Next Version

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Revision as of 09:38, 25 February 2012 by DarnYak (talk | contribs) (→‎General)
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This is a list of planned changes for the next version of Twilight.

General

  • Attempting to pick or ban a hero in draft mode during the other team's turn will now give an error message
  • [Bugfix] If using draft against only computer players, it will properly skip its the first ban if it is selected to go first
  • [Bugfix] Various memory leaks of varying degree
  • [AI Bugfix] AI thought town portals were on a 150 second cooldown instead of 15 seconds

Commands

Battlefields

Candleburg

Kedge's Landing

Gloomreap Mire

  • Moved the Fountains of Health slightly away from the ridges near them so it should not be possible to heal from the top of them
  • Summoned units no longer prevent starting a dig

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

Arcane Archer

Blazing Priest

Divine Wizard

Infiltrator

Mystic Swashbuckler

  • [Bugfix] Cluster Bombs no longer hurt allies

Rune Knight

  • [Bugfix] Talent Mana Residue was reducing magic damage taken to near 0

Soul Binder

Tactician

Time Cleric

  • Hotkeys & Icon placement rearranged
  • Expire replaced with Echoing Strike
  • [Bugfix] When switching between Fork clones, mana was being set to their health value
  • [AI Bugfix] Now uses Fork
  • [AI Bugfix] Wasn't properly leveling Fork or Ebb and Flow

Combos

United Creeps

Acid Reaver

Arcane Mistress

Colossus

Dread Shaman

Elder Treant

Grim Hag

Master of the Hunt

Scarab

  • [Bugfix] Lifewave had no per unit limit for healing except on the primary target

Grim Brigade

Ascendant

  • Units held by Ravenous Dive will be dropped if the hero teleports to another location
  • Terra Smash
    • Cooldown reduced to 8 seconds from 10
    • Mana cost scaling reduced
  • Stonegaze: Now instantly petrifies (stuns) units in a cone area. Petrified units instantly shatter and die when attacked by a hero, and petrified heroes take 25% of their current health as damage

Behemoth

  • Maw of Death
    • Target radius increased by 20%
    • Cooldown reduced to 8 seconds from 14
  • Miasma
    • To reduce lag, when spawning Bloodflies, there is a 50% chance it will instead increase the damage of all other bloodflies by 10%
    • [Bugfix] Bloodflies will no longer sometimes try to move to locations outside the miasma

Defiler

  • Devouring Plague replaces Trap Corpse as the inniate
    • Duration reduced to 6 seconds, but duration is refreshed whenever the target takes damage
    • Also heals the caster of 30% of any damage taken by the target
    • Now classified as an Injury instead of a Debuff
  • Pestilence
    • Decreased bounce delay to 0.25 seconds from 0.5
  • New Spell: Vile Infusion
  • Frailty replaced with Flesh Eating Cloud
  • New Talent: Corpse Trap - Creates a Corpse Trap when Pestilence kills a unit

Emberwraith

  • Molten Cage
    • Duration reduced to 3 seconds from 4
    • Torture talent bonus damage reduced
  • Cauterize replaced with Erupt
  • Smolder replaced with Cinderfury
  • Flare replaced with Slag Spray
  • Pyroclasm
    • No longer channeled
    • Damage reduced
    • Graphical effect changed slightly

Forlorn Martyr

High Oracle

  • Zen Archery now limits your mana to 25% of maximum while active instead of reducing mana to 0
  • Ki Blitz now heals heroes for twice the amount it does a normal unit

Incarnation

Nephilim

Putrid Eidolon

Sorrow Liege

Combos

Fel Horde

Crimson Squall

  • [Bugfix] -s would display only his Strength stats

Glacial Tyrant

Mercenaries

Blackguard

  • [AI Bugfix] Will now cast Fiend

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

Items

  • [Bugfix] AI heroes with Glacial Wall would sometimes be able to arbitrarily freeze enemy heroes