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===[[Stormwail Peak]]=== | ===[[Stormwail Peak]]=== | ||
* Moved the center fountains. Note: This is somewhat of an experiement, I may need to move them back if the new location is too near the bases | * Moved the center fountains. Note: This is somewhat of an experiement, I may need to move them back if the new location is too near the bases | ||
* Reduced the number of wilderness spawn tower guards to 1 melee 2 ranged | |||
==[[Heroes]]== | ==[[Heroes]]== |
Revision as of 03:57, 20 May 2009
This is a list of planned changes for the next version of Twilight.
General
- [Bugfix] When race restrictions are removed, it should display icons indicating which heroes the other team has picked
Battlefields
Candleburg
Kedge's Landing
- [Bugfix] Red units would get stuck before the last base on the beach lane
Stormwail Peak
- Moved the center fountains. Note: This is somewhat of an experiement, I may need to move them back if the new location is too near the bases
- Reduced the number of wilderness spawn tower guards to 1 melee 2 ranged
Heroes
Elven Battalion
Aeromancess
Arcane Archer
Blazing Priest
Divine Wizard
Infiltrator
Mystic Swashbuckler
Rune Knight
Soul Binder
Tactician
Time Cleric
United Creeps
Acid Reaver
- Acid Sheath's damage reduction scaling changed, raised at lower levels
- Encouragement's healing greatly increased
- [Bugfix] Acid Sheath no longer damages wards
Arcane Mistress
Colossus
Dread Shaman
- [Bugfix] Shared pain was dealing no damage
Elder Treant
Grim Hag
- [Bugfix] Swoop no longer does maximum damage at point blank range
Master of the Hunt
Scarab
Grim Brigade
Ascendant
- [Bugfix] Ravenous Dive is now properly a physical spell
Defiler
- Trap Corpse
- Mana Cost incresed
- Cooldown incresed
- Damage increased
Emberwraith
Forlorn Martyr
- [Bugfix] Thunderstrike will now hit all units and not only those with spell abilities
High Oracle
Incarnation
- [Bugfix] Expose talent should no longer break the hold of Gravebind
Nephilim
Putrid Eidolon
Sorrow Liege
- Mortal Strike's damage reduced to compensate for the fact that he receives an extra weapon swing's worth of damage from an attack
Fel Horde
Glacial Tyrant
- Deep Freeze range scaling altered
- Frigid Blast mana drain reduced
- [Bugfix] Frigid Blast would always spawn crystals with the maximum mana
- [Bugfix] Absorbtion talent would return a ridiculous amount of mana (4 * 0.1 * TalentLevel * (4 * (1 + 0.15 * TalentLevel) * ManaDrained)))
- [Bugfix] Icy Barrier wasn't taking extra damage from magical shield destroying effects
Units
Neutral
Grim Brigade
- [Bugfix] Ghasts no longer take up 2 energy
Fel Horde
- [Bugfix] Upgrading outposts will now permit buying higher level of mercenaries