Version NY.3: Difference between revisions
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* Mending Generator's heal cast range reduced to avoid wasting the heal. | * Mending Generator's heal cast range reduced to avoid wasting the heal. | ||
* Kills from red or blue player should now tell how they split the bounty | * Kills from red or blue player should now tell how they split the bounty | ||
* Trading increments between allies are now 100 (down from 200) | |||
* [Bugfix] Outposts should correctly detect dead heroes | * [Bugfix] Outposts should correctly detect dead heroes | ||
* [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed | * [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed | ||
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* Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm. | * Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm. | ||
* Evocation-based heroes now take Evoker perk | * Evocation-based heroes now take Evoker perk | ||
* Cheating has been nerfed | |||
** Experience bonus is now 10% for every difficulty level of at least Normal. Ex: Insanes gain 20%, and Normal i gain 40%. (Changed from 25% for Normal and 50% for at least Insane level) | |||
** Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes) | |||
===Commands=== | ===Commands=== | ||
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** No longer heals neutral passive units | ** No longer heals neutral passive units | ||
** Cooldown reduced to 15 seconds (down from 20) | ** Cooldown reduced to 15 seconds (down from 20) | ||
* Purge Malice | |||
** Enemy heroes now temporarily lose all of their mana for a short duration | |||
** Illusions now deal 20%/20% damage (from 0%/40%) | |||
** The damage taken multiplier of illusions have been decreased by 50% | |||
** Casting range increases by 50 for each level | |||
* Geyser's intervals reduced to 0.2 (down from 0.6) | |||
====[[Incarnation]]==== | ====[[Incarnation]]==== | ||
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===Equipment=== | ===Equipment=== | ||
* Runebreaker | * Runebreaker | ||
** Now decreases armor with each hit and stacks for 4 seconds | |||
** shield break increased by 50% | ** shield break increased by 50% | ||
** cooldown of attack speed boost reduced to 30 seconds (down from 45) | ** cooldown of attack speed boost reduced to 30 seconds (down from 45) |
Revision as of 15:39, 26 April 2015
General
- New shop page that allows access to the Goblin Laboratory.
- Mending Generator's heal cast range reduced to avoid wasting the heal.
- Kills from red or blue player should now tell how they split the bounty
- Trading increments between allies are now 100 (down from 200)
- [Bugfix] Outposts should correctly detect dead heroes
- [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed
Perks
- [Bugfix] Gifted would grant extra crystal from kills in Verdant Falls
AI
- Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm.
- Evocation-based heroes now take Evoker perk
- Cheating has been nerfed
- Experience bonus is now 10% for every difficulty level of at least Normal. Ex: Insanes gain 20%, and Normal i gain 40%. (Changed from 25% for Normal and 50% for at least Insane level)
- Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes)
Commands
Battlefields
Candleburg
Kedge's Landing
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
- Hold Person's base damage reduced by 10
Arcane Archer
- [Bugfix] Did not add True Strike to Familiar
Blazing Priest
- Chasten
- Now affects fliers
- [Bugfix] Base physical damage now matches tooltip
- Base physical damage increased by 5
- Hot Pursuit now doesn't factor in the hero's strength to work
- Firestorm's cooldown reduces by 20 seconds per level
Divine Wizard
Infiltrator
- Blitz's duration increased to 20 seconds (up from 15)
- Attack of Opportunity
- Now hurts fliers
- Cooldown reduced to 10 seconds (down from 11)
- [Talent] Stealth Strike changed to now grant invisibility after a successful use of Attack of Opportunity
- Explosives
- Now hurts fliers
- Casting time reduced by 0.1 seconds for each level
- Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay)
- Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1)
- Elusive Flair
- Cooldown reduced by 15 seconds
- Range scaling reduced to 100 (down from 150)
- Invisibility duration increased by 0.5 seconds
- Smoke Cloud
- Now slows enemies by 25%
- Cooldown now decreases with level by 1.8 seconds
- Duration scaling of cloud changed to 1 second (down from 2.4)
- Miss chance scaling decreased to 5% (down from 8%)
- Mana cost scaling reduced to 6 (down from 12)
- Concussion talent now makes the slow stronger
Mystic Swashbuckler
- Demoralizing Blow
- now has a delayed attack
- Sheepstrike crystal cost reduced by 6
- Dash
- Now hurts fliers
- Speed increases with level
Rune Knight
- Siphon Glyph
- Drains mana faster at 0.1 seconds instead of 1 second
- Deals 100% damage to heroes (instead of 75%)
- Area increased to 400 (up from 325)
- Glyph is now created closer to the target
- Now comboes with Chasten
- Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4)
Soul Binder
- Vehement's Grasp now grants bonus area
- Soul Strike now has a mini-stun of 0.1 seconds on each missile
- [Bugfix] Decoy's Soul Strike was never using the original hero to calculate damage
- Decoy now dies if the hero ports
Tactician
- Neutralize
- Area is now a constant 250 across levels (changed from 200/30)
- Duration on heroes reduced to 2/0.4 (down from 3/0.6)
Time Cleric
- Echoing Strike
- Now affects fliers
- Echo damage is now physical based
- Duration changed to 4 seconds (from 3/1)
- [AI] Forks now lose 0.5% of their max health per second (up from 0.33%)
United Creeps
Acid Reaver
- Feeds on Fear no longer removes injuries
- Acid Sheath only debuffs attacks
- Impale
- Stun duration on heroes reduced to 1 second (down from 1.5)
- No longer works on ethereal units
Arboreal Crusader
Arcane Mistress
- Infernal Binding
- Cooldown increased to 18 seconds (up from 15)
- range reduced to 500 (down from 600)
- Mind Fog
- Casting range increased to 400 (up from 300)
- Casting range now increases by 50 with each level
- Haunt: Number of wraiths when cast on units increased to 4/4 (up from 3/3)
- Wail
- Now can kill magic immune units
- Uses the built-in stun system
Colossus
- Boulderstorm's cooldown now decreases by 15 per level
Crest Witch
Dread Shaman
- Twist of Fate's cooldown reduction decreased to 10 seconds (down from 20)
Elder Treant
- Grasping Tree
- Can now affect fliers
- Ranged reduced to 600 (down from 700)
- Taunting Treants
- Thorns now constantly return 40% damage to melee attackers instead of scaling
- Regeneration rate cut by 50%
- Duration cut in half to 150 seconds
- [Bugfix] Splinter was calculated on lower mana costs
Grim Hag
- Blade Rain's casting range reduced to constant 200
- Chaos Rift now hurts magic immune units
Icespinner
- Chill Sacrifice now grants a web for first use
Master of the Hunt
Scarab
Grim Brigade
Ascendant
- Sentinel
- now affects fliers
- Stun duration reduced to 2.5 seconds (down from 3)
- Terra Smash hurts fliers
- Ravenous Dive
- Uses the stun system
- Now ends when the target is no longer stunned instead of a specific stun buff
- Casting range is now infinite
- [Bugfix] Units should now be able to cast the spells they gained from Aberration (Hurl Boulder and Stomp)
Behemoth
- High Tide forces affected enemies to stop
- R.I.P. tide's duration to create zombies increased to 10 seconds (up from 6)
Defiler
- Exhaustion can affect units that are not visible
- Trap Corpse now stores the damage taken instead of the attempted damage
- Flesh-Eating Cloud now moves to the caster if out of range and the caster has no enemies around him
Emberwraith
- Cast point reduced to 0.4
- Torture now deals 100% damage of the repeated damage to heroes instead of 75%
- Cinderfury now affects fliers
- Burning Embers (talent that restores mana based on killing units with Cinderfury) now restores a percentage of max mana instead of a constant mana point
Forlorn Martyr
- Discharge now deals full damage to heroes
- [Bugfix] Ion Surge was not dealing the correct damage to heroes
- Stormspire
- Cooldown reduced to 20 seconds (down from 30)
- Casting range reduced by 50%
High Oracle
- Cast point reduced to 0.4
- Clairvoyance cooldown reduced to 10 seconds (down from 20)
- Ki Blitz
- No longer heals neutral passive units
- Cooldown reduced to 15 seconds (down from 20)
- Purge Malice
- Enemy heroes now temporarily lose all of their mana for a short duration
- Illusions now deal 20%/20% damage (from 0%/40%)
- The damage taken multiplier of illusions have been decreased by 50%
- Casting range increases by 50 for each level
- Geyser's intervals reduced to 0.2 (down from 0.6)
Incarnation
- Bonestorm
- Skeletons now benefit from weapon and armor upgrades
- Initial area to raise skeletons increased to 800 (up from 600)
- The initial area to create skeletons is now part of the limit in summoning skeletons
Nephilim
- Lots of different adjustments to improve the scaling of his spells, such as increased modifiers from stats. Notable changes are listed below
- Shred, Swipe, Vampiric Bite, and Execute now affect fliers
- All spells in Shadow Mastery have their cooldown slightly reduced over the levels. Other spells that place buffs have similar reductions in cooldown with scaling
- Evasion is now a weaker effect of constant 15% evasion as it has become a group buff
- Shadowveil
- Duration reduced to constant 10 seconds
- Grants bonus movespeed of 5%/5%
- Cooldown reduced to 4 seconds (down from 8)
- Black Globe's armor debuff lasts 30 seconds on heroes
- Scorch
- Now deals 1/3 of the damage and the rest of the damage over 8 seconds
- Range improved to 700 (up from 600)
- Damage increased
- Blastwave
- slow on heroes increased to 3 seconds (up from 2)
- Damage ratio based on distance from Nephilim is now 60% minimum (up from 50%)
- Conflagrate
- Treants now last 60 seconds
- Hit points of Treants increased and hit point regeneration added
- Attack damage type of Treants changed to Siege and attack damage lowered
- Close Wounds
- Healing is now a constant 4 seconds and the overall heal has been weakened
- Cooldown reduced to 4 seconds (down from 7)
- Night's Eye has been switched with Ignis Salvo
- Ignis Salvo
- Now prioritizes heroes and structures
- Cooldown reduced to 40 seconds (down from 50)
Putrid Eidolon
- Entangling Seed
- Root duration on heroes reduced by 0.5 seconds
- Sprouting talent now halves the level of the recurring seed instead of just decrementing by 1
- Rotting Grove
- attack type changed back to Siege attack type (and lowered damage)
- explosion now deals 100% damage to heroes (down from 125%)
Sorrow Liege
- Mortal Strike now affects fliers
Fel Horde
Crimson Squall
- Dominant Blow (Intelligence)
- The initial blow is now considered physical damage
- Damage over time now deals full damage to heroes
- Surge (Agility)
- Base duration increased by 3 seconds
- Scaling of duration increased to 2 seconds (up from 1)
- Strength modifier of duration now has a scaling of 0.01
- Now hurts magic immune units and fliers
- Crash (Agility) now hurts magic immune units
Glacial Tyrant
- Casting point reduced to 0.4
Scarlet Maiden
- Maiden Strike now orders the hero to attack the target after the spell is done
- Mesmerize
- Base range scaling decreased to 20 (down from 40)
- No longer has range scaling from Strength
Mercenaries
Blackguard
Fire Knight
Stormweaver
- Tether's range scaling from Agility is removed
- Healing Rain
- Base heal reduced to 200 (down from 300)
- Strength modifier reduced to 2 (down from 3)
- Cooldown decreased to 30 seconds (down from 45)
- [bugfix] Snowblast's delay should work correctly now
Wretched Chef
- Blooddrinker talent no longer requires Level 40
Units
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
- Fixed Wardrummer's Devour working on enemy heroes
Items
Consumables
Equipment
- Runebreaker
- Now decreases armor with each hit and stacks for 4 seconds
- shield break increased by 50%
- cooldown of attack speed boost reduced to 30 seconds (down from 45)
- Tombstone's slow cooldown reduced to 30 seconds (down from 60)
- Dragonsteel Curiass
- Stun duration reduced by 35% (up from 25%)
- Now gives Strength instead of hit points
- Armor bonus has been decreased