Version 1.15

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Contents

[edit] Version 1.15b4

Includes all changes since version 1.15

[edit] General

  • The Team Status Board's title has been replaced with the current elapsed game time
  • Generators
    • Base Generators gold cost removed, from 250 gold
    • Base Generators now require 5 energy
    • All generators now have a Scrap button
  • Perks
    • Almighty attribute bonus reduced to 9 from 15
    • Attunement now fully refunds the cost of teleporting once per minute
  • [Experimental] Flying Heroes are now dazed by attacks from other heroes, reducing their movement speed by 30% for 2 seconds
  • [Bugfix] There should no longer be a noticeable delay the first time a unit is stunned
  • [Bugfix] Multiple perks can no longer be taken by quickly spamming them

[edit] Battlefields

[edit] Candleburg

  • New map objective
    • Five minutes into the game, an Explosives Laden Zeppelin will spawn at the middle of the map. The zeppelin is automatically controlled by the team with the most heroes near it. It will move towards the enemy base and explode on the first enemy structure it comes near. The zeppelin takes time to gain momentum as well as decelerate and turn around.
    • The zeppelin explosion deals up to 1200 damage based on the distance from the center. 75% of the damage done to any structure that survives is deducted from its maximum health.
    • Once the zeppelin explodes, a new one will spawn after one minute.
  • Experience is no longer split between heroes

[edit] Heroes

[edit] Elven Battalion

[edit] Aeromancess

  • Maelstrom
    • No longer interrupts
    • Now pushes units instead of picking them up
  • Mana Storm size reduced

[edit] Arcane Archer

  • Meteor Swarm cast range increased
  • Familiar
    • Starfall
      • Cooldown decreased to 120 seconds from 180
      • Duration reduced to 6 seconds from 15
      • Damage per second increased

[edit] Blazing Priest

  • [Bugfix] Chasten's knockback ignored pathing
  • [Bugfix] Chasten's knockback wouldn't interrupt

[edit] Divine Wizard

  • [Bugfix] Empower's talent Blessing was not functioning

[edit] Infiltrator

  • Attack of Opportunity's damage is now capped at half of the target's maximum life

[edit] Mystic Swashbuckler

  • Pilfer
    • Cooldown reduced to 30 seconds from 45
    • Gold dropped increased
    • All healing potions now follow standard healing potion mechanics
  • Mockery duration increased

[edit] Soul Binder

  • Incinerate
    • No longer interrupts
    • [Bugfix] Ignored pathing

[edit] Time Cleric

  • Fork
    • Now has a 30 second period before any desync damage begins
    • Stun from switching reduced to 5 seconds from 8

[edit] United Creeps

[edit] Acid Reaver

  • Dragonfear
    • Cast range is now infinite, so that it will immediately cast at the hero's current location in the direction specified
    • Range increased
    • Minimum stun chance decreased
    • Changed formula for calculating stun chance based on distance and the hero's facing angle
  • Impale
    • Impale will now immediately end if its gone at least half its distance and has hit a hero
    • Finishing toss time reduced to 0.5 seconds from 1 second
    • Finishing stun duration on heroes reduced to 1.5 second (1 second after landing) from 2.5 seconds (1.5 seconds after landing)
    • Finishing stun duration on units increased to 3.5 (3 seconds after landing) seconds from 2.5 seconds (1.5 seconds after landing)

[edit] Arboreal Crusader

  • Force of Nature turning speed increased slightly

[edit] Colossus

  • Smash! movement speed reduction reduced

[edit] Crest Witch

  • Rogue Wave now hits air
  • Drown now hits air

[edit] Elder Treant

  • Eat Tree cooldown increased to 20 seconds from 10
  • [Bugfix] Forestlord's Highwood pixies would remain after the hero's death

[edit] Grim Hag

  • Swoop will now abort if her swooping speed drops below her movement speed

[edit] Icespinner

  • Ice Lance
    • Damage over time reduced
    • Tooltip now lists its total damage instead of damage per second
    • Mana cost reduced
  • Frost Spire
    • Damage reduced
    • Mana cost reduced

[edit] Scarab

  • Retribution
    • Buff graphic changed to Divine Shield so it's easier to see
    • Now has a graphic when it deals damage (sorry its not very fitting and should be replaced)

[edit] Grim Brigade

[edit] Ascendant

  • Strength gained per level reduced to 2 from 2.15
  • Agility gained per level increased to 1.35 from 1.2
  • Sentinel
    • Cooldown increased to 30 seconds from 15
    • Mana cost increased to 70 from 60
    • Health increased
  • Stonegaze's shattering attacks against heroes now excludes the attack damage itself, the total damage done should be equal to the shatter damage
    • Example: Hero with 1000 health is petrified, so shatter damage (10%) would be 100. The attack that caused shatter does 70, so the extra shatter damage will now only be 30, for a combined total of 100. Before, it shatter damage would be 100, for a total of 170. Attacks which deal more damage than shatter would deal result in no shatter damage.

[edit] Behemoth

  • [Bugfix] High Tide wasn't interrupting
  • [Bugfix] High Tide ignored pathing

[edit] Defiler

  • Flesh Eating Cloud
    • Now expires if the caster dies
    • The cloud now only attacks enemies within the vicinity of the caster

[edit] High Oracle

  • Mindstab base damage increased
  • [Bugfix] Zen Archery's talent Zen Force's strength bonus was being miscalculated

[edit] Incarnation

  • Mark of the Reaper upgraded to Reaper's Boon
    • Mark of the Reaper buff no longer has a buff icon
    • Mark of the Reaper life and mana restored reduced to 4% from 6%
    • Talent: Soul Harvest
      • Restoration reduced
      • Cost increased
  • Remorseless replaced with Moratorium
  • Rend Soul
    • Damage increased
    • Range now scales with skill level, to 300-750 from 600
  • Gravebind
    • Mana cost reduced
    • Mana drain increased
    • Mana drain's tooltip now lists its total mana drain instead of its per second drain
  • [Bugfix] Dark Altar will now properly detect units under Mark of the Reaper

[edit] Fel Horde

[edit] Crimson Squall

  • Dominant Blow
    • Now hits air
    • Cooldown reduced to 8 seconds from 12
    • Strength damage increased

[edit] Glacial Tyrant

  • Arctic Cataclysm
    • Now hits air
    • Strength modifier reduced
  • Shatter
    • Base damage reduced
    • Armor reduction reduced

[edit] Scarlet Maiden

  • New hero!

[edit] Mercenaries

[edit] Blackguard

  • Shadowclap
    • Debuff area increased
    • Debuff duration on units increased
  • Shadowstride's agility bonus doesn't begin decaying until the invisibility ends

[edit] Fire Knight

  • Pheonix Strike now collides with air

[edit] Stormweaver

  • Healing Rain healing increased
  • Lightning Tether now hits air
  • Snowblast now collides with air

[edit] Wretched Chef

  • [Bugfix] Rewrote Dragonbreath Chili from scratch in hopes it will never fail again with a completely different system

[edit] Items

[edit] Consumables

  • Potion of Healing healing increased to 35% of maximum health

[edit] Equipment

  • Adjudicator's Coif effect has been changed to passively increase experience earned by 50%
  • Bravado
    • Range increased
    • New graphical effect
  • Grinning Death
    • Chance to fear increased to 25% from 5%
    • The current target of a melee hero will no longer be feared
  • Reaper's Cowl chance to deal additional damage increased to 20% from 10%
  • Templar's Helm now heals the hero for 50% of the damage done
  • Tiara of the Stars cooldown increased to 90 seconds from 45
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