Next Version: Difference between revisions

From EotAWiki
Jump to navigationJump to search
Line 44: Line 44:


====[[Tactician]]====
====[[Tactician]]====
*[Bugfix] Promoted Archers couldn't attack when Exploding Arrows was researched
====[[Time Cleric]]====
====[[Time Cleric]]====
*New AI
*New AI

Revision as of 17:29, 1 October 2011

This is a list of planned changes for the next version of Twilight.

General

  • Fixed a bunch of typos

Commands

Battlefields

Candleburg

Kedge's Landing

  • Reduced the rate at which tears produce additional tower cores

Gloomreap Mire

Stormwail Peak

Verdant Falls

Heroes

Elven Battalion

Aeromancess

  • Mana Rush is the new inniate spell, replacing Aiding Winds
  • New Spell: Soar

Arcane Archer

Blazing Priest

  • Inniate Blazing Hammer upgraded to have an active spell, Ignite
  • Backfire replaced with Chasten

Divine Wizard

  • Empower
    • Mana cost reduced
    • Self-only damage component is now based on Intelligence
    • [Bugfix] Blessing talent was non-functional
  • Spellshift replaced with Displacement Field

Infiltrator

Mystic Swashbuckler

  • Flurry has been improved to include an active skill Evasion

Rune Knight

Soul Binder

  • Switched Decoy and Mend's hotkeys & icon placement
  • May now use the decoy cast Entrap Souls, Mend, Incinerate, and Soul Strike
    • Ability levels are limited to level of decoy
    • Incinerate & Soul Strike use up the hero's mana, Entrap Souls will grant mana to the Hero
    • Mend will NOT consume the hero's mana or heal the primary hero
  • Rend upgraded/replaced with Carnage

Tactician

  • [Bugfix] Promoted Archers couldn't attack when Exploding Arrows was researched

Time Cleric

  • New AI
  • Ebb upgraded to Ebb and Flow
  • Echo replaced with Fork
  • Degenerate now has a graphic, for the caster only, showing the outer border

Combos

  • New: Casting Tempest while under the effects of Flow will increase the speed waves appear

United Creeps

Acid Reaver

Arcane Mistress

  • [Bugfix] Restlessness will no longer sometimes continue raising units when the hero is dead

Colossus

Dread Shaman

Elder Treant

Grim Hag

Master of the Hunt

Scarab

Grim Brigade

Ascendant

Behemoth

  • Anchor
    • [Bugfix] The maximum slow rate was being improperly computed (units could actually move faster at higher levels)
    • Dragging speed has been reduced (so you can actually outrun it now)
    • A target with more Strength than the Behemoth will have increased flexibility with the chain
    • Model size increased by 33%
    • Is now a priority target for the AI
  • R.I.P.tide
    • Zombie explosion damage range reduced from 200 to 150
    • Zombies will no longer explode untill they have completed their unburrow animation (takes 2.33 seconds)
    • Unburrowing zombies will not be killed by exploding zombies
    • Zombie explosion damage significantly reduced

Defiler

Emberwraith

Forlorn Martyr

High Oracle

Incarnation

Nephilim

Putrid Eidolon

Sorrow Liege

Combos

Fel Horde

Glacial Tyrant

  • After casting Shatter the hero will automatically attack the target

Mercenaries

Blackguard

  • After casting Doom Hammer the hero will automatically attack the target if they are in close range
  • Shadowclap Strength modifier reduced
  • Doom Hammer base damage reduced
  • [Bugfix] Casting Unwilling Sacrifice on the Fiend will no longer return more health than the Fiend has

Units

Neutral

Elven Battalion

  • [Bugfix] Upgrade Faerie Dust fixed

United Creeps

Grim Brigade

Fel Horde

Items

  • Potion of Greater Healing now restores 25% of maximum health, up to a maximum of 500