Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- Fixed a bunch of typos
Commands
Battlefields
Candleburg
Kedge's Landing
- Reduced the rate at which tears produce additional tower cores
Gloomreap Mire
Stormwail Peak
Verdant Falls
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
- Inniate Blazing Hammer upgraded to have an active spell, Ignite
- Backfire replaced with Chasten
Divine Wizard
- Empower
- Mana cost reduced
- Self-only damage component is now based on Intelligence
- [Bugfix] Blessing talent was non-functional
- Spellshift replaced with Displacement Field
Infiltrator
Mystic Swashbuckler
- Flurry has been improved to include an active skill Evasion
Rune Knight
Soul Binder
- Switched Decoy and Mend's hotkeys & icon placement
- May now use the decoy cast Entrap Souls, Mend, Incinerate, and Soul Strike
- Ability levels are limited to level of decoy
- Incinerate & Soul Strike use up the hero's mana, Entrap Souls will grant mana to the Hero
- Mend will NOT consume the hero's mana or heal the primary hero
- Rend upgraded/replaced with Carnage
Tactician
Time Cleric
- New AI
- Ebb upgraded to Ebb and Flow
- Echo replaced with Fork
- Degenerate now has a graphic, for the caster only, showing the outer border
Combos
- New: Casting Tempest while under the effects of Flow will increase the speed waves appear
United Creeps
Acid Reaver
Arcane Mistress
- [Bugfix] Aura of Undeath will no longer sometimes continue raising units when the hero is dead
Colossus
Dread Shaman
Elder Treant
Grim Hag
Master of the Hunt
Scarab
Grim Brigade
Ascendant
Behemoth
- Anchor
- [Bugfix] The maximum slow rate was being improperly computed (units could actually move faster at higher levels)
- Dragging speed has been reduced (so you can actually outrun it now)
- A target with more Strength than the Behemoth will have increased flexibility with the chain
- Model size increased by 33%
- Is now a priority target for the AI
- R.I.P.tide
- Zombie explosion damage range reduced from 200 to 150
- Zombies will no longer explode untill they have completed their unburrow animation (takes 2.33 seconds)
- Unburrowing zombies will not be killed by exploding zombies
- Zombie explosion damage significantly reduced
Defiler
Emberwraith
Forlorn Martyr
High Oracle
Incarnation
Nephilim
Putrid Eidolon
Sorrow Liege
Combos
Fel Horde
Glacial Tyrant
- After casting Shatter the hero will automatically attack the target
Mercenaries
Blackguard
- After casting Doom Hammer the hero will automatically attack the target if they are in close range
- Shadowclap Strength modifier reduced
- Doom Hammer base damage reduced
- [Bugfix] Casting Unwilling Sacrifice on the Fiend will no longer return more health than the Fiend has
Units
Neutral
Elven Battalion
- [Bugfix] Upgrade Faerie Dust fixed