Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- New feature: Perks!
- Located at your altar, perks are available at levels 1, 30, and 50
- Energy
- Unused energy no longer provides an experience bonus
- Energy is only enabled in Stormwail Peak and Gloomreap Mire
- Energy is now gained based on your hero level, 1 energy per 2 levels
- Generators
- Time requirement removed
- Crystal generators removed
- Base Generators
- Cost incresaed to 250 gold from 150
- Health reduced to 900 from 1800
- Build time reduced to 30 seconds from 180
- Repair time reduced to 30 seconds from 120
- Arcane Generator
- Upgrade time decreased to 30 seconds from 60
- Maximum mana reduced to 300
- Missle Storm and Impaling Field removed
- New spells: Thump and Rain of Chaos
- Shockwave
- Mana cost reduced to 180 from 450
- Damage reduced to 350 from 700
- No longer hits buildings
- Damage size reduced by 33%
- Speed reduced by 25%
- Defense Generator
- Energy cost increased to 5 from 3
- Devestation Generator
- Energy cost increased to 7 from 4
- Upgrade time increased to 120 seconds from 60
- Range reduced to 500 from 600
- Execution Generator
- Energy cost increased to 10 from 5
- Upgrade time increased to 120 seconds from 60
- Charged attack damage reduced to 35 from 60
- Attack speed cooldown increased to 0.5 seconds from 0.35
- Explosive Generator
- Energy cost decreased to 6 from 12
- Detonation charge time reduced to 180 seconds from 240
- Now deals half damage to allies
- Damage dealt is a percentage of maximum health
- Generators: 100%
- Structures 25%
- Heroes: 25%
- Units: 50%
- Replenishment Generator
- Energy cost increased to 5 from 3
- Upgrade time increased to 30 seconds from 3
- Maximum mana reduced to 400 from 500
- Siege Generator
- Energy cost increased to 12 from 9
- Upgrade time increased to 120 seconds from 60
- Base damage reduced to 70 from 94
- Command Towers
- Cost reduced to 250 gold from 500
- Health increased to 900 from 500
- Effect range increased to 800 from 500
- Repair time increased to 60 seconds from 10
- Build time incresaed to 90 seconds from 10
- [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
- [Bugfix] Some skills or items would trigger attack procs
- [Bugfix] Physical spells would not damage magic immune units
AI
- Lots of tweaks to various behaviors
- Should be less prone to sometimes run into enemy waves alone, particularly early game
- Can now port within the first 20 seconds of a game
- Now builds generators
- Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
- Normal and Insane AIs will take over destroyed outposts
- Insane AIs will now use command towers
- AIs will now pool their money together for all purchases
- Added code to improve detection of when the AI is stuck and attempts to remedy it
- AI will now focus on the artifact wagon and capture it if possible
- [Bugfix] AIs wouldn't receive their starting gold
- [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
- [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
- [Bugfix] Found a bug that can cause an AI player to loose all their gold
- [Bugfix] Purchasing items sometimes cost the AI no gold
Commands
- [Bugfix] -spawnrate now works properly in single player
Battlefields
Candleburg
Kedge's Landing
- Moved Red's equipment shop closer to the main hall
- Moved Red's item shop to the equipment shop's former location
Gloomreap Mire
Stormwail Peak
- Moved Blue's equipment shop closer to the main hall
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- New talent: Fiery Rebirth
Divine Wizard
Infiltrator
- Attack of Opportunity
- [Bugfix] Now properly hits stunned units
- [Bugfix] Damage calculation was too high for side hits
- New talent: Subtility
- AI updated
Mystic Swashbuckler
Rune Knight
- [Bugfix] Catapulting Rune would throw spell-immune units
Soul Binder
- Soul Strike
- Duration reduced to 6 seconds from 8
- Damage increased
- Mana cost scaling reduced
- Cooldown increased to 20 seconds from 17
- Range increased by 30%
- Incinerate mana cost increased
Tactician
- Order Attack replaced with Take Command
- New Skill: Military Regalia, a result of merging Banner with Great Bow
- Place Banner is now the active ability, replacing Impaling Shot
- Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used
- Passive bonuses reduced
- Place Banner now has a generic racial powerup from non-elven heroes
- United Creep: Bloodlusts units
- Grim Brigade: Slows enemies
- Fel Horde: Drains enemy's mana
- Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
- New Skill: Blast Arrow
- Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period
- Ensnare renamed to Neutralize
- Now also bombards the targeted area dealing damage over time
- Flank
- Reduced time between each spawn to 1 second from 2
- Promote
- Melee promotions given higher damage and armor
- [Bugfix] Melee promotions weren't receiving the proper upgrades
Time Cleric
- [AI] Merged back into the default AI
Combos
United Creeps
Acid Reaver
- Charge cooldown increased to 30 seconds
Arboreal Crusader
Arcane Mistress
Colossus
Crest Witch
- New hero!
Dread Shaman
Elder Treant
- Timbercurse
- Mana cost increased
- Duration against heroes reduced to 8 seconds from 30
Grim Hag
- Swoop's impact throwback speed increased, but deceleration significantly increased
Icespinner
- [AI Bugfix] Wasn't properly using crystal
Master of the Hunt
- Hamstring may now target air units
Scarab
- Smite's percentage damage now scales up to 30% over its levels
Grim Brigade
Ascendant
- Stonegaze
- Effect speed greatly reduced
- Area reduced
- Terra Smash
- Duration against heroes reduced by half
- Duration against units reduced to 6 seconds across all levels
- Attack speed reduction increased
- Movement speed reduction now scales from 30% to 50% from 20% to 70%
Behemoth
- Miasma's blood fly swarms no longer stack damage
- Maw of Death
- Spitting units now deals half damage to structures
- [Bugfix] Can no longer eat ethereal units
Defiler
- Devouring Plague
- Cooldown increased to 60 seconds from 30
- Duration increased to 8 seconds from 6
Emberwraith
Forlorn Martyr
- Streak
- Cooldown reduction from leveling reduced to 2 seconds per level from 3
- Chaining range reduced
- Stormspire range for trigging damage reduced
High Oracle
- [Bugfix] Zen Shot would throw spell-immune units
- [AI Bugfix] Wasn't effectively taking Ki Strike talent
Incarnation
Nephilim
- Reordered the skill sets
- Blood Mastery
- Adrenaline cooldown decreased to 5 seconds from 7
- Vampiric Bite
- No longer hits air
- Mana cost reduced
- Pain
- Now gains range with higher levels
- Cooldown incresed to 9 seconds from 7
- Fire Mastery
- Blastwave
- Mana cost reduced
- Cooldown increased to 8 seconds from 6
- Scintilate
- Immolation damage and range increased by 33%
- Mana cost reduced
- [Bugfix] Immolation effect should now properly gain levels
- Conflagrate mana cost reduced
- Scorch
- Mana cost reduced
- Cooldown increased to 8 seconds from 6
- Blastwave
- Shadow Mastery
- Dusklash cooldown increased to 7 seconds from 4
- Shadowveil
- Mana cost increased
- Cooldown increased to 8 seconds from 4
- Spellbind
- Area reduced
- Range increases with level
- Cooldown incresaed to 9 seconds from 4
- War Mastery
- Distract
- Mana cost removed
- Cooldown decreased to 1 second from 3
- Plunder
- [Bugfix] Now removes helpful buffs from the target instead of debuffs
- Retaliate will now only respond to damage from normal attacks
- Shred mana cost reduced
- Swipe
- Mana cost reduced
- Area of effect increased
- Distract
- Power Mastery
- Ignis Salvo
- Mana cost reduced
- Immortal's Breath
- Mana cost reduced
- Cooldown reduced to 30 seconds from 60
- Ignis Salvo
Putrid Eidolon
- [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work
Sorrow Liege
Combos
Fel Horde
Crimson Squall
- Mana costs increased
Glacial Tyrant
- [Bugfix] Artic Cataclysm would only apply level 1 of the debuff
Mercenaries
Blackguard
- Air attack range reduced to 300 from 600
- Shadowclap
- Cooldown reduced to 8 seconds from 11
- New talent: Building Shadows, increases the damage by the delay
Fire Knight
- Redesigned & now a playable hero!
Wretched Chef
- New playable & hirable hero!
Units
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
Items
- Gloves of Evocation bonus increased by 50%
- Felskin Gauntlet's cooldown decreased to 45 seconds from 180
- [Bugfix] Storm Hammer upgrade prices were inconsistent