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* [Bugfix] Some skills or items would trigger attack procs | * [Bugfix] Some skills or items would trigger attack procs | ||
===AI=== | ===AI=== | ||
* Should be less prone to sometimes run into enemy waves alone, particularly early game | |||
===Commands=== | ===Commands=== | ||
Revision as of 11:23, 1 November 2012
This is a list of planned changes for the next version of Twilight.
General
- New feature: Perks!
- Located at your altar, perks are available at levels 1, 30, and 50
- Energy
- Unused energy no longer provides an experience bonus
- Energy is only enabled in Stormwail Peak and Gloomreap Mire
- Energy is now gained based on your hero level, 1 energy per 2 levels
- Generators
- Time requirement removed
- Crystal generators removed
- Base Generators
- Cost incresaed to 250 gold from 150
- Health reduced to 900 from 1800
- Build time reduced to 30 seconds from 180
- Repair time reduced to 30 seconds from 120
- Arcane Generator
- Upgrade time decreased to 30 seconds from 60
- Maximum mana reduced to 300
- Missle Storm and Impaling Field removed
- New spells: Thump and Rain of Chaos
- Shockwave
- Mana cost reduced to 180 from 450
- Damage reduced to 350 from 700
- No longer hits buildings
- Damage size reduced by 33%
- Speed reduced by 25%
- Defense Generator
- Energy cost increased to 5 from 3
- Devestation Generator
- Energy cost increased to 7 from 4
- Upgrade time increased to 120 seconds from 60
- Range reduced to 500 from 600
- Execution Generator
- Energy cost increased to 10 from 5
- Upgrade time increased to 120 seconds from 60
- Charged attack damage reduced to 35 from 60
- Attack speed cooldown increased to 0.5 seconds from 0.35
- Explosive Generator
- Energy cost decreased to 6 from 12
- Detonation charge time reduced to 180 seconds from 240
- Now deals half damage to allies
- Damage dealt is a percentage of maximum health
- Generators: 100%
- Structures 25%
- Heroes: 25%
- Units: 50%
- Replenishment Generator
- Energy cost increased to 5 from 3
- Upgrade time increased to 30 seconds from 3
- Maximum mana reduced to 400 from 500
- Siege Generator
- Energy cost increased to 12 from 9
- Upgrade time increased to 120 seconds from 60
- Base damage reduced to 70 from 94
- Command Towers
- Cost reduced to 250 gold from 500
- Health increased to 900 from 500
- Repair time increased to 60 seconds from 10
- Build time incresaed to 90 seconds from 10
- [Bugfix] Some skills or items would trigger attack procs
AI
- Should be less prone to sometimes run into enemy waves alone, particularly early game
Commands
Battlefields
Candleburg
Kedge's Landing
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- New talent: Fiery Rebirth
Divine Wizard
Infiltrator
- Attack of Opportunity
- [Bugfix] Now properly hits stunned units
- [Bugfix] Damage calculation was too high for side hits
Mystic Swashbuckler
Rune Knight
Soul Binder
Tactician
Time Cleric
Combos
United Creeps
Acid Reaver
Arboreal Crusader
Arcane Mistress
Colossus
Crest Witch
- New hero!
Dread Shaman
Elder Treant
Grim Hag
Icespinner
Master of the Hunt
- Hamstring may now target air units
Scarab
- Smite's percentage damage now scales up to 30% over its levels
Grim Brigade
Ascendant
Behemoth
Defiler
- Devouring Plague
- Cooldown increased to 60 seconds from 30
- Duration increased to 8 seconds from 6
Emberwraith
Forlorn Martyr
High Oracle
- [AI Bugfix] Wasn't effectively taking Ki Strike talent
Incarnation
Nephilim
Putrid Eidolon
Sorrow Liege
Combos
Fel Horde
Crimson Squall
Glacial Tyrant
- [Bugfix] Artic Cataclysm would only apply level 1 of the debuff
Mercenaries
Blackguard
Fire Knight
- Redesigned & now a playable hero!
Wretched Chef
- New playable & hirable hero!