Version NY.3: Difference between revisions

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* New shop page that allows access to the Goblin Laboratory.
* New shop page that allows access to the Goblin Laboratory.
* Mending Generator's heal cast range reduced to avoid wasting the heal.
* Mending Generator's heal cast range reduced to avoid wasting the heal.
* Kills from red or blue player should now tell how they split the bounty
* Trading increments between allies are now 100 (down from 200)
* [Bugfix] Outposts should correctly detect dead heroes
* [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed
===Perks===
===Perks===
* [Bugfix] Gifted would grant extra crystal from kills in Verdant Falls
===AI===
===AI===
* Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm.
* Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm.
* Evocation-based heroes now take Evoker perk
* Cheating has been nerfed
** Experience bonus is now 20% for every difficulty level of at least Normal and capped at 60%. Ex: Insanes gain 40%, and Normal i gain 60%. (Changed from 25% for Normal and 50% for at least Insane level)
** Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes)


===Commands===
==Battlefields==
===[[Candleburg]]===
===[[Kedge's Landing]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Verdant Falls]]===
==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
* Hold Person's base damage reduced by 10
* Hold Person's base damage reduced by 10
* Maelstrom
** Cooldown reduced to 20 seconds (down from 30)
** Initial pull now has 10 tornadoes (up from scaling to 9 by Level 6)
** Tornadoes now drag units at their full speed
* Soar now has a cooldown of 5 seconds
====[[Arcane Archer]]====
====[[Arcane Archer]]====
* [Bugfix] Did not add True Strike to Familiar
* [Bugfix] Did not add True Strike to Familiar
Line 27: Line 34:
** Hot Pursuit now doesn't factor in the hero's strength to work
** Hot Pursuit now doesn't factor in the hero's strength to work
* Firestorm's cooldown reduces by 20 seconds per level
* Firestorm's cooldown reduces by 20 seconds per level
====[[Divine Wizard]]====
* [Talent] Fervor now affects non-hero melee units instead of only Footmen and Knights
 
====[[Infiltrator]]====
====[[Infiltrator]]====
* Casting point reduced to 0.3 to match other player killers (down from 0.5)
* Now gains 15% more movespeed when she is cloaked (by either Cloak of Shadows or Stealth Strike)
* Blitz's duration increased to 20 seconds (up from 15)
* Blitz's duration increased to 20 seconds (up from 15)
* Attack of Opportunity
* Attack of Opportunity
** Now hurts fliers
** Now hurts fliers
** Cooldown reduced to 10 seconds (down from 11)
** Cooldown reduced to 10 seconds (down from 11)
** No longer has a maximum cap of dealing 50% of the max life of a hero
** [Talent] Stealth Strike changed to now grant invisibility after a successful use of Attack of Opportunity
* Explosives
* Explosives
** Now hurts fliers
** Now hurts fliers
** Casting time reduced by 0.1 seconds for each level
** Casting time reduced to 0.5 seconds
** Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay)
** Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay)
** Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1)
** Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1)
* Elusive Flair
* Elusive Flair
** Cooldown reduced by 15 seconds
** Cooldown reduced by 15 seconds
** Cooldown reduction scaling reduced to 4 seconds (down from 5)
** Range scaling reduced to 100 (down from 150)
** Range scaling reduced to 100 (down from 150)
** Invisibility duration increased by 0.5 seconds
* Smoke Cloud
* Smoke Cloud
** Now slows enemies by 25%
** Now slows enemies by 25%
** Cooldown now decreases with level by 1.8 seconds
** Cooldown now decreases with level by 1.8 seconds
** Duration scaling of cloud changed to 1 second (down from 2.4)
** Duration scaling of cloud changed to 1 second (down from 2.4)
** Miss chance scaling decreased to 5% (down from 8%)
** Mana cost scaling reduced to 6 (down from 12)
** Mana cost scaling reduced to 6 (down from 12)
** Concussion talent now makes the slow stronger
** Concussion talent now makes the slow stronger
====[[Mystic Swashbuckler]]====
====[[Mystic Swashbuckler]]====
* Demoralizing Blow  
* Demoralizing Blow  
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* Siphon Glyph
* Siphon Glyph
** Drains mana faster at 0.1 seconds instead of 1 second
** Drains mana faster at 0.1 seconds instead of 1 second
** Deals 125% damage to heroes (instead of 75%)
** Deals 100% damage to heroes (instead of 75%)
** Area increased to 400 (up from 325)
** Area increased to 400 (up from 325)
** Glyph is now created closer to the target
** Glyph is now created closer to the target
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* Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4)
* Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4)
====[[Soul Binder]]====
====[[Soul Binder]]====
* Vehement's Grasp now grants bonus area
* Soul Strike now has a mini-stun of 0.1 seconds on each missile
* [Bugfix] Decoy's Soul Strike was never using the original hero to calculate damage
* Decoy now dies if the hero ports
====[[Tactician]]====
====[[Tactician]]====
* Neutralize
** Area is now a constant 250 across levels (changed from 200/30)
** Duration on heroes reduced to 2/0.4 (down from 3/0.6)
====[[Time Cleric]]====
====[[Time Cleric]]====
* Echoing Strike
* Echoing Strike
** Now affects fliers
** Now affects fliers
** Echo damage is now physical based
** Echo damage is now physical based
** Duration changed to 4 seconds (from 3/1)
** [AI] Forks now lose 0.5% of their max health per second (up from 0.33%)


===[[United Creeps]]===
===[[United Creeps]]===
Line 79: Line 104:


====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* Geomancy - Barren
** Mana cost reduced by 50
** Cooldown decreased to 30 (down from 45)
** Cooldown now decreases by 4 for each level of Geomancy
** [Bugfix] Now dispels wards properly
====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
* Infernal Binding
* Infernal Binding
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** Casting range increased to 400 (up from 300)
** Casting range increased to 400 (up from 300)
** Casting range now increases by 50 with each level
** Casting range now increases by 50 with each level
* Haunt: Number of wraiths when cast on units increased to 4/4 (up from 3/3)
* Wail
** Now can kill magic immune units
** Uses the built-in stun system


====[[Colossus]]====
====[[Colossus]]====
* Boulderstorm's cooldown now decreases by 15 per level
* Boulderstorm's cooldown now decreases by 15 per level


====[[Crest Witch]]====
 
====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Twist of Fate's cooldown reduction decreased to 10 seconds (down from 20)
====[[Elder Treant]]====
====[[Elder Treant]]====
* Grasping Tree
* Grasping Tree
** Can now affect fliers
** Can now affect fliers
** Ranged reduced to 600 (down from 700)
** Range reduced to 600 (down from 700)
** Damage increased to match damage before duration nerf, though it has generally been lowered
*** Base damage scaling increased to 7 (up from 2)
*** Intelligence modifier increased by 0.2
* Taunting Treants
* Taunting Treants
** Thorns now constantly return 40% damage to melee attackers instead of scaling
** Thorns now constantly return 40% damage to melee attackers instead of scaling
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====[[Grim Hag]]====
====[[Grim Hag]]====
* Blade Rain's casting range reduced to constant 200
* Blade Rain's casting range reduced to constant 200
 
* Chaos Rift now hurts magic immune units
====[[Icespinner]]====
====[[Icespinner]]====
* Chill Sacrifice now grants a web for first use
* Chill Sacrifice now grants a web for first use


====[[Master of the Hunt]]====
====[[Scarab]]====


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Ascendant]]====
* Sentinel
** now affects fliers
** Stun duration reduced to 2.5 seconds (down from 3)
* Terra Smash hurts fliers
* Ravenous Dive
** Uses the stun system
** Now ends when the target is no longer stunned instead of a specific stun buff
** Casting range is now infinite
* [Bugfix] Units should now be able to cast the spells they gained from Aberration (Hurl Boulder and Stomp)
====[[Behemoth]]====
====[[Behemoth]]====
* High Tide forces affected enemies to stop
* R.I.P. tide's duration to create zombies increased to 10 seconds (up from 6)
====[[Defiler]]====
====[[Defiler]]====
* Exhaustion can affect units that are not visible
* Trap Corpse now stores the damage taken instead of the attempted damage
* Flesh-Eating Cloud now moves to the caster if out of range and the caster has no enemies around him
====[[Emberwraith]]====
====[[Emberwraith]]====
* Cast point reduced to 0.4
* Cast point reduced to 0.4
* Torture now deals 100% damage of the repeated damage to heroes instead of 75%
* Torture now deals 100% damage of the repeated damage to heroes instead of 75%
* Cinderfury now affects fliers
* Cinderfury now affects fliers
* Burning Embers (talent that restores mana based on killing units with Cinderfury) now restores a percentage of max mana instead of a constant mana point


====[[Forlorn Martyr]]====
====[[Forlorn Martyr]]====
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====[[High Oracle]]====
====[[High Oracle]]====
* Cast point reduced to 0.4
* Clairvoyance cooldown reduced to 10 seconds (down from 20)
* Ki Blitz
** No longer heals neutral passive units
** Cooldown reduced to 15 seconds (down from 20)
* Purge Malice
** Enemy heroes now temporarily lose all of their mana for a short duration
** Summoned units take dispel damage
** Illusions now deal 20%/20% damage (from 0%/40%)
** The damage taken multiplier of illusions have been decreased by 50%
** Casting range increases by 50 for each level
* Geyser's intervals reduced to 0.2 (down from 0.6)
====[[Incarnation]]====
====[[Incarnation]]====
* Bonestorm
** Skeletons now benefit from weapon and armor upgrades
** Initial area to raise skeletons increased to 800 (up from 600)
** The initial area to create skeletons is now part of the limit in summoning skeletons
====[[Nephilim]]====
====[[Nephilim]]====
* Lots of different adjustments aimed at making his spells scale better with stats
* Lots of different adjustments to improve the scaling of his spells, such as increased modifiers from stats. Notable changes are listed below
* Shred, Swipe, Vampiric Bite, and Execute now affect fliers
* All spells in Shadow Mastery have their cooldown slightly reduced over the levels. Other spells that place buffs have similar reductions in cooldown with scaling
* Evasion is now a weaker effect of constant 15% evasion as it has become a group buff
* Shadowveil
** Duration reduced to constant 10 seconds
** Grants bonus movespeed of 5%/5%
** Cooldown reduced to 4 seconds (down from 8)
* Black Globe's armor debuff lasts 30 seconds on heroes
* Scorch
** Now deals 1/3 of the damage and the rest of the damage over 8 seconds
** Range improved to 700 (up from 600)
** Damage increased
* Blastwave
** slow on heroes increased to 3 seconds (up from 2)
** Damage ratio based on distance from Nephilim is now 60% minimum (up from 50%)
* Conflagrate
** Treants now last 60 seconds
** Hit points of Treants increased and hit point regeneration added
** Attack damage type of Treants changed to Siege and attack damage lowered
* Close Wounds
** Healing is now a constant 4 seconds and the overall heal has been weakened
** Cooldown reduced to 4 seconds (down from 7)
* Night's Eye has been switched with Ignis Salvo
* Ignis Salvo
** Now prioritizes heroes and structures
** Cooldown reduced to 40 seconds (down from 50)


====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
* Entangling Seed
** Root duration on heroes reduced by 0.5 seconds
** Sprouting talent now halves the level of the recurring seed instead of just decrementing by 1
* Rotting Grove
** attack type changed back to Siege attack type (and lowered damage)
** explosion now deals 100% damage to heroes (down from 125%)
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Mortal Strike now affects fliers


===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
====[[Crimson Squall]]====
* Dominant Blow (Intelligence)
** The initial blow is now considered physical damage
** Damage over time now deals full damage to heroes
* Surge (Agility)
** Base duration increased by 3 seconds
** Scaling of duration increased to 2 seconds (up from 1)
** Strength modifier of duration now has a scaling of 0.01
** Now hurts magic immune units and fliers
* Crash (Agility) now hurts magic immune units
====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
* Casting point reduced to 0.4
====[[Scarlet Maiden]]====
====[[Scarlet Maiden]]====
* Maiden Strike now orders the hero to attack the target after the spell is done
* Mesmerize
** Base range scaling decreased to 20 (down from 40)
** No longer has range scaling from Strength


===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Fire Knight]]====
====[[Stormweaver]]====
====[[Stormweaver]]====
* Tether's range scaling from Agility is removed
* Healing Rain
** Base heal reduced to 200 (down from 300)
** Strength modifier reduced to 2 (down from 3)
** Cooldown decreased to 30 seconds (down from 45)
* [bugfix] Snowblast's delay should work correctly now
====[[Wretched Chef]]====
====[[Wretched Chef]]====
 
* Blooddrinker talent no longer requires Level 40
==[[Units]]==
==[[Units]]==
===Neutral===
===Neutral===
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===[[Grim Brigade]]===
===[[Grim Brigade]]===
===[[Fel Horde]]===
===[[Fel Horde]]===
* Fixed Wardrummer's Devour working on enemy heroes


==[[Items]]==
==[[Items]]==
===Consumables===
===Equipment===
===Equipment===
* Menderstone now stops when target is dead
* Runebreaker
** Now decreases armor with each hit and stacks for 4 seconds
** shield break increased by 50%
** cooldown of attack speed boost reduced to 30 seconds (down from 45)
* Tombstone
** Slow no longer checks for the health condition
** slow cooldown reduced to 30 seconds (down from 60)
* Orb of Falling Ash
** Now deals 20% damage to structures
** Charges now pass on from upgrades
** Cooldown reduced to 5 seconds (down from 10)
* Dragonsteel Curiass
** Stun duration reduced by 35% (up from 25%)
** Now gives Strength instead of hit points
** Armor bonus has been decreased


[[Category:Versions]]
[[Category:Versions]]

Latest revision as of 19:17, 17 August 2015

General

  • New shop page that allows access to the Goblin Laboratory.
  • Mending Generator's heal cast range reduced to avoid wasting the heal.
  • Kills from red or blue player should now tell how they split the bounty
  • Trading increments between allies are now 100 (down from 200)
  • [Bugfix] Outposts should correctly detect dead heroes
  • [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed

Perks

  • [Bugfix] Gifted would grant extra crystal from kills in Verdant Falls

AI

  • Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm.
  • Evocation-based heroes now take Evoker perk
  • Cheating has been nerfed
    • Experience bonus is now 20% for every difficulty level of at least Normal and capped at 60%. Ex: Insanes gain 40%, and Normal i gain 60%. (Changed from 25% for Normal and 50% for at least Insane level)
    • Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes)

Heroes

Elven Battalion

Aeromancess

  • Hold Person's base damage reduced by 10
  • Maelstrom
    • Cooldown reduced to 20 seconds (down from 30)
    • Initial pull now has 10 tornadoes (up from scaling to 9 by Level 6)
    • Tornadoes now drag units at their full speed
  • Soar now has a cooldown of 5 seconds

Arcane Archer

  • [Bugfix] Did not add True Strike to Familiar

Blazing Priest

  • Chasten
    • Now affects fliers
    • [Bugfix] Base physical damage now matches tooltip
    • Base physical damage increased by 5
    • Hot Pursuit now doesn't factor in the hero's strength to work
  • Firestorm's cooldown reduces by 20 seconds per level
  • [Talent] Fervor now affects non-hero melee units instead of only Footmen and Knights

Infiltrator

  • Casting point reduced to 0.3 to match other player killers (down from 0.5)
  • Now gains 15% more movespeed when she is cloaked (by either Cloak of Shadows or Stealth Strike)
  • Blitz's duration increased to 20 seconds (up from 15)
  • Attack of Opportunity
    • Now hurts fliers
    • Cooldown reduced to 10 seconds (down from 11)
    • No longer has a maximum cap of dealing 50% of the max life of a hero
    • [Talent] Stealth Strike changed to now grant invisibility after a successful use of Attack of Opportunity
  • Explosives
    • Now hurts fliers
    • Casting time reduced to 0.5 seconds
    • Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay)
    • Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1)
  • Elusive Flair
    • Cooldown reduced by 15 seconds
    • Cooldown reduction scaling reduced to 4 seconds (down from 5)
    • Range scaling reduced to 100 (down from 150)
    • Invisibility duration increased by 0.5 seconds
  • Smoke Cloud
    • Now slows enemies by 25%
    • Cooldown now decreases with level by 1.8 seconds
    • Duration scaling of cloud changed to 1 second (down from 2.4)
    • Mana cost scaling reduced to 6 (down from 12)
    • Concussion talent now makes the slow stronger

Mystic Swashbuckler

  • Demoralizing Blow
    • now has a delayed attack
    • Sheepstrike crystal cost reduced by 6
  • Dash
    • Now hurts fliers
    • Speed increases with level

Rune Knight

  • Siphon Glyph
    • Drains mana faster at 0.1 seconds instead of 1 second
    • Deals 100% damage to heroes (instead of 75%)
    • Area increased to 400 (up from 325)
    • Glyph is now created closer to the target
    • Now comboes with Chasten
  • Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4)

Soul Binder

  • Vehement's Grasp now grants bonus area
  • Soul Strike now has a mini-stun of 0.1 seconds on each missile
  • [Bugfix] Decoy's Soul Strike was never using the original hero to calculate damage
  • Decoy now dies if the hero ports


Tactician

  • Neutralize
    • Area is now a constant 250 across levels (changed from 200/30)
    • Duration on heroes reduced to 2/0.4 (down from 3/0.6)

Time Cleric

  • Echoing Strike
    • Now affects fliers
    • Echo damage is now physical based
    • Duration changed to 4 seconds (from 3/1)
    • [AI] Forks now lose 0.5% of their max health per second (up from 0.33%)

United Creeps

Acid Reaver

  • Feeds on Fear no longer removes injuries
  • Acid Sheath only debuffs attacks
  • Impale
    • Stun duration on heroes reduced to 1 second (down from 1.5)
    • No longer works on ethereal units

Arboreal Crusader

  • Geomancy - Barren
    • Mana cost reduced by 50
    • Cooldown decreased to 30 (down from 45)
    • Cooldown now decreases by 4 for each level of Geomancy
    • [Bugfix] Now dispels wards properly

Arcane Mistress

  • Infernal Binding
    • Cooldown increased to 18 seconds (up from 15)
    • range reduced to 500 (down from 600)
  • Mind Fog
    • Casting range increased to 400 (up from 300)
    • Casting range now increases by 50 with each level
  • Haunt: Number of wraiths when cast on units increased to 4/4 (up from 3/3)
  • Wail
    • Now can kill magic immune units
    • Uses the built-in stun system

Colossus

  • Boulderstorm's cooldown now decreases by 15 per level


Dread Shaman

  • Twist of Fate's cooldown reduction decreased to 10 seconds (down from 20)

Elder Treant

  • Grasping Tree
    • Can now affect fliers
    • Range reduced to 600 (down from 700)
    • Damage increased to match damage before duration nerf, though it has generally been lowered
      • Base damage scaling increased to 7 (up from 2)
      • Intelligence modifier increased by 0.2
  • Taunting Treants
    • Thorns now constantly return 40% damage to melee attackers instead of scaling
    • Regeneration rate cut by 50%
    • Duration cut in half to 150 seconds
    • [Bugfix] Splinter was calculated on lower mana costs

Grim Hag

  • Blade Rain's casting range reduced to constant 200
  • Chaos Rift now hurts magic immune units

Icespinner

  • Chill Sacrifice now grants a web for first use


Grim Brigade

Ascendant

  • Sentinel
    • now affects fliers
    • Stun duration reduced to 2.5 seconds (down from 3)
  • Terra Smash hurts fliers
  • Ravenous Dive
    • Uses the stun system
    • Now ends when the target is no longer stunned instead of a specific stun buff
    • Casting range is now infinite
  • [Bugfix] Units should now be able to cast the spells they gained from Aberration (Hurl Boulder and Stomp)

Behemoth

  • High Tide forces affected enemies to stop
  • R.I.P. tide's duration to create zombies increased to 10 seconds (up from 6)

Defiler

  • Exhaustion can affect units that are not visible
  • Trap Corpse now stores the damage taken instead of the attempted damage
  • Flesh-Eating Cloud now moves to the caster if out of range and the caster has no enemies around him

Emberwraith

  • Cast point reduced to 0.4
  • Torture now deals 100% damage of the repeated damage to heroes instead of 75%
  • Cinderfury now affects fliers
  • Burning Embers (talent that restores mana based on killing units with Cinderfury) now restores a percentage of max mana instead of a constant mana point

Forlorn Martyr

  • Discharge now deals full damage to heroes
  • [Bugfix] Ion Surge was not dealing the correct damage to heroes
  • Stormspire
    • Cooldown reduced to 20 seconds (down from 30)
    • Casting range reduced by 50%

High Oracle

  • Cast point reduced to 0.4
  • Clairvoyance cooldown reduced to 10 seconds (down from 20)
  • Ki Blitz
    • No longer heals neutral passive units
    • Cooldown reduced to 15 seconds (down from 20)
  • Purge Malice
    • Enemy heroes now temporarily lose all of their mana for a short duration
    • Summoned units take dispel damage
    • Illusions now deal 20%/20% damage (from 0%/40%)
    • The damage taken multiplier of illusions have been decreased by 50%
    • Casting range increases by 50 for each level
  • Geyser's intervals reduced to 0.2 (down from 0.6)

Incarnation

  • Bonestorm
    • Skeletons now benefit from weapon and armor upgrades
    • Initial area to raise skeletons increased to 800 (up from 600)
    • The initial area to create skeletons is now part of the limit in summoning skeletons

Nephilim

  • Lots of different adjustments to improve the scaling of his spells, such as increased modifiers from stats. Notable changes are listed below
  • Shred, Swipe, Vampiric Bite, and Execute now affect fliers
  • All spells in Shadow Mastery have their cooldown slightly reduced over the levels. Other spells that place buffs have similar reductions in cooldown with scaling
  • Evasion is now a weaker effect of constant 15% evasion as it has become a group buff
  • Shadowveil
    • Duration reduced to constant 10 seconds
    • Grants bonus movespeed of 5%/5%
    • Cooldown reduced to 4 seconds (down from 8)
  • Black Globe's armor debuff lasts 30 seconds on heroes
  • Scorch
    • Now deals 1/3 of the damage and the rest of the damage over 8 seconds
    • Range improved to 700 (up from 600)
    • Damage increased
  • Blastwave
    • slow on heroes increased to 3 seconds (up from 2)
    • Damage ratio based on distance from Nephilim is now 60% minimum (up from 50%)
  • Conflagrate
    • Treants now last 60 seconds
    • Hit points of Treants increased and hit point regeneration added
    • Attack damage type of Treants changed to Siege and attack damage lowered
  • Close Wounds
    • Healing is now a constant 4 seconds and the overall heal has been weakened
    • Cooldown reduced to 4 seconds (down from 7)
  • Night's Eye has been switched with Ignis Salvo
  • Ignis Salvo
    • Now prioritizes heroes and structures
    • Cooldown reduced to 40 seconds (down from 50)

Putrid Eidolon

  • Entangling Seed
    • Root duration on heroes reduced by 0.5 seconds
    • Sprouting talent now halves the level of the recurring seed instead of just decrementing by 1
  • Rotting Grove
    • attack type changed back to Siege attack type (and lowered damage)
    • explosion now deals 100% damage to heroes (down from 125%)

Sorrow Liege

  • Mortal Strike now affects fliers

Fel Horde

Crimson Squall

  • Dominant Blow (Intelligence)
    • The initial blow is now considered physical damage
    • Damage over time now deals full damage to heroes
  • Surge (Agility)
    • Base duration increased by 3 seconds
    • Scaling of duration increased to 2 seconds (up from 1)
    • Strength modifier of duration now has a scaling of 0.01
    • Now hurts magic immune units and fliers
  • Crash (Agility) now hurts magic immune units

Glacial Tyrant

  • Casting point reduced to 0.4

Scarlet Maiden

  • Maiden Strike now orders the hero to attack the target after the spell is done
  • Mesmerize
    • Base range scaling decreased to 20 (down from 40)
    • No longer has range scaling from Strength

Mercenaries

Stormweaver

  • Tether's range scaling from Agility is removed
  • Healing Rain
    • Base heal reduced to 200 (down from 300)
    • Strength modifier reduced to 2 (down from 3)
    • Cooldown decreased to 30 seconds (down from 45)
  • [bugfix] Snowblast's delay should work correctly now

Wretched Chef

  • Blooddrinker talent no longer requires Level 40

Units

Neutral

Elven Battalion

United Creeps

Grim Brigade

Fel Horde

  • Fixed Wardrummer's Devour working on enemy heroes

Items

Equipment

  • Menderstone now stops when target is dead
  • Runebreaker
    • Now decreases armor with each hit and stacks for 4 seconds
    • shield break increased by 50%
    • cooldown of attack speed boost reduced to 30 seconds (down from 45)
  • Tombstone
    • Slow no longer checks for the health condition
    • slow cooldown reduced to 30 seconds (down from 60)
  • Orb of Falling Ash
    • Now deals 20% damage to structures
    • Charges now pass on from upgrades
    • Cooldown reduced to 5 seconds (down from 10)
  • Dragonsteel Curiass
    • Stun duration reduced by 35% (up from 25%)
    • Now gives Strength instead of hit points
    • Armor bonus has been decreased