Version NY.7

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Contents

[edit] General

  • Heroes will now revive with full mana if no enemy heroes are nearby
  • The spacebar can be used to fix the camera on the hero after porting
  • [Textfix] Summon Hero was stating a 6 second teleportation time instead of 5 seconds
  • Repair time of all bases have been increased by 150 seconds.
  • Repair time of barrage towers increased to 240 seconds (up from 180)
  • Repair time of splash towers increased to 450 seconds (up from 300)
  • Repair time of Obelisk Control Tower increased to 160 seconds (up from 120)
  • When a base is destroyed, the opposing team can rebuild the base which spawns darker version of the units. These units no longer grant gold or experience when killed. (The gold bounty texttag will still show up, but the amount will be subtracted from the killing player).
  • Weather has been disabled (for real this time?!?)
  • Deathblow damage reduction increased to 75% (up from 50%)
  • Arcane Generator
    • Shockwave
      • Cast range now matches the maximum distance the shockwave can go.
      • Now based on Carrion Swarm for hopefully less lag
    • Rain of Chaos cast range increased to 1600 (up from 700)

[edit] Perks

  • Almighty
    • Initial attribute bonus increased to 10 (up from 9)
  • Bounty Hunter
    • will now reward heroes for being near instead of having to land the killing blow
    • After the hero reaches level 30, the bonus stats will be given every 3 levels instead of every 5.
  • Focus
    • now grants 100% mana regeneration
    • Range check for interruption reduced to 800 (down from 900)
  • Insight
    • additionally grants a skill point
    • Experience bonus reduced to 10% (down from 17.5%)
  • Gifted now grants 3 extra crystal up on team hero kills (up from 2)
  • Swift now grants 60 bonus movespeed (up from 30)
  • Attunement
    • Teleportation time is now reduced by 50%
    • Cost is now always refunded
  • Engineer has been changed to Dedication: improves the potency of abilities that can heal allies by 20%
    • This affects the following abilities: Flame of the Devout, Ethereal Healing, Rapid Healing, Mass Regeneration, Cure Wounds, Ankh, Life Wave, Coral Sanctum, Vile Infusion, Dark Altar, Close Wounds, Immortal Breath, Ki Blitz, Surge (int), Feast, Healing Rain

[edit] AI

  • Easy and normal i will now get extra crystal like the insane AI from human player kills

[edit] Commands

[edit] Battlefields

[edit] Kedge's Landing

  • Increased walkable areas on the right lane so that water would be less obstructive

[edit] Gloomreap Mire

  • Gloomite reconstruction rate increased by 100%.
  • No longer requires 25 crystal to start reconstruction.
  • Increased the walkable areas (areas with shallow water have had their height increased)

[edit] Heroes

  • Repeated kills reduction of bounty is now 80% (up from 50%). A minimum of 25% of the bounty will now be

granted.

  • Reduced cast backswing to 0.51 for following heroes: Divine Wizard, Behemoth, Scarab Ascendant

[edit] Elven Battalion

[edit] Aeromancess

  • Mana Rush
    • Now only restores mana on allies. When casted on herself, increases Agility
    • Mana restored increased to 125 (up from 100)
    • Cast range doubled to 600
    • Mana cost reduced to 35
    • [Talent] Revitalize
      • now restores health based on max life.
      • Crystal cost reduced by 2
  • Tempest
    • Mana cost reduced to 65/17 (down from 70/27)
    • Reduced radius of missile slightly
    • [Talent] Air Lance
      • Effect bonus reduced in half
      • Crystal cost reduced by 5, scaling reduced by 2
  • Maelstrom
    • severely nerfed to reduce the chance of completely holding heroes in place
  • Hold Person cast range reduced to 500 (down from 600)
  • Soar
    • Weird adjustments to attempt making it more interesting (including constant 10% slower movespeed and reduced Strength)
    • [New Talent] Air Sage that increases Int while soaring based on loss strength
  • Mana Storm
    • Reduced casting range to 300 (down from 500)
    • Added casting time of 1 second
    • Will deal full damage against heroes

[edit] Arcane Archer

  • Ethereal Healing
    • Cooldown decreased to 15 seconds (down from 90/-12). Mana cost and healing has been adjusted.
  • Mass Haste
    • adjusted to have a lower duration with a stronger effect
    • Mana cost scaling decreased to 11 (down from 22)
  • Ice Wall is now considered a mechanical unit

[edit] Blazing Priest

  • Cast backswing and cast point reduced to 0.8 and 0.3 respectively (down from 1.67 and 0.5)
  • Chasten
    • Base damage dealt increased by 25
    • No longer has stacking debuff. Instead damage over time will now be dealt over 8 seconds. Base damage over time doubled to 40/20. Int damage factor increased by 0.1
    • No longer has knockback
    • Strength factor removed
  • Kaboom!
    • Replaced to summon bomb spirits
  • Firestorm:
    • Attempts to reduce graphic spam
    • No longer channeling
      • Damage has been nerfed
      • Damage dealt versus structures is now 40% instead of full

[edit] Divine Wizard

  • Empower's AoE scaling has been removed.
  • Energy Drain cooldown reduced to 20 seconds

[edit] Infiltrator

  • Attack of Opportunity
    • Increased base Agility modifier to 0.6 (up from 0.5)
    • Will now do a minimum of 40% damage, Stealth Strike now only applies if damage is at least 75%
  • Explosives
    • Distance factor is now a minimum of 75% damage (up from 50%)
    • Casting time is now 0.1 seconds (down from 0.5 seconds)
    • Damage against allies reduced to 50% (down from 75%)
  • Elusive Flair
    • Now cloaks the hero
    • Cooldown reduced to 20/-2 (down from 30/-4)
  • Smoke Cloud
    • Increased cast range to 800
  • Sabotage
    • No longer does randomized proportional damage
    • Now has an Int modifier
    • Cooldown is now 90 seconds (instead of 120/-20)
    • Can now damage structures with the splash damage

[edit] Mystic Swashbuckler

  • Mockery
    • Reduced duration on heroes to 3/0.75 (down from 4/1)
    • Area now increases by 75 per level

[edit] Rune Knight

  • Cast backswing and cast point reduced to 0.8 and 0.3 respectively (down from 1.67 and 0.5)
  • Siphon Glyph can now be stopped prematurely
  • [Talent] Mana Residue magic damage taken increased to 4% (up from 2%)
  • New talent that speeds up the drain duration for Siphon Glyph to 3 seconds (down from 4 seconds).
  • Rune Shell cooldown increased to 20 (up from 15)

[edit] Soul Binder

  • Incinerate
    • Now hitting units again within 8 seconds will increase damage taken by 100%, but will remove the debuff (changed from being able to stack 15% each time)
    • Debuff is now triggered, so it no longer conflicts with silence effects
  • Soul Strike
    • Reduced cooldown to 15 seconds (down from 20)
    • Increased cast range to 500 (up from 400)
    • Increased area to 800 (up from 600)
    • No longer activates a ministun on Fire Panda's Bladewall
  • [Talent] Soul Shock
    • Now only immobilizes
    • Reduced duration to 1 second (down from 2 seconds)
    • Increased chance to 5%/2.5% (up from 2%/2%)
  • Decoy
    • Now costs 25% of Soul Binder's current health
    • Mana cost reduced to 40/20 (down from 60/22)
    • no longer trigger Deathblows
    • For allies, is now colored like an illusion
  • Mend
    • Now has a strength modifier
    • Cooldown reduced to 30 seconds (down from 90/-10)
    • Base heal has been adjusted
    • Mana cost increased to 30/15 (up from 20/10)
    • [Talent] Repentance's effect has been reduced to 15%/10% (down from 25%/25%)

[edit] Time Cleric

  • [Talent] Fazed: Changed to an immobilize. Crystal cost reduced by 5.
  • Rapid Healing
    • Adjusted to have a constant duration of 20 seconds
    • [Bugfix] Healing over time was done twice
  • Fork
    • The following abilities' effect have been nerfed by 50%: Rapid Healing, Degeneration, Echoing Blow

[edit] United Creeps

[edit] Acid Reaver

  • Charge now cancels if distance between the target unit is greater than 3000
  • [Talent removed] Trample
  • Impale
    • no longer has mana cost scaling (previously 6)
    • Cast range now scales to match the base distance scaling of 75
    • Now affects fliers
  • Acid Sheath
    • Base damage scaling reduced to 4 (down from 8) and Strength scaling reduced to 0.03 (down from 0.06)
    • Duration reduced to 10 seconds (down from 15)
    • Cooldown kept constant at 15 instead of 30/-3

[edit] Arboreal Crusader

  • Cure Wounds
    • Cooldown decreased to 20 seconds (down from 90/-12). Mana cost and healing has been adjusted.
    • Can no longer heal herself.
  • [Talent] Propitiate
    • Crystal cost reduced by 10.
    • Now is healed by the amount the target was healed for instead of a constant amount based on maximum heal.
  • Geomancy
    • Bog Gas
      • cast range now has a base scaling of 30
      • Area now scales by 30 (up from 20)

[edit] Arcane Mistress

  • Infernal Binding
    • Now slows by 50% instead of complete immobilize
    • Damage has been adjusted to be more favorable for Intelligence scaling
    • [Textfix] -s was showing damage with the old Ethereal modifier of 1.66 instead of 1.25
  • [Talent] Abyssal Flux
    • Chance for bonus damage increased to 8% per talent level (up from 5%)
    • Base crystal cost reduced by 2
    • Damage bonus reduced to 35% (down from 50%)
    • [Textfix] The texttag did not reflect the damage bonus from the ethereal factor
  • Black Arrow now allows for raising a skeleton upon a unit kill
  • Haunt
    • Chance to spawn ghosts on heroes now rises by 2% for every level of Haunt
    • Wraiths now deal hero damage first and then magical damage
  • [Talent] Spectral Assault
    • Crystal cost increased by 4
    • Chance reduced to 15%/15% (down from 20%/20%)
  • [Talent] Wraith
    • Now spawns wraiths on targeted units and heroes

[edit] Colossus

  • War Club radius reduced to 175 (down from 200)

[edit] Crest Witch

  • Spawned murlocs can now attack buildings
  • Rogue Wave
    • number of waves decreased to 6 (down from 8)
    • Murlocs are now owned by the player
    • Distance increased to 800 and cast range was adjusted to 700 (up from 700 and 600 respectively)
    • Attack damage of murlocs reduced by half
    • [New Talent] Washout: Grants critical and evasion should all waves of Rogue Wave hit.
  • Tidal Curse
    • Now spawns murlocs for the player with a 30 second timeout.
    • When casting Cacophony, murlocs will cast Avatar, granting them spell immunity, bonus damage, and bonus hit points.
  • Coral Sanctum
    • reduced cooldown to 25 seconds (down from 30)
    • Area of healing reduced to 90 (down from 120)
    • Mana cost increased to 80/14 (up from 40/7)
    • Reduced base healing by 10

[edit] Dread Shaman

  • Bouncing Attack
    • reduced to 80% of original damage (down from 100%)
    • Damage against heroes reduced to 50%
  • Mana Tide mana restoration reduced to 10 mana per second (down from 15)
  • Mass Regeneration: Adjusted duration to increase by 5 seconds (total healing remains the same)
  • Voodoo Doll
    • Replaced Int health scaling with Agi
    • Damage ratio is now flat: 120%/20%
  • Twist of Fate
    • will now last 4 seconds on heroes (down from 8)
    • Cast range is kept constant at 900 instead of scaling up by 200

[edit] Elder Treant

  • Eat Tree has an Int modifier
  • Grasping Tree
    • Reduced cast range to 400 (down from 600)
    • Damage scaling reduced to 3 (down from 7)
    • Int modifier reduced by 0.1
    • Will now cast staggered if used against a unit held by Hold Person or Molten Cage
  • Taunting Tree
    • No longer has regeneration
    • Taunt does not affect heroes
  • Rubber Tree
    • Now deals damage based on Agility
    • Toss duration reduced to 0.5 seconds (down from 1)
    • [Bugfix] Should no longer bounce buildings
  • Mana Willow now restores mana from allies
  • [Talent] Splinter
    • [Bugfix] Was not working
    • Now has an Agi modifier
  • Frostpine
    • slow reduced to 20%/2%
    • Area scaling increased to 50 (up from 30)
  • Tree of Eternity has armor scaling from 3 to 12

[edit] Grim Hag

  • Blade Rain
    • no longer affect mechanical units
    • no longer deals more damage to units staying in the rain
    • Reduced bleeding duration on heroes to 3 seconds (down from 5)
  • Swoop
    • Capped at twice the minimum damage (down 2.5)
    • Speed multiplier capped at 3 instead of scaling as 2/0.5

[edit] Master of the Hunt

  • Furor
    • should no longer stack with its own buff
    • Duration kept constant at 8 seconds instead of 6/2
  • [AI] Removed the griefing behavior of stalkers

[edit] Scarab

  • Movement speed increased to 280 (up from 270)
  • Smite's mana cost now scales from 50 to 90 (instead of constant 90)
  • [New Talent] Guilt By Association: distributes damage around targets of smite and stuns
  • Penance will continue dealing damage over the duration
  • Indigination
    • mana restored scaling increased to 3 (up from 2)
    • Cooldown is now a constant 45 seconds (from 60/-4)

[edit] Grim Brigade

[edit] Ascendant

  • Petrify will no longer affect held non-hero targets of Ravenous Dive
  • Ravenous Dive
    • No longer makes a strength check
    • Will favor prioritizing low life heroes
  • Terra Smash base damage scaling reduced to 20 (down from 32)
  • [Talent] Stoneskin duration doubled to 30 seconds

[edit] Behemoth

  • Maw of Death
    • No longer deals increased damage against units (was dealing about 33% more)
    • The guaranteed kill now occurs only after units have been damaged (previously this could have resulted in killing an extra target).
  • RIPtide cooldown reduced to 120 seconds (down from 150)

[edit] Defiler

  • Devouring Plague
    • can now be recasted regardless of vision
    • Mana cost increased to 60 (up from 30)
  • Exhaustion now immobilizes heroes instead of stunning. Duration increased to the 3 seconds (up from 2)
  • Pestilence's cooldown adjusted to go from 12 to 5 seconds (changed from an initial of 10 seconds)
  • Blight
    • Duration adjusted to be 10 seconds (down from 15).
    • Damage has been adjusted accordingly:
      • Base damage 12/4 (up from 9/3)
      • Int modifier up to 0.07/0.02 (up from that pitiful number)
    • Cooldown decreased to 20 seconds (down from 30)
    • Mana cost reduced to 35/10 (down from 50/16)
    • Attack rate increased to 10%/10% (up from 6%/6%)
    • Aura of attack boost increased to 900 to reflect the damage range (up from 600)
    • Building damage is now physical
    • [Textfix] Now mentioned that it's Evocation instead of Necromancy
  • [Talent] Seeping Taint can now restore Soul Binder's mana
  • Exhaustion
    • Cast range reduced to 500 (down from 650)
    • Dizzy reduced to 2 seconds (down from 3)
  • Flesh Eating Cloud
    • Aoe increased to 150 (up from 140)
    • Casting radius now indicates the aoe (was previously just 250)

[edit] Emberwraith

  • Pyroclasm only deals full damage to heroes (down from 125% bonus)
  • Cinderfury
    • Now classified as Conjuration
    • Missile now has decreased collision size and explosion radius

[edit] Forlorn Martyr

  • Whirl's range increased by 25

[edit] High Oracle

  • Mindstab
    • Damage done will now be 4 seconds later
    • Damage is no longer based on percertange of Int
    • Cooldown reduced to 12 seconds (down from 20)
    • Damage, slow, and duration has been adjusted for the cooldown
    • Evocation decrease is now 50% (up from 30%)
    • Reduced range to 600 (down from 700)
    • [New Talent] Headache to have a chance to immobilize heroes on Miindstab's damage
  • Ki Blitz
    • No longer a channeling spell, duration has been increased by 50% while the healing amount has been adjusted to be the same
    • Healing is now based on distance
    • No longer affects the hero
    • Cooldown increased to 20 seconds (up from 15)
  • Zen Archery
    • Cooldown is now 12 seconds (down from 30/-3)
    • No longer temporarily drains her mana
    • Missile now finishes in 0.5 seconds
    • Mana cost reduced to 60/4 (down from 80/5)
    • Banish is now a 50% slow (up from 30%/4%)
      • Duration scaling increased on units to be 1 (up from 0.75)
    • Cast range now scales to match the distance scaling
    • Now affects fliers
    • Bonus damage now gives a minimum of 50% of the damage if Oracle had no mana left.
    • Missile speed reduced to 1200 (down from 1800)
    • Passively increases movespeed by a small percentage
  • [Talent] Zen Force's bonus strength scales by 7% (up from 5%)
  • Purge Malice: Changed effect on heroes to summoning anti-magic elementals for affected heroes, damaging units that cast spells.
  • [Talent] Ki Surge has been removed
  • [Talent] Ki Strike now has a chance of generating negative ki balls for unused ones. Levels reduced to 3.

[edit] Incarnation

  • [Visual] A special effect will now show once the hero has accumulated a certain amount of kills.
  • Rend Soul's cooldown reduced to 12 seconds instead of scaling down from 24

[edit] Nephilim

  • -s now allows for looking at skillsets (-s war, -s fire, -s shadow, -s blood, -s power)
  • Some other tweaks to spells to have stat scaling.
  • Non-ultimate Skillsets will now focus on one attribute. (Blood is Strength, War is Agility, Fire and Shadow are Intelligence)
  • Duskslash no longer considered Evocation
  • Ignis Salvos
    • now an instant cast spell instead of targeting
    • Damage done against magic immune units is now 50%
    • Damage reduced:
      • base damage 100/10 (down from 120/20)
      • Int scaling reduced to 0.05 (down from 0.1)
  • Night's Eye no longer has an Int modifier.
  • Lots of modifications no one cares about

[edit] Putrid Eidolon

  • Infested Stumps now have sight so that they can auto cast the replenish ability
  • Wilting
    • Increased base damage scaling to 30 (up from 26) and corrected tooltip
    • Area increases by 10 each level
  • [New Talent] Decaying Defenses in which Wilting becomes more OP decreases the armor and magic resistance of affected units.
  • Spore Cloud
    • Cast range increases by 50 per level
    • Duration now has strength scaling instead of constant (0.02 per level)
  • Fungal Armor cd increased by 1 second
  • Entangling Seed
    • Will no longer entangle ethereal units
    • Cooldown decreased to 18 seconds (down from 20)
  • [Talent] That reentangling talent: removed check of level 1 seed not being able to retrigger a cast.
  • Rotting Grove
    • Explosion
      • Area reduced to 700 (down from 900)
      • Nova effect graphic should be lessened.
      • Now damages buildings by half of the damage
      • Cooldown increased by 30 seconds
  • [Talent] Prolonged Decay: Crystal cost reduced to 8/2 (down from 13/3)

[edit] Sorrow Liege

  • Cast backswing reduced to 0.5 (down from 1)
  • Mortal Strike
    • No longer considered an attack (could have a chance of not inflicting the healing debuff)
    • Base damage increased by 30
    • Cast range increased to 90 (up from 75)
    • Cooldown reduced to 6 seconds (down from 8)
  • Fatality Aura's damage now depends on Int instead of Level
  • Royal Guard
    • Now has a mechanic that the speed is icnreased if they're too close to Rue
    • Collision reduced to 16 (down from 20)
    • Movement speed increased to 350 (up from 330)
    • Health stat bonus from Strength doubled
    • Damage bonus from Int increased to 15% of Rue's Int (up from 5%)
    • Martyr no longer has a cooldown in case it was cast too far from Rue.
    • [Talent/Visual] Aura of Duty now only gives a buff on allied heroes, not Rue.
  • Despair
    • Duration
      • shortened on heroes by 1 second
      • Increased 1 second scaling on units
    • Given a constant 15 second cooldown
  • Shadow Bastion
    • Hopefully targeted as a structure
    • Now restores mana instead of healing
    • Area of restore increased to 600 (up from 400)
    • Defenses
      • Damage is now done every 0.5 seconds
      • Damage adjusted to 32/8
  • [Talent] Incantation crystal cost reduced by 5

[edit] Fel Horde

[edit] Crimson Squall

  • Shaft Tactics
    • Now only heals 10% of max health if the highest attribute was changted.
    • Stat bonus reduced to 10% (down from 15%)
  • Dominant Blow (Int)'s range increased by 50
  • Dominant Blow (Agi)
    • Now provides some bonus movement speed (10%/2%)
    • Attack rate bonus reduced by 15%
    • Damage agility modifier increased to 1/0.2 (up from 0.7/0.13)
  • Overwhelm's mana cost reduced by 20
  • Surge's cooldown reduced to 20 seconds (down from 30). Strength and Agility effects have been adjusted.
  • Duel
    • Cooldown reduced to 120 seconds (down from 240/-45)
    • Gold given has been halved.
    • Range now increases per level: 400/100 (changed from constant 700)
    • Cast range is now 200/100 (changed from constant 350)
    • [AI] Computer victors automatically take the gold.

[edit] Glacial Tyrant

  • Increased cast point to 0.5 (up from 0.4)
  • Avalanche: Stun against heroes reduced to 1.5 seconds (down from 3)
  • Arctic Cataclysm decreased chill duration against heroes to 2/0.3 (down from 3/0.5)
  • Frigid Blast's duration reduced to 1/0.3 (down from 2/0.5)
  • [Bugfix] Frigid Blast was draining more mana than intended which could have resulted in shards that did not restore mana.
  • Icy Barrier
    • Cooldown increased to 23 seconds (up from 18)
    • Base shield health reduced by 60

[edit] Scarlet Maiden

  • Coup De Grace now gives a bonus from attacking immobilized units
  • Fatal Attraction
    • Cast range increased to 900 with aura range increased
    • Cooldown reduced to 35 seconds (down from 45)
  • Maiden Strike cast range increased to 80 (to match attack range)
  • Mesmerize
    • Now interrupts heroes while units will be immobilized
    • mana cost reduced to 35/4 (down from 60/6)
    • Cooldown decreased to 15 seconds (down from 20)
    • Duration on armor loss now has an Int modifier
    • [Talent] Wink: changed to allow the hero to move through units. This buff breaks upon casting a spell (this is from being based on Windwalk)
  • Fluster
    • Cast range adjusted to be 400 and scale to 600 (changed from 275 to 600)
    • Duration scaling on non-hero units increased to 2 (up from 1)
  • Soulmate
    • Reduced base mana scaling by 3
    • Cooldown reduced to 30 (down from 45)
    • Will given vision of enemy heroes
  • Ravaging Embrace will now only be interrupted by silences

[edit] Mercenaries

[edit] Blackguard

  • Fiend no longer can item abuse
  • Doom Hammer stun duration kept constant to 1 second
  • Shadowclap
    • Decreased movespeed slow by roughly 50% to 10%/2% (down from 20%/3%)
    • Increased cooldown to 10 seconds (up from 8)

[edit] Fire Knight

  • [Talent] Burning Blade's damage has been doubled to 0.4/0.1 (up from 0.2/0.05)
  • Removed combo with Twister and Flashfire.

[edit] Stormweaver

  • Elusive Mead now factors in her current movespeed over her default movespeed of 300; being faster allows for longer distances travelled while being slower makes the distance shorter
  • Twister's base damage reduced to 15/2 (down from 18/3)

[edit] Wretched Chef

  • Nausea
    • Now immobilizes heroes instead of stunning
    • Area is now 150 (down from 200)
  • Dragonbreath Chili
  • Reduced cooldown to 20 seconds (down from 30)
    • Area now increases by 20 for each level
    • Now deals 50% damage against structures
    • [Visual] now displays some effect on affected units
    • [Talent] Hot Streak crystal cost reduce by 15.
  • Potluck
    • Cooldown reduced to 150 seconds (down from 180)
    • Casting range reduced to 1000/325 (down from constant 2000)

[edit] Units

  • Core fliers have their attack damage to be similar to Red Drakes (mostly lowered by 20)

[edit] Neutral

  • Goblin Tank
    • Damage reduced by 5
    • Armor reduced by 3
  • Mire Hydra's damage reduced by 6

[edit] Fel Horde

  • Fel Orc Grunt
    • health reduced by 40
    • Unyielding Stand changed to increase attack rate instead of providing spell immunity

[edit] Items

[edit] Equipment

  • Harnessed Potential: Increased cast range to 700 (up from 600)
  • Orb of Falling Ash
    • should no longer store charges from activating auras (Forlorn Crown and Forestlord)
    • Nephilim's spells only contributes 1/3 charges
  • Tombstone duration increased to 10 seconds (up from 8)
  • Menderstone now gives a bonus of 14 to all attributes (down from 19)
  • Abysswalker's Beacon
    • Now has a splash damage of 35%
    • AoE increased to 175 (up from 150)
  • Guiding Gloves initial cost has been adjusted to 1000 (up from 640)
  • Talisman of Dying Memories
    • Fear duration on non-hero units increased to 6 seconds
    • Experience bonus decreased to 20% (down from 30%)
    • Cooldown reduced to 60 seconds (down from 90)
  • Bravado: Increased agility bonus to 2 per enemy, 5 per enemy hero (up from 1/3)
  • Dragontamer's Helmet: Changed to be an active that grants spell immunity
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