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====[[Putrid Eidolon]]==== | ====[[Putrid Eidolon]]==== | ||
* [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work | |||
====[[Sorrow Liege]]==== | ====[[Sorrow Liege]]==== | ||
Revision as of 08:26, 27 January 2013
This is a list of planned changes for the next version of Twilight.
General
- New feature: Perks!
- Located at your altar, perks are available at levels 1, 30, and 50
- Energy
- Unused energy no longer provides an experience bonus
- Energy is only enabled in Stormwail Peak and Gloomreap Mire
- Energy is now gained based on your hero level, 1 energy per 2 levels
- Generators
- Time requirement removed
- Crystal generators removed
- Base Generators
- Cost incresaed to 250 gold from 150
- Health reduced to 900 from 1800
- Build time reduced to 30 seconds from 180
- Repair time reduced to 30 seconds from 120
- Arcane Generator
- Upgrade time decreased to 30 seconds from 60
- Maximum mana reduced to 300
- Missle Storm and Impaling Field removed
- New spells: Thump and Rain of Chaos
- Shockwave
- Mana cost reduced to 180 from 450
- Damage reduced to 350 from 700
- No longer hits buildings
- Damage size reduced by 33%
- Speed reduced by 25%
- Defense Generator
- Energy cost increased to 5 from 3
- Devestation Generator
- Energy cost increased to 7 from 4
- Upgrade time increased to 120 seconds from 60
- Range reduced to 500 from 600
- Execution Generator
- Energy cost increased to 10 from 5
- Upgrade time increased to 120 seconds from 60
- Charged attack damage reduced to 35 from 60
- Attack speed cooldown increased to 0.5 seconds from 0.35
- Explosive Generator
- Energy cost decreased to 6 from 12
- Detonation charge time reduced to 180 seconds from 240
- Now deals half damage to allies
- Damage dealt is a percentage of maximum health
- Generators: 100%
- Structures 25%
- Heroes: 25%
- Units: 50%
- Replenishment Generator
- Energy cost increased to 5 from 3
- Upgrade time increased to 30 seconds from 3
- Maximum mana reduced to 400 from 500
- Siege Generator
- Energy cost increased to 12 from 9
- Upgrade time increased to 120 seconds from 60
- Base damage reduced to 70 from 94
- Command Towers
- Cost reduced to 250 gold from 500
- Health increased to 900 from 500
- Effect range increased to 800 from 500
- Repair time increased to 60 seconds from 10
- Build time incresaed to 90 seconds from 10
- [Bugfix] Spawning next to a command tower would sometimes ignore the tower's orders
- [Bugfix] Some skills or items would trigger attack procs
AI
- Lots of tweaks to various behaviors
- Should be less prone to sometimes run into enemy waves alone, particularly early game
- Can now port within the first 20 seconds of a game
- Now builds generators
- Normal and Insane AIs will build defense towers and upgrade outposts with excess gold
- Normal and Insane AIs will take over destroyed outposts
- Insane AIs will now use command towers
- Added code to improve detection of when the AI is stuck and attempts to remedy it
- [Bugfix] AIs wouldn't receive their starting gold
- [Bugfix] Allied spawn towers were being counted twice when trying to decide what to build
- [Bugfix] Code intending to prevent AI heroes from chasing fleeing heroes was not functioning as intended
- [Bugfix] Found a bug that can cause an AI player to loose all their gold
Commands
Battlefields
Candleburg
Kedge's Landing
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- New talent: Fiery Rebirth
Divine Wizard
Infiltrator
- Attack of Opportunity
- [Bugfix] Now properly hits stunned units
- [Bugfix] Damage calculation was too high for side hits
- New talent: Subtility
- AI updated
Mystic Swashbuckler
Rune Knight
Soul Binder
- Soul Strike
- Duration reduced to 6 seconds from 8
- Damage increased
- Mana cost scaling reduced
- Cooldown increased to 20 seconds from 17
Tactician
- Banner now has a generic racial powerup from non-elven heroes
- United Creep: Bloodlusts units
- Grim Brigade: Slows enemies
- Fel Horde: Drains enemy's mana
- Mercenary: Vulnerability, heavily reduces a single enemy units armor for a short time
Time Cleric
- [AI] Merged back into the default AI
Combos
United Creeps
Acid Reaver
Arboreal Crusader
Arcane Mistress
Colossus
Crest Witch
- New hero!
Dread Shaman
Elder Treant
- Timbercurse's duration against heroes reduced to 8 seconds from 30
Grim Hag
Icespinner
- [AI Bugfix] Wasn't properly using crystal
Master of the Hunt
- Hamstring may now target air units
Scarab
- Smite's percentage damage now scales up to 30% over its levels
Grim Brigade
Ascendant
Behemoth
- Miasma's blood fly swarms no longer stack damage
Defiler
- Devouring Plague
- Cooldown increased to 60 seconds from 30
- Duration increased to 8 seconds from 6
Emberwraith
Forlorn Martyr
High Oracle
- [AI Bugfix] Wasn't effectively taking Ki Strike talent
Incarnation
Nephilim
- Blood Mastery
- Vampiric Bite
- No longer hits air
- Mana cost reduced
- Pain now gains range with higher levels
- Vampiric Bite
- Fire Mastery
- Blastwave mana cost reduced
- Scintilate
- Immolation damage and range increased by 33%
- [Bugfix] Immolation effect should now properly gain levels
- Conflagrate mana cost reduced
- Shadow Mastery
- Spellbind
- Area reduced
- Range increases with level
- Spellbind
- War Mastery
- Distract mana cost removed
- Plunder
- [Bugfix] Now removes helpful buffs from the target instead of debuffs
- Retaliate will now only respond to damage from normal attacks
- Power Mastery
- Ignis Salvo
- Mana cost reduced
- Immortal's Breath
- Mana cost reduced
- Cooldown reduced to 30 seconds from 60
- Ignis Salvo
Putrid Eidolon
- [Bugfix] Rotting Grove's Prolonged Decay talent usually didn't work
Sorrow Liege
Combos
Fel Horde
Crimson Squall
Glacial Tyrant
- [Bugfix] Artic Cataclysm would only apply level 1 of the debuff
Mercenaries
Blackguard
Fire Knight
- Redesigned & now a playable hero!
Wretched Chef
- New playable & hirable hero!
Units
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
Items
- Gloves of Evocation bonus increased by 50%
- Felskin Gauntlet's cooldown decreased to 45 seconds from 180