Next Version

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This is a list of planned changes for the next version of Twilight.

General

  • New feature: Perks!
    • Located at your altar, perks are available at levels 1, 30, and 50
  • Energy
    • Unused energy no longer provides an experience bonus
    • Energy is only enabled in Stormwail Peak and Gloomreap Mire
    • Energy is now gained based on your hero level, 1 energy per 2 levels
  • Generators
    • Time requirement removed
    • Crystal generators removed
    • Base Generators
      • Cost incresaed to 250 gold from 150
      • Health reduced to 900 from 1800
      • Build time reduced to 30 seconds from 180
      • Repair time reduced to 30 seconds from 120
    • Arcane Generator
      • Upgrade time decreased to 30 seconds from 60
      • Maximum mana reduced to 300
      • Missle Storm and Impaling Field removed
      • New spells: Thump and Rain of Chaos
      • Shockwave
        • Mana cost reduced to 180 from 450
        • Damage reduced to 350 from 700
        • No longer hits buildings
        • Damage size reduced by 33%
        • Speed reduced by 25%
    • Defense Generator
      • Energy cost increased to 5 from 3
    • Devestation Generator
      • Energy cost increased to 7 from 4
      • Upgrade time increased to 120 seconds from 60
      • Range reduced to 500 from 600
    • Execution Generator
      • Energy cost increased to 10 from 5
      • Upgrade time increased to 120 seconds from 60
      • Charged attack damage reduced to 35 from 60
      • Attack speed cooldown increased to 0.5 seconds from 0.35
    • Explosive Generator
      • Energy cost decreased to 6 from 12
      • Detonation charge time reduced to 180 seconds from 240
      • Now deals half damage to allies
      • Damage dealt is a percentage of maximum health
        • Generators: 100%
        • Structures 25%
        • Heroes: 25%
        • Units: 50%
    • Replenishment Generator
      • Energy cost increased to 5 from 3
      • Upgrade time increased to 30 seconds from 3
      • Maximum mana reduced to 400 from 500
    • Siege Generator
      • Energy cost increased to 12 from 9
      • Upgrade time increased to 120 seconds from 60
      • Base damage reduced to 70 from 94
  • Command Towers
    • Cost reduced to 250 gold from 500
    • Health increased to 900 from 500
    • Effect range increased to 800 from 500
    • Repair time increased to 60 seconds from 10
    • Build time incresaed to 90 seconds from 10
    • [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
  • [Bugfix] Some skills or items would trigger attack procs
  • [Bugfix] Physical spells would not damage magic immune units

AI

  • Lots of tweaks to various behaviors
  • Should be less prone to sometimes run into enemy waves alone, particularly early game
  • Can now port within the first 20 seconds of a game
  • Now builds generators
  • Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
  • Normal and Insane AIs will take over destroyed outposts
  • Insane AIs will now use command towers
  • AIs will now pool their money together for all purchases
  • Added code to improve detection of when the AI is stuck and attempts to remedy it
  • AI will now focus on the artifact wagon and capture it if possible
  • [Bugfix] AIs wouldn't receive their starting gold
  • [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
  • [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
  • [Bugfix] Found a bug that can cause an AI player to loose all their gold
  • [Bugfix] Purchasing items sometimes cost the AI no gold
1 14f AI Improvements.jpg

Commands

  • [Bugfix] -spawnrate now works properly in single player

Battlefields

Candleburg

Kedge's Landing

  • Moved Red's equipment shop closer to the main hall
  • Moved Red's item shop to the equipment shop's former location

Gloomreap Mire

Stormwail Peak

  • Moved Blue's equipment shop closer to the main hall

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

Blazing Priest

  • New talent: Fiery Rebirth

Divine Wizard

Infiltrator

  • Attack of Opportunity
    • [Bugfix] Now properly hits stunned units
    • [Bugfix] Damage calculation was too high for side hits
  • New talent: Subtility
  • AI updated

Mystic Swashbuckler

Rune Knight

  • [Bugfix] Catapulting Rune would throw spell-immune units

Soul Binder

  • Soul Strike
    • Duration reduced to 6 seconds from 8
    • Damage increased
    • Mana cost scaling reduced
    • Cooldown increased to 20 seconds from 17
    • Range increased by 30%
  • Incinerate mana cost increased

Tactician

  • Order Attack replaced with Take Command
  • New Skill: Military Regalia, a result of merging Banner with Great Bow
    • Place Banner is now the active ability, replacing Impaling Shot
    • Now passively grants the Banner aura with a shorter range, which is temporarily disabled when Place Banner is used
    • Passive bonuses reduced
    • Place Banner now has a generic racial powerup from non-elven heroes
      • United Creep: Bloodlusts units
      • Grim Brigade: Slows enemies
      • Fel Horde: Drains enemy's mana
      • Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
  • New Skill: Blast Arrow
    • Knocks units back from the center of the targeted area, doing damage and causing a chance to miss for a short period
  • Ensnare renamed to Neutralize
    • Now also bombards the targeted area dealing damage over time
  • Flank
    • Reduced time between each spawn to 1 second from 2
  • Promote
    • Melee promotions given higher damage and armor
    • [Bugfix] Melee promotions weren't receiving the proper upgrades

Time Cleric

  • [AI] Merged back into the default AI

Combos

United Creeps

Acid Reaver

  • Charge cooldown increased to 30 seconds

Arboreal Crusader

Arcane Mistress

Colossus

Crest Witch

  • New hero!

Dread Shaman

Elder Treant

  • Timbercurse
    • Mana cost increased
    • Duration against heroes reduced to 8 seconds from 30

Grim Hag

  • Swoop's impact throwback speed increased, but deceleration significantly increased

Icespinner

  • [AI Bugfix] Wasn't properly using crystal

Master of the Hunt

  • Hamstring may now target air units

Scarab

  • Smite's percentage damage now scales up to 30% over its levels

Grim Brigade

Ascendant

  • Stonegaze
    • Effect speed greatly reduced
    • Area reduced
  • Terra Smash
    • Duration against heroes reduced by half
    • Duration against units reduced to 6 seconds across all levels
    • Attack speed reduction increased
    • Movement speed reduction now scales from 30% to 50% from 20% to 70%

Behemoth

  • Miasma's blood fly swarms no longer stack damage
  • Maw of Death
    • Spitting units now deals half damage to structures
    • [Bugfix] Can no longer eat ethereal units

Defiler

  • Devouring Plague
    • Cooldown increased to 60 seconds from 30
    • Duration increased to 8 seconds from 6

Emberwraith

Forlorn Martyr

  • Streak
    • Cooldown reduction from leveling reduced to 2 seconds per level from 3
    • Chaining range reduced
  • Stormspire range for trigging damage reduced

High Oracle

  • [Bugfix] Zen Shot would throw spell-immune units
  • [AI Bugfix] Wasn't effectively taking Ki Strike talent

Incarnation

Nephilim

  • Reordered the skill sets
  • Blood Mastery
    • Adrenaline cooldown decreased to 5 seconds from 7
    • Vampiric Bite
      • No longer hits air
      • Mana cost reduced
    • Pain
      • Now gains range with higher levels
      • Cooldown incresed to 9 seconds from 7
  • Fire Mastery
    • Blastwave
      • Mana cost reduced
      • Cooldown increased to 8 seconds from 6
    • Scintilate
      • Immolation damage and range increased by 33%
      • Mana cost reduced
      • [Bugfix] Immolation effect should now properly gain levels
    • Conflagrate mana cost reduced
    • Scorch
      • Mana cost reduced
      • Cooldown increased to 8 seconds from 6
  • Shadow Mastery
    • Dusklash cooldown increased to 7 seconds from 4
    • Shadowveil
      • Mana cost increased
      • Cooldown increased to 8 seconds from 4
    • Spellbind
      • Area reduced
      • Range increases with level
      • Cooldown incresaed to 9 seconds from 4
  • War Mastery
    • Distract
      • Mana cost removed
      • Cooldown decreased to 1 second from 3
    • Plunder
      • [Bugfix] Now removes helpful buffs from the target instead of debuffs
    • Retaliate will now only respond to damage from normal attacks
    • Shred mana cost reduced
    • Swipe
      • Mana cost reduced
      • Area of effect increased
  • Power Mastery
    • Ignis Salvo
      • Mana cost reduced
    • Immortal's Breath
      • Mana cost reduced
      • Cooldown reduced to 30 seconds from 60

Putrid Eidolon

  • [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work

Sorrow Liege

Combos

Fel Horde

Crimson Squall

  • Mana costs increased

Glacial Tyrant

  • [Bugfix] Artic Cataclysm would only apply level 1 of the debuff

Mercenaries

Blackguard

  • Air attack range reduced to 300 from 600
  • Shadowclap
    • Cooldown reduced to 8 seconds from 11
    • New talent: Building Shadows, increases the damage by the delay

Fire Knight

  • Redesigned & now a playable hero!

Wretched Chef

  • New playable & hirable hero!

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

  • Gloves of Evocation bonus increased by 50%
  • Felskin Gauntlet's cooldown decreased to 45 seconds from 180
  • [Bugfix] Storm Hammer upgrade prices were inconsistent