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| ==General== | | ==General== |
| * Attempting to pick or ban a hero in draft mode during the other team's turn will now give an error message
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| * Walking over/near certain items will automatically pick them up
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| * [Bugfix] If using draft against only computer players, it will properly skip its the first ban if it is selected to go first
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| * [Bugfix] Various memory leaks of varying degree
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| * [Bugfix] The gold bounty reduction for repeated hero kills was permanent unless certain AI heroes were active
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| * [AI Bugfix] AIs usualy thought teleportation was always on cooldown
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| * [AI Bugfix] AIs weren't correctly detecting other heroes for spellcasting
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| ===Commands=== | | ===Commands=== |
| * New command '-notips' (shortcut: '-nt') which disables display of tips
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| ==Battlefields== | | ==Battlefields== |
| ===[[Candleburg]]=== | | ===[[Candleburg]]=== |
| ===[[Kedge's Landing]]=== | | ===[[Kedge's Landing]]=== |
| * Changed the structures around the shrine to make pathing in the area easier
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| ** Note: This messes up shadows in that area, which will be fixed in a future version
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| * [Bugfix] The Moontear spawn warning will no longer occur after the game has ended
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| ===[[Gloomreap Mire]]=== | | ===[[Gloomreap Mire]]=== |
| * Moved the Fountains of Health slightly away from the ridges near them so it should not be possible to heal from the top of them
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| * Summoned units no longer prevent starting a dig
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| ===[[Stormwail Peak]]=== | | ===[[Stormwail Peak]]=== |
| * Some minor terrain beautification for some particularly ugly spots
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| ===[[Verdant Falls]]=== | | ===[[Verdant Falls]]=== |
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| ===[[Elven Battalion]]=== | | ===[[Elven Battalion]]=== |
| ====[[Aeromancess]]==== | | ====[[Aeromancess]]==== |
| * Mana Storm's graphic changed, should be far more transparent
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| * [Bugfix] Tempest's graphic should always appear now
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| ====[[Arcane Archer]]==== | | ====[[Arcane Archer]]==== |
| * Ethereal Healing
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| ** Cooldown greatly increased, now decreases with level
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| ** Mana cost greatly increased, now decreases with level
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| ** Healing values are a flat (9 x Int)
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| ====[[Blazing Priest]]==== | | ====[[Blazing Priest]]==== |
| ====[[Divine Wizard]]==== | | ====[[Divine Wizard]]==== |
| ====[[Infiltrator]]==== | | ====[[Infiltrator]]==== |
| ====[[Mystic Swashbuckler]]==== | | ====[[Mystic Swashbuckler]]==== |
| * [Bugfix] Cluster Bombs no longer hurt allies
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| ====[[Rune Knight]]==== | | ====[[Rune Knight]]==== |
| * Sigil of Stunning replaced with Catapulting Sigil
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| * Imbued Equipment hotkey changed to E from C
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| *[Bugfix] Talent Mana Residue was reducing magic damage taken to near 0
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| ====[[Soul Binder]]==== | | ====[[Soul Binder]]==== |
| ====[[Tactician]]==== | | ====[[Tactician]]==== |
| ====[[Time Cleric]]==== | | ====[[Time Cleric]]==== |
| * Hotkeys & Icon placement rearranged
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| * Expire replaced with Echoing Strike
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| * Rapid Healing
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| ** Initial healing amount reduced
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| ** Heal over time amount increased
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| ** Mana cost increased
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| ** Cooldown increased to 15 seconds from 14
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| * [Bugfix] When switching between Fork clones, mana was being set to their health value
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| * [AI Bugfix] Now uses Fork
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| * [AI Bugfix] Wasn't properly leveling Fork or Ebb and Flow
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| ====Combos==== | | ====Combos==== |
| ===[[United Creeps]]=== | | ===[[United Creeps]]=== |
| ====[[Acid Reaver]]==== | | ====[[Acid Reaver]]==== |
| ====[[Arboreal Crusader]]==== | | ====[[Arboreal Crusader]]==== |
| * Agility gain per level increased to 2 from 1.65
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| * Intelligence gain per level increased to 2.2 from 1.85
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| * Cure Wounds
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| ** Cooldown greatly increased, now decreases with level
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| ** Mana cost greatly increased, now decreases with level
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| ** Range greatly increased
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| ** Healing values are a flat (9 x Int)
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| ** Healing done is now reduced based on distance to target
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| ** Talent Propitiate increased in cost
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| ** Now instantly heals when used on herself
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| * Gale
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| ** Damage loss per unit hit removed
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| ** Talent Sustaining Winds removed
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| ====[[Arcane Mistress]]==== | | ====[[Arcane Mistress]]==== |
| ====[[Colossus]]==== | | ====[[Colossus]]==== |
| ====[[Dread Shaman]]==== | | ====[[Dread Shaman]]==== |
| * Ancestral Fury is now the active part of his inniate, while retaining the bouncing attacks
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| * New ultimate: Twist of Fate
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| ====[[Elder Treant]]==== | | ====[[Elder Treant]]==== |
| ====[[Grim Hag]]==== | | ====[[Grim Hag]]==== |
| ====[[Master of the Hunt]]==== | | ====[[Master of the Hunt]]==== |
| ====[[Scarab]]==== | | ====[[Scarab]]==== |
| * Lifewave
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| ** Targeted units no longer receive an instant/guarunteed heal
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| ** [Bugfix] Had no per unit limit for healing except on the primary target
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| ===[[Grim Brigade]]=== | | ===[[Grim Brigade]]=== |
| ====[[Ascendant]]==== | | ====[[Ascendant]]==== |
| * Ravenous Dive
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| ** No longer does damage while pushing
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| ** Restores a set amount of health per second while a unit is held
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| ** Held units take 6% damage per second
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| ** Held heroes will take a set amount of damage over the duration held
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| ** Units held will be dropped if the hero teleports to another location
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| ** Duration for holding units greatly increased
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| ** Held units now block 75% of damage taken
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| * Terra Smash
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| ** Cooldown reduced to 8 seconds from 10
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| ** Mana cost scaling reduced
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| ** Damage increased, but damage distribution more centered
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| * Stonegaze: Now instantly petrifies (stuns) units in a cone area. Petrified units instantly shatter and die when attacked by a hero, and petrified heroes take 15% of their current health as damage
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| ** New talent: Stoneskin
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| * Shimmer replaced with Sentinel
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| ====[[Behemoth]]==== | | ====[[Behemoth]]==== |
| * Maw of Death
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| ** Target radius increased by 20%
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| ** Cooldown reduced to 8 seconds from 14
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| * Miasma
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| ** To reduce lag, when spawning Bloodflies, there is a 50% chance it will instead increase the damage of all other bloodflies by 10%
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| ** [Bugfix] Bloodflies will no longer sometimes try to move to locations outside the miasma
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| * Anchor
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| ** Increased chance for it to pull heroes back
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| * R.I.P.tide
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| ** New talent: Stability
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| ====[[Defiler]]==== | | ====[[Defiler]]==== |
| * Devouring Plague replaces Trap Corpse as the inniate
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| ** Duration reduced to 6 seconds, but duration is refreshed whenever the target takes damage
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| ** Also heals the caster of 30% of any damage taken by the target
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| ** Now classified as an Injury instead of a Debuff
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| * Pestilence
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| ** Decreased bounce delay to 0.25 seconds from 0.5
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| ** New Talent: Corpse Trap - Creates a Corpse Trap when Pestilence kills a unit
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| * New Spell: Vile Infusion
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| * Frailty replaced with Flesh Eating Cloud
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| ====[[Emberwraith]]==== | | ====[[Emberwraith]]==== |
| * Molten Cage
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| ** Duration reduced to 3 seconds from 4
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| ** Torture talent bonus damage reduced
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| * Cauterize replaced with Erupt
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| * Smolder replaced with Cinderfury
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| * Flare replaced with Slag Spray
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| * Pyroclasm
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| ** No longer channeled
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| ** Damage reduced
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| ** Graphical effect changed slightly
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| ====[[Forlorn Martyr]]==== | | ====[[Forlorn Martyr]]==== |
| * Static Charge
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| ** Now only discharges against hero attacks
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| ** Attacking now adds to the static charge
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| * Streak is now the new ultimate
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| * Stormspire and Polarize have been merged together
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| ** Stormspire looses its aura abilities
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| ** Stormspire now polarizes surrounding all enemy units when placed and whenever it reaches maximum mana
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| ** Polarize will not strike other units with polarize
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| * New skill: Whirl
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| * Ion Surge cast range reduced to 150 from 400
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| * Thunderstrike
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| ** Time between lightning strikes when cast on structures reduced to 2 seconds from 4
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| ** Number of additional strikes reduced
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| ====[[High Oracle]]==== | | ====[[High Oracle]]==== |
| * Clairvoyance now has a 20 second cooldown
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| * Zen Archery
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| ** Damage bonus is now a passive and dependant upon your current mana percentage
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| ** Now has active Zen Shot
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| ** Talent Zen Force reduced to 5% of Intelligence from 15%
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| * Ki Blitz
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| ** Now heals heroes for 150% of the amount it does a normal unit
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| ** Orb speed increased
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| ** New talent: Ki Storm
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| * Befuddle has been changed to Mindstab
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| * Geyser is now channeled
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| ====[[Incarnation]]==== | | ====[[Incarnation]]==== |
| * Rend Soul base damage reduced
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| * Gravebind's Entombed Skeletons remade
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| * Avatar replaced with Bonestorm
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| ** (Yes, BONE STOOOOOOOOORM!!!!!)
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| ====[[Nephilim]]==== | | ====[[Nephilim]]==== |
| ====[[Putrid Eidolon]]==== | | ====[[Putrid Eidolon]]==== |
| * Fungal Armor
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| ** Healing rate increased, particularly for lower levels
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| ** Shield strength reduced at lower levels but higher at higher levels
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| ** Mana scaling lowered
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| * Wilting
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| ** Mana cost reduced
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| ** Base damage increased
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| * Rotting Grove build time reduced to 4 seconds from 8
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| * Spore Cloud mana cost reduced
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| * Entangling Seed's delay before sprouting reduced
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|
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| ====[[Sorrow Liege]]==== | | ====[[Sorrow Liege]]==== |
| * Mortal Strike
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| ** Cooldown decreased to 8 seconds from 11
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| ** New talents: Gushing Wound, Devastating Strike
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| * Royal Guard
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| ** Now has familiar-like AI
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| ** Health now scales with strength, base health reduced
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| ** Damage increased
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| ** Armor and weapon types changed to hero class
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| ** Now benefits from hero weapon and armor upgrades
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| ** Cooldown increased to 30 seconds from 15
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| * Shadow Bastion
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| ** Malignant Chapel talent removed
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| * Forlorn Crown
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| ** Auras of Decrepitude, Focus, and Warding have had their ranges reduced, increasing with level, but power increased
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| ====Combos==== | | ====Combos==== |
| * Two new (secret) combos!
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| ===[[Fel Horde]]=== | | ===[[Fel Horde]]=== |
| ====[[Crimson Squall]]==== | | ====[[Crimson Squall]]==== |
| * [Bugfix] -s would display only his Strength stats
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| ====[[Glacial Tyrant]]==== | | ====[[Glacial Tyrant]]==== |
| ===[[Mercenaries]]=== | | ===[[Mercenaries]]=== |
| ====[[Blackguard]]==== | | ====[[Blackguard]]==== |
| * [AI Bugfix] Will now cast Fiend
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| ==[[Units]]== | | ==[[Units]]== |
| ===Neutral=== | | ===Neutral=== |
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| ===[[Fel Horde]]=== | | ===[[Fel Horde]]=== |
| ==[[Items]]== | | ==[[Items]]== |
| * Angelstone changed to 700 health restored over 30 seconds from 1000 over 20 seconds
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| * [Bugfix] Items giving evocation damage were actualy increasing magic damage taken instead
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| * [Bugfix] Items giving magic resistance were being applied twice
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| * [Bugfix] Some items would have some of their effects linger after dropping the item
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| * [Bugfix] AI heroes with Glacial Wall would sometimes be able to arbitrarily freeze enemy heroes
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| * [Bugfix] Trying to move a stackable item onto itself would dlete the item
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| [[Category:Versions]] | | [[Category:Versions]] |