Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- Outpost healing will no longer be interrupted by invisible heroes
Battlefields
Candleburg
Kedge's Landing
- Cannon Towers
- [Bugfix] Removed the burning damage over time from attacks, as this seems to have been causing Kedge to crash in prolonged games
- Increased projectile speed to 1600 from 1100
Stormwail Peak
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
Divine Wizard
Infiltrator
Mystic Swashbuckler
Rune Knight
Soul Binder
Tactician
Time Cleric
United Creeps
Acid Reaver
- Caustic Breath
- Rewrote triggers (check for bugs)
- Added floating text damage
- Rewrote Acid Sheath triggers (check for bugs)
- Storm of Malice
- Rewrote triggers (check for bugs)
- Armor loss changed to be based on strength
- Dragon Roar is now a fear effect on units, instead of a stun
Arcane Mistress
Colossus
Dread Shaman
Elder Treant
Grim Hag
- Swoop
- Changed knockback formulas
Master of the Hunt
Scarab
Grim Brigade
Ascendant
- Ravenous Dive
- [Bugfix] Should work again
- [Textfix] Should display the proper heal amount in -s
Defiler
Emberwraith
Forlorn Martyr
- Streak
- No longer pauses the hero
- [Bugfix] Should no longer bug out if the hero is stunned or immobilized in the middle of streak
High Oracle
Incarnation
Nephilim
- [Bugfix] Fixed spells coming back after cooldown at whatever level War Mastery was at rather than their appropriate type
- Shadow Mastery
- Dusklash and Shadowveil switched position
- Evasion significantly increased
- Dusklash temporary damage increased
Putrid Eidolon
- Spore Cloud
- Units under sleep can no longer be re-slept until after they wake up
- Sleep duration on heroes reduced to 2 seconds from 4
- Sleep duration on units reduced to 6 seconds from 9
- Chance to miss reduced
- Wilting
- Range reduced to 250 from 300
- Damage reduced
- Cooldown increased to 19 seconds from 15
- Fungal Armor
- Chance to sleep a hero reduced to 25% of the chance to sleep a unit, from 33%
- Regeneration reduced significantly
- Barrier health increased slightly
- Entangling Seed damage reduced
- Infestation
- Number of locusts per stump gained by strength reduced from 1 per 10 strength to 1 per 13 strength
- Base health reduced to 120 from 240
- Additional health per Strength reduced to 2.5 from 4
- Talent Venomous Bites cost increased to 25 crystal from 10
- [Bugfix] Stumps properly limited to 4 instead of 5
Sorrow Liege
Fel Horde
Glacial Tyrant
- Avalanche will try to untrap units that end up in water or otherwise stuck
Units
Neutral
Grim Brigade
Fel Horde
- Shrunk Peons' graphical size