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| ==General== | | ==General== |
| * Attribute reduction can no longer reduce attributes to below half their base value | | * Energy & Generators |
| * [Bugfix] Fixed Goblin Laboratories' Reveal hotkey
| | ** Unused energy no longer provides an experience bonus |
| ===AI=== | | ===AI=== |
| * [Bugfix] Wasn't hiring mercenaries to defend
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| * [Bugfix] Wasn't targetting units with higher kill priorities
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| * [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results
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| ===Commands=== | | ===Commands=== |
| * New HCL option 'C' - Enables capture mode
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| ==Battlefields== | | ==Battlefields== |
| ===[[Candleburg]]=== | | ===[[Candleburg]]=== |
| ===[[Kedge's Landing]]=== | | ===[[Kedge's Landing]]=== |
| * Red's foward left base
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| ** Moved the neutral tower and the red guard tower sightly closer together
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| ** Moved the cannon tower forward and to the right slightly
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| ===[[Gloomreap Mire]]=== | | ===[[Gloomreap Mire]]=== |
| ===[[Stormwail Peak]]=== | | ===[[Stormwail Peak]]=== |
| * The streams running through north/south lanes no longer use ramps[[File:Stormwail_New_River.jpg|thumb|none]]
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| ===[[Verdant Falls]]=== | | ===[[Verdant Falls]]=== |
| ==[[Heroes]]== | | ==[[Heroes]]== |
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| ====[[Mystic Swashbuckler]]==== | | ====[[Mystic Swashbuckler]]==== |
| ====[[Rune Knight]]==== | | ====[[Rune Knight]]==== |
| * [Textfix] Fixed selection tooltip mentioning Sigil of Stunning
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| ====[[Soul Binder]]==== | | ====[[Soul Binder]]==== |
| ====[[Tactician]]==== | | ====[[Tactician]]==== |
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| ===[[United Creeps]]=== | | ===[[United Creeps]]=== |
| ====[[Acid Reaver]]==== | | ====[[Acid Reaver]]==== |
| * Changed his spell animation timings to make him more responsive (but it might look weird)
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| * [Textfix] Caustic Breath's damage text wasn't reflecting the actual damage done
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| * Dragonfear
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| ** Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane
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| ** Base range reduced, now scales with strength
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| ** Cooldown increased to 30 seconds from 26
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| ** Mana cost increased to 80 from 59
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| ** New Talent: Feeds on Fear, each enemy affected restores health
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| * Acid Sheath
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| ** Cooldown increased to 60 second base, decreasing with level, from 9 seconds
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| ** Mana cost increased
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| ** Duration decreased to 15 seconds from 60
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| ** Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level
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| ** Damage from being attacked removed
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| ** Damage per second greatly increased
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| ** Damage is now Strength based instead of Intelligence
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| ** Damage range increased
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| * Charge
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| ** Now can target a unit or a point on the ground
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| ** Now knocks back enemies hit along his path
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| ** Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement
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| ** Cooldown decreased to 15 seconds from 22
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| * New Spell: Impale, replacing Encouragement
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| ** Tosses a spear in a line, impaling all units hit. When it reaches the end, it yanks all affected units back to the hero.
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| * Storm of Malice
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| ** Maximum armor loss increased
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| ** Armor Loss rate doubled
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| ** Duration reduced to 30 seconds from 45
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| ** Damage increased by roughly 30%
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| ** Pool of Acid talent now works from units killed by Acid Sheath
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| ====[[Arboreal Crusader]]==== | | ====[[Arboreal Crusader]]==== |
| * Gale
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| ** Base damage increased by 25
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| ** New Talent: Supercell
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| * Cure Wounds now heals 30% at maximum range, up from 10%
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| * Tangleweed
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| ** Cast range increaed to 400
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| ** Mana cost reduced
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| * New skill: Geomancy, replaces Nature's Balance
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| ** Grants different abilities, depending on what tile the hero is standing on
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| * New skill: Force of Nature, replaces Mana Surge
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| ** Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.
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| ====[[Arcane Mistress]]==== | | ====[[Arcane Mistress]]==== |
| * Aura of Undeath has become Necromancy
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| ** Passive remains the same
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| ** New active skill: Raise
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| *** Summons 6 Skeleton Warriors at targetted location
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| ** Skeleton Warriors
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| *** Collision size reduced
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| *** Now have magic immunity
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| * Black Arrow has become Necroarchy
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| ** Previous Black Arrow effective is now passive
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| *** Explosions and damage bonus are now Intelligence based
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| *** Black Arrow explosions now trigger chain explosions in all units hit under the debuff's effect, but clearing the debuff
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| ** New active skill: Necrotic Shot
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| *** Steals life and reducing healing received
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| * Mind Fog
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| ** Now lasts 50 seconds across all levels
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| ** Casting range reduced to 300 from 400
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| ** Size is now equal across all levels, slightly smaller than its prior level 1 size (250 from 300)
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| ** Cooldown and mana cost now decrease with level
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| * Haunt may now be cast on heroes and units for different effects
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| ** Casting on heroes will have ghosts randomly appear and charge at that hero, dealing damage if they hit
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| ** Casting on units will summon wraiths similar to the Wraith talent when used on buildings
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| ** Casting on buildings retains its previous effects
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| *** Damage per second is now 12 across all levels
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| ** New talent: Spectral Assault
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| ====[[Colossus]]==== | | ====[[Colossus]]==== |
| * May now melee air units regardless of weilding a war club (he's that tall)
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| * Attack sound changed when not weilding a war club
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| * War Club
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| ** No longer costs mana
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| ** No longer directly increases attack damage
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| ** Now deals area damage around the target and cumulatively decreases armor with each strike
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| ** While not weilding a war club, attacks will stun units and have a 15% chance to stun heroes for 2 seconds
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| ** Cooldown increased to 60 seconds from 15
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| * New skill: Smash!, replaces Tremor
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| ** Deals damage in a small area. If no heroes are hit, it significantly slows all units in a large area for a brief period
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| * Heart of the Mountain
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| ** Now splits damage done to heroes by non-heroes with all affected nearby units
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| ** New talent: Rockskin
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| * New skill: Enrage, replaces Crumble
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| ** Increases Strength for a short duration. Effect increases as time elapses since the previous use.
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| ** New talent: Adrenaline
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| ====[[Dread Shaman]]==== | | ====[[Dread Shaman]]==== |
| * Mass Regeneration
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| ** [Bugfix] Wasn't properly removing injuries on the initial cast
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| * Expunge redesigned
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| ** Duration of the root/slow is now stat dependant
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| ** No longer dispels
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| ** Now displaces a percentage of the target's mana around the target, which will slowly float back into the target but may be picked up by enemy heroes
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| * New spell: Voodoo Doll, replaces Shared Pain
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| ** Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target's attributes randomly
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| * Twist of Fate
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| ** Mana cost reduced
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| ** Away time increased to 8 seconds from 4
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| ** Duration increased
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| ** Cooldown reduced
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| ** New Talent: Never to be Seen Again...
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| * Totemic Mastery
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| ** Fire Nova Totem
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| *** May now be cast at range
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| *** Damage area increased
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| ====[[Elder Treant]]==== | | ====[[Elder Treant]]==== |
| * New skill Forestlord, replaces Rebirth
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| ** Allows the hero to switch between the following aspects
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| *** Highwood: Surrounds the hero with pixie guardians
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| *** Frostpine: Menace that slows nearby enemy movement speed
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| *** Ghoulroot: Absorbs corpses to heal the hero
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| *** Rubber Tree: Knocks back melee attackers
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| *** Mana Willow: Absorbs a portion of mana lost or consumed by enemies
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| * New skill Timbercurse, replaces Nature's Balance
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| ** Reduces attack damage and armor
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| * Grove of Eternity, replaces Pixie Swarm
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| ** Summons a Tree of Eternity which automaticaly revives allies that die in its range
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| ====[[Grim Hag]]==== | | ====[[Grim Hag]]==== |
| * Raptor
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| ** Passive evasion reduced to 10% from 20%
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| ** Now grants 40% evasion while moving
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| ** Cooldown reduced to 45 seconds from 120
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| ** Duration reduced to 15 seconds from 20
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| ** Life steal increased to 75% from 40%
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| * Swoop
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| ** Will now automatically turn to aim at the targetted unit, if any
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| ** Can now target any point on the ground, if so it will hit the first hero she comes into contact with
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| ** You may now change directions mid flight by right clicking a new target, or stop with stop or hold position
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| ** Swoop's duration is now time limited instead of range limited
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| ** Mana cost decreased
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| ** Cooldown increased to 30 seconds from 22 seconds
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| ** New Talents: Cloud Cover, Assassin's Talon
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| * Blade Rain
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| ** No longer channeled
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| ** Now does its damage through a bleed effect on units hit by blade rain
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| ** New talent: Blood Tears
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| * New Spell: Featherfall (replaces Backlash)
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| ** Channeling spell that stuns enemies
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| ** The graphic is a placeholder and quite un-featherlike
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| * New Spell: Killing Fields
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| ** Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
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| *** Talons randomly cast their own version of swoop
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| ** Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit
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| *** If the hero kills the target, the charges will be transfered to the next target
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| * Chaos Rift cooldown reduced to 90 seconds from 180
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| * [AI] Removed from the list of heroes the AI will never select
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| ====[[Icespinner]]==== | | ====[[Icespinner]]==== |
| * Chill Sacrifice merged with Create Spider Web as the inniate
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| ** Consumes an allied unit to restore 15% of maximum health and produces a Spider Web
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| ** No longer restores mana
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| * Ice Lance
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| ** New talent: Icy Blast
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| * New Skill: Glaciate
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| ** Summons mirror images of the hero. If killed, they heal the hero for 10% of its maximum health and freeze everything around the target. Also buffs allied units to cause a lesser freeze upon death
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| ====[[Master of the Hunt]]==== | | ====[[Master of the Hunt]]==== |
| * Visual size increased by 10%
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| * New skill: Stalker, replaces Search
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| ** Summons a stalker which will follow around the first enemy hero it sees. It is invisible, has truesight, and will automatically attack if the hero drops below 25% health.
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| * Lunge
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| ** Damage increased
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| ** Cooldown reduced to 8 seconds from 9
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| ** May now target units to do triple damage
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| * New skill: Furor, replaces Wolf Pack
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| ** While active, massively increases agility, attacks cause targets to bleed, and gives a chance to instantly kill units. Lasts a short duration, which is refreshed everytime the hero kills a unit.
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| ====[[Scarab]]==== | | ====[[Scarab]]==== |
| * New Inniate: Ankh, replacing Celestial Restoration
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| ** Summons a ward that heals the nearest ally by 2% per second
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| * Nighmare renamed to Penance
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| ** Graphic changed
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| * Smite
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| ** No longer consumes mana based on damage dealt
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| ** Mana cost is now 90 across all levels
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| * New skill: Indignation, replaces Hardened Carapace
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| ** Passively grants mana for every attack
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| ** When used grants damage reduction for a short duration
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| * New Skill: Retribution, replaces Divine Manifestation
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| ** Enemies that damage the hero while Retribution is active will share a portion of all damage taken by the hero for a short duration
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| ===[[Grim Brigade]]=== | | ===[[Grim Brigade]]=== |
| ====[[Ascendant]]==== | | ====[[Ascendant]]==== |
| ====[[Behemoth]]==== | | ====[[Behemoth]]==== |
| * [Bugfix] Anchor should no longer be able to permanently stun a target
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| ====[[Defiler]]==== | | ====[[Defiler]]==== |
| ====[[Emberwraith]]==== | | ====[[Emberwraith]]==== |
| ====[[Forlorn Martyr]]==== | | ====[[Forlorn Martyr]]==== |
| ====[[High Oracle]]==== | | ====[[High Oracle]]==== |
| * Talent Zen Force's cost reduced
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| ====[[Incarnation]]==== | | ====[[Incarnation]]==== |
| ====[[Nephilim]]==== | | ====[[Nephilim]]==== |
| * Once again is available for use
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| ====[[Putrid Eidolon]]==== | | ====[[Putrid Eidolon]]==== |
| * Fungal Armor
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| ** Shield health increased
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| ** [Bugfix] Depletion from healing done was being calculated incorrectly
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| ====[[Sorrow Liege]]==== | | ====[[Sorrow Liege]]==== |
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