Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- [Bugfix] Fixed Goblin Laboratories' Reveal hotkey
AI
- [Bugfix] Wasn't hiring mercenaries to defend
- [Bugfix] Wasn't targetting units with higher kill priorities
- [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results
Commands
Battlefields
Candleburg
Kedge's Landing
- Red's foward left base
- Moved the neutral tower and the red guard tower sightly closer together
- Moved the cannon tower forward and to the right slightly
Gloomreap Mire
Stormwail Peak
- The streams running through north/south lanes no longer use ramps
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
Divine Wizard
Infiltrator
Mystic Swashbuckler
Rune Knight
- [Textfix] Fixed selection tooltip mentioning Sigil of Stunning
Soul Binder
Tactician
Time Cleric
Combos
United Creeps
Acid Reaver
- Changed his spell animation timings to make him more responsive (but it might look weird)
- [Textfix] Caustic Breath's damage text wasn't reflecting the actual damage done
- Dragonfear
- Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane
- Base range reduced, now scales with strength
- Cooldown reduced to 15 seconds from 26
- Mana cost increased to 80 from 59
- Acid Sheath
- Cooldown increased to 60 second base, decreasing with level, from 9 seconds
- Mana cost increased
- Duration decreased to 15 seconds from 60
- Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level
- Damage from being attacked removed
- Damage per second greatly increased
- Damage is now Strength based instead of Intelligence
- Charge
- Now can target a unit or a point on the ground
- Now knocks back enemies hit along his path
- Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement
- Cooldown decreased to 15 seconds from 22
- Storm of Malice
- Maximum armor loss increased
- Armor Loss rate doubled
Arboreal Crusader
Arcane Mistress
Colossus
Dread Shaman
- Mass Regeneration
- [Bugfix] Wasn't properly removing injuries on the initial cast
- Expunge redesigned
- Duration of the root/slow is now stat dependant
- No longer dispels
- Now displaces a percentage of the target's mana around the target, which will slowly float back into the target but may be picked up by enemy heroes
- New spell: Voodoo Doll, replaces Shared Pain
- Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target's attributes randomly
- Twist of Fate
- Mana cost reduced
- Away time increased to 8 seconds from 4
- Duration increased
- Cooldown reduced
- Totemic Mastery
- Fire Nova Totem
- May now be cast at range
- Damage area increased
- Fire Nova Totem
Elder Treant
Grim Hag
- Raptor
- Passive evasion reduced to 10% from 20%
- Now grants 40% evasion while moving
- Cooldown reduced to 45 seconds from 120
- Duration reduced to 15 seconds from 20
- Life steal increased to 75% from 40%
- Swoop
- Will now automatically turn to aim at the targetted unit, if any
- Can now target any point on the ground, if so it will hit the first hero she comes into contact with
- You may now change directions mid flight by right clicking a new target, or stop with stop or hold position
- Swoop's duration is now time limited instead of range limited
- Mana cost decreased
- Cooldown increased to 30 seconds from 22 seconds
- Blade Rain
- No longer channeled
- Now does its damage through a bleed effect on units hit by blade rain
- New talent: Blood Tears
- New Spell: Featherfall (replaces Backlash)
- Channeling spell that stuns enemies
- The graphic is a placeholder and quite un-featherlike
- New Spell: Killing Fields
- Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
- Talons randomly cast their own version of swoop
- Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit
- If the hero kills the target, the charges will be transfered to the next target
- Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
- Chaos Rift cooldown reduced to 90 seconds from 180
Master of the Hunt
Scarab
Grim Brigade
Ascendant
Behemoth
Defiler
Emberwraith
Forlorn Martyr
High Oracle
Incarnation
Nephilim
Putrid Eidolon
- Fungal Armor
- [Bugfix] Depletion from healing done was being calculated incorrectly