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====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* New skill: Geomancy, replaces Nature's Balance
** Grants different abilities, depending on what tile the hero is standing on
* New skill: Force of Nature, replaces Mana Surge
* New skill: Force of Nature, replaces Mana Surge
** Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.
** Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.

Revision as of 17:13, 29 July 2012

This is a list of planned changes for the next version of Twilight.

General

  • Attribute reduction can no longer reduce attributes to below half their base value
  • [Bugfix] Fixed Goblin Laboratories' Reveal hotkey

AI

  • [Bugfix] Wasn't hiring mercenaries to defend
  • [Bugfix] Wasn't targetting units with higher kill priorities
  • [Bugfix] Multi-cast spells (ie R.I.P.tide) would get canceled before they began, producing unpredictable results

Commands

Battlefields

Candleburg

Kedge's Landing

  • Red's foward left base
    • Moved the neutral tower and the red guard tower sightly closer together
    • Moved the cannon tower forward and to the right slightly

Gloomreap Mire

Stormwail Peak

  • The streams running through north/south lanes no longer use ramps
    Stormwail New River.jpg

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

Rune Knight

  • [Textfix] Fixed selection tooltip mentioning Sigil of Stunning

Soul Binder

Tactician

Time Cleric

Combos

United Creeps

Acid Reaver

  • Changed his spell animation timings to make him more responsive (but it might look weird)
  • [Textfix] Caustic Breath's damage text wasn't reflecting the actual damage done
  • Dragonfear
    • Units now have a higher chance (up to 100%) to be feared based on the closeness to the casting direction and the distance from bane
    • Base range reduced, now scales with strength
    • Cooldown reduced to 15 seconds from 26
    • Mana cost increased to 80 from 59
    • New Talent: Feeds on Fear, each enemy affected restores health
  • Acid Sheath
    • Cooldown increased to 60 second base, decreasing with level, from 9 seconds
    • Mana cost increased
    • Duration decreased to 15 seconds from 60
    • Corroded weapon is now a flat rate of 85% across all levels, but duration increases with level
    • Damage from being attacked removed
    • Damage per second greatly increased
    • Damage is now Strength based instead of Intelligence
    • Damage range increased
  • Charge
    • Now can target a unit or a point on the ground
    • Now knocks back enemies hit along his path
    • Now grants an aura granting attack and movement speed for a short period, equivalent in strength to Encouragement
    • Cooldown decreased to 15 seconds from 22
  • New Spell: Impale, replacing Encouragement
    • Tosses a spear in a line, impaling all units hit. When it reaches the end, it yanks all affected units back to the hero.
  • Storm of Malice
    • Maximum armor loss increased
    • Armor Loss rate doubled
    • Duration reduced to 30 seconds from 45
    • Damage increased by roughly 30%
    • Pool of Acid talent now works from units killed by Acid Sheath

Arboreal Crusader

  • New skill: Geomancy, replaces Nature's Balance
    • Grants different abilities, depending on what tile the hero is standing on
  • New skill: Force of Nature, replaces Mana Surge
    • Summons a giant wisp that charges at the nearest enemy. When it hits an enemy, there is an explosion dealing damage and knocking back the units and the wisp.

Arcane Mistress

  • Aura of Undeath has become Necromancy
    • Passive remains the same
    • New active skill: Raise
      • Summons 6 Skeleton Warriors at targetted location
    • Skeleton Warriors
      • Collision size reduced
      • Now have magic immunity
  • Black Arrow has become Necroarchy
    • Previous Black Arrow effective is now passive
      • Explosions and damage bonus are now Intelligence based
      • Black Arrow explosions now trigger chain explosions in all units hit under the debuff's effect, but clearing the debuff
    • New active skill: Necrotic Shot
      • Steals life and reducing healing received
  • Mind Fog
    • Now lasts 50 seconds across all levels
    • Casting range reduced to 300 from 400
    • Size is now equal across all levels, slightly smaller than its prior level 1 size (250 from 300)
    • Cooldown and mana cost now decrease with level
  • Haunt may now be cast on heroes and units for different effects
    • Casting on heroes will have ghosts randomly appear and charge at that hero, dealing damage if they hit
    • Casting on units will summon wraiths similar to the Wraith talent when used on buildings
    • Casting on buildings retains its previous effects
      • Damage per second is now 12 across all levels
    • New talent: Spectral Assault

Colossus

Dread Shaman

  • Mass Regeneration
    • [Bugfix] Wasn't properly removing injuries on the initial cast
  • Expunge redesigned
    • Duration of the root/slow is now stat dependant
    • No longer dispels
    • Now displaces a percentage of the target's mana around the target, which will slowly float back into the target but may be picked up by enemy heroes
  • New spell: Voodoo Doll, replaces Shared Pain
    • Creates a Voodoo Doll of targeted unit. Damage done to the doll will be propagated to the target and reduces the target's attributes randomly
  • Twist of Fate
    • Mana cost reduced
    • Away time increased to 8 seconds from 4
    • Duration increased
    • Cooldown reduced
  • Totemic Mastery
    • Fire Nova Totem
      • May now be cast at range
      • Damage area increased

Elder Treant

Grim Hag

  • Raptor
    • Passive evasion reduced to 10% from 20%
    • Now grants 40% evasion while moving
    • Cooldown reduced to 45 seconds from 120
    • Duration reduced to 15 seconds from 20
    • Life steal increased to 75% from 40%
  • Swoop
    • Will now automatically turn to aim at the targetted unit, if any
    • Can now target any point on the ground, if so it will hit the first hero she comes into contact with
    • You may now change directions mid flight by right clicking a new target, or stop with stop or hold position
    • Swoop's duration is now time limited instead of range limited
    • Mana cost decreased
    • Cooldown increased to 30 seconds from 22 seconds
  • Blade Rain
    • No longer channeled
    • Now does its damage through a bleed effect on units hit by blade rain
    • New talent: Blood Tears
  • New Spell: Featherfall (replaces Backlash)
    • Channeling spell that stuns enemies
    • The graphic is a placeholder and quite un-featherlike
  • New Spell: Killing Fields
    • Summons 1 talon per enemy in targeted area that is stunned, bleeding, or below 50% health
      • Talons randomly cast their own version of swoop
    • Passive: Killing Spree - consecutive hits against the same target gives an increasing chance to critically hit
      • If the hero kills the target, the charges will be transfered to the next target
  • Chaos Rift cooldown reduced to 90 seconds from 180

Master of the Hunt

Scarab

Grim Brigade

Ascendant

Behemoth

Defiler

Emberwraith

Forlorn Martyr

High Oracle

  • Talent Zen Force's cost reduced

Incarnation

Nephilim

Putrid Eidolon

  • Fungal Armor
    • Shield health increased
    • [Bugfix] Depletion from healing done was being calculated incorrectly

Sorrow Liege

Combos

Fel Horde

Crimson Squall

Glacial Tyrant

Mercenaries

Blackguard

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items