Next Version
From EotAWiki
This is a list of planned changes for the next version of Twilight.
General
- [Bugfix] When race restrictions are removed, it should display icons indicating which heroes the other team has picked
- [Bugfix] '-balance' should work again
Battlefields
Candleburg
Kedge's Landing
- [Bugfix] Red units would get stuck before the last base on the beach lane
Stormwail Peak
- Moved the center fountains. Note: This is somewhat of an experiement, I may need to move them back if the new location is too near the bases
- Moved the Goblin Laboratories
- Moved the 'wilderness' obelisks to roughly the previous location of Goblin Laboratories, removed the guards, removed 2 of them completely
- Added ramps down behind the center bases
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
Divine Wizard
Infiltrator
Mystic Swashbuckler
Rune Knight
Soul Binder
Tactician
Time Cleric
United Creeps
Acid Reaver
- Acid Sheath's damage reduction scaling changed, raised at lower levels
- Encouragement's healing greatly increased
- [Bugfix] Acid Sheath no longer damages wards
Arcane Mistress
Colossus
Dread Shaman
- [Bugfix] Shared pain was dealing no damage
Elder Treant
Grim Hag
- [Bugfix] Swoop no longer does maximum damage at point blank range
Master of the Hunt
Scarab
Grim Brigade
Ascendant
- [Bugfix] Ravenous Dive is now properly a physical spell
Defiler
- Trap Corpse
- Mana Cost incresed
- Cooldown incresed
- Damage increased
- Heartstop talent fixed
Emberwraith
- [Bugfix] Smolder should no longer cause crashes when Emberwraith dies (hopefully)
Forlorn Martyr
- [Bugfix] Thunderstrike will now hit all units and not only those with spell abilities
High Oracle
Incarnation
- [Bugfix] Expose talent should no longer break the hold of Gravebind
Nephilim
Putrid Eidolon
Sorrow Liege
- Mortal Strike's damage reduced to compensate for the fact that he receives an extra weapon swing's worth of damage from an attack
Fel Horde
Glacial Tyrant
- Deep Freeze range scaling altered
- Frigid Blast mana drain reduced
- [Bugfix] Frigid Blast would always spawn crystals with the maximum mana
- [Bugfix] Absorbtion talent would return a ridiculous amount of mana (4 * 0.1 * TalentLevel * (4 * (1 + 0.15 * TalentLevel) * ManaDrained)))
- [Bugfix] Icy Barrier wasn't taking extra damage from magical shield destroying effects
Units
Neutral
Grim Brigade
- [Bugfix] Ghasts no longer take up 2 energy
Fel Horde
- [Bugfix] Upgrading outposts will now permit buying higher level of mercenaries
- [Bugfix] Red Drakes no longer give experience