Next Version

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Revision as of 18:06, 18 November 2012 by DarnYak (talk | contribs) (→‎General)
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This is a list of planned changes for the next version of Twilight.

General

  • New feature: Perks!
    • Located at your altar, perks are available at levels 1, 30, and 50
  • Energy
    • Unused energy no longer provides an experience bonus
    • Energy is only enabled in Stormwail Peak and Gloomreap Mire
    • Energy is now gained based on your hero level, 1 energy per 2 levels
  • Generators
    • Time requirement removed
    • Crystal generators removed
    • Base Generators
      • Cost incresaed to 250 gold from 150
      • Health reduced to 900 from 1800
      • Build time reduced to 30 seconds from 180
      • Repair time reduced to 30 seconds from 120
    • Arcane Generator
      • Upgrade time decreased to 30 seconds from 60
      • Maximum mana reduced to 300
      • Missle Storm and Impaling Field removed
      • New spells: Thump and Rain of Chaos
      • Shockwave
        • Mana cost reduced to 180 from 450
        • Damage reduced to 350 from 700
        • No longer hits buildings
        • Damage size reduced by 33%
        • Speed reduced by 25%
    • Defense Generator
      • Energy cost increased to 5 from 3
    • Devestation Generator
      • Energy cost increased to 7 from 4
      • Upgrade time increased to 120 seconds from 60
      • Range reduced to 500 from 600
    • Execution Generator
      • Energy cost increased to 10 from 5
      • Upgrade time increased to 120 seconds from 60
      • Charged attack damage reduced to 35 from 60
      • Attack speed cooldown increased to 0.5 seconds from 0.35
    • Explosive Generator
      • Energy cost decreased to 6 from 12
      • Detonation charge time reduced to 180 seconds from 240
      • Now deals half damage to allies
      • Damage dealt is a percentage of maximum health
        • Generators: 100%
        • Structures 25%
        • Heroes: 25%
        • Units: 50%
    • Replenishment Generator
      • Energy cost increased to 5 from 3
      • Upgrade time increased to 30 seconds from 3
      • Maximum mana reduced to 400 from 500
    • Siege Generator
      • Energy cost increased to 12 from 9
      • Upgrade time increased to 120 seconds from 60
      • Base damage reduced to 70 from 94
  • Command Towers
    • Cost reduced to 250 gold from 500
    • Health increased to 900 from 500
    • Effect range increased to 800 from 500
    • Repair time increased to 60 seconds from 10
    • Build time incresaed to 90 seconds from 10
  • [Bugfix] Some skills or items would trigger attack procs

AI

  • Lots of tweaks to various behaviors
  • Should be less prone to sometimes run into enemy waves alone, particularly early game
  • Can now port within the first 20 seconds of a game
  • Now builds generators
  • Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
  • [Bugfix] AIs wouldn't receive their starting gold
  • [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
  • [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
  • [Bugfix] Found a bug that can cause an AI player to loose all their gold

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

Blazing Priest

  • New talent: Fiery Rebirth

Divine Wizard

Infiltrator

  • Attack of Opportunity
    • [Bugfix] Now properly hits stunned units
    • [Bugfix] Damage calculation was too high for side hits
  • New talent: Subtility
  • AI updated

Mystic Swashbuckler

Rune Knight

Soul Binder

  • Soul Strike
    • Duration reduced to 6 seconds from 8
    • Damage increased
    • Mana cost scaling reduced
    • Cooldown increased to 20 seconds from 17

Tactician

  • Banner now has a generic racial powerup from non-elven heroes
    • United Creep: Bloodlusts units
    • Grim Brigade: Slows enemies
    • Fel Horde: Drains enemy's mana
    • Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time

Time Cleric

  • [AI] Merged back into the default AI

Combos

United Creeps

Acid Reaver

Arboreal Crusader

Arcane Mistress

Colossus

Crest Witch

  • New hero!

Dread Shaman

Elder Treant

  • Timbercurse's duration against heroes reduced to 8 seconds from 30

Grim Hag

Icespinner

  • [AI Bugfix] Wasn't properly using crystal

Master of the Hunt

  • Hamstring may now target air units

Scarab

  • Smite's percentage damage now scales up to 30% over its levels

Grim Brigade

Ascendant

Behemoth

Defiler

  • Devouring Plague
    • Cooldown increased to 60 seconds from 30
    • Duration increased to 8 seconds from 6

Emberwraith

Forlorn Martyr

High Oracle

  • [AI Bugfix] Wasn't effectively taking Ki Strike talent

Incarnation

Nephilim

Putrid Eidolon

Sorrow Liege

Combos

Fel Horde

Crimson Squall

Glacial Tyrant

  • [Bugfix] Artic Cataclysm would only apply level 1 of the debuff

Mercenaries

Blackguard

Fire Knight

  • Redesigned & now a playable hero!

Wretched Chef

  • New playable & hirable hero!

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items