royal Guard's cooldown reduced to 25 seconds from 30

Combos

Fel Horde

Crimson Squall

  • Dominant Blow
    • Intelligence's area of effect damage range reduced
    • Reduced number of bolt segments used for the intelligence ring
  • Overwhelm
    • [Bugfix] Had an unintended range bonus
    • [Bugfix] Did not count as a silence for certain effects
  • Shift Tactics now restores 30% health if changing highest attribute and 20% if not, up from 25% and 15%
  • Crash
    • Cooldown reduced
    • Mana cost reduced
  • Surge
    • Intelligence's effect range reduced
  • Duel
    • The target attempting to flee the arena will now first be thrown back to the middle and stunned for 0.5 seconds up to two times

Glacial Tyrant

Scarlet Maiden

  • Base armor increased to 12 from 6
  • Damage against stunned heroes increased to 35% from 25%
  • [Bugfix] Soulmate's debuff on breaking duration had no duration
  • [Bugfix] Fluster did not count as a silence for certain effects

Mercenaries

Blackguard

  • Base armor increased to 15 from 12
  • Attack damage increased
  • Doom Hammer's cooldown reduced to 15 seconds from 18
  • Shadowclap's mana cost scaling reduced
  • Demonic Weapon's life steal significantly increased

Fire Knight

  • [Bugfix] Flashfire's talent Burning Blades was not giving the appropriate damage bonus

Stormweaver

  • Elusive Mead duration reduced to 10 seconds from 15
  • Thunderstorm damage scaling reduced

Wretched Chef

Units

Neutral

Elven Battalion

  • [Bugfix] Invigorate upgrade would enable an old Dragonfire upgrade on Dragonhawks that was meant to be disabled

United Creeps

  • Arachnathid's Sting upgrade no longer affects heroes

Grim Brigade

  • Abomination's Disease Cloud upgrade no longer affects heroes

Fel Horde

  • Brute's Intimidate upgrade no longer affects heroes

Items

  • Staff of Negation no longer affects the user

Consumables

  • Wand of Dispel no longer affects the user

Equipment

  • Tiara of the Stars duration reduced to 3 seconds from 8
  • Dragontamer's Helm's magic damage reduction reduced to 25% from 40%