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* New shop page that allows access to the Goblin Laboratory. | * New shop page that allows access to the Goblin Laboratory. | ||
* Mending Generator's heal cast range reduced to avoid wasting the heal. | * Mending Generator's heal cast range reduced to avoid wasting the heal. | ||
* Kills from red or blue player should now tell how they split the bounty | |||
* Trading increments between allies are now 100 (down from 200) | |||
* [Bugfix] Outposts should correctly detect dead heroes | |||
* [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed | |||
===Perks=== | ===Perks=== | ||
* [Bugfix] Gifted would grant extra crystal from kills in Verdant Falls | |||
===AI=== | ===AI=== | ||
* Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm. | * Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm. | ||
* Evocation-based heroes now take Evoker perk | |||
* Cheating has been nerfed | |||
** Experience bonus is now 20% for every difficulty level of at least Normal and capped at 60%. Ex: Insanes gain 40%, and Normal i gain 60%. (Changed from 25% for Normal and 50% for at least Insane level) | |||
** Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes) | |||
==[[Heroes]]== | ==[[Heroes]]== | ||
===[[Elven Battalion]]=== | ===[[Elven Battalion]]=== | ||
====[[Aeromancess]]==== | ====[[Aeromancess]]==== | ||
* Hold Person's base damage reduced by 10 | * Hold Person's base damage reduced by 10 | ||
* Maelstrom | |||
** Cooldown reduced to 20 seconds (down from 30) | |||
** Initial pull now has 10 tornadoes (up from scaling to 9 by Level 6) | |||
** Tornadoes now drag units at their full speed | |||
* Soar now has a cooldown of 5 seconds | |||
====[[Arcane Archer]]==== | ====[[Arcane Archer]]==== | ||
* [Bugfix] Did not add True Strike to Familiar | * [Bugfix] Did not add True Strike to Familiar | ||
Line 27: | Line 34: | ||
** Hot Pursuit now doesn't factor in the hero's strength to work | ** Hot Pursuit now doesn't factor in the hero's strength to work | ||
* Firestorm's cooldown reduces by 20 seconds per level | * Firestorm's cooldown reduces by 20 seconds per level | ||
* [Talent] Fervor now affects non-hero melee units instead of only Footmen and Knights | |||
====[[Infiltrator]]==== | ====[[Infiltrator]]==== | ||
* Casting point reduced to 0.3 to match other player killers (down from 0.5) | |||
* Now gains 15% more movespeed when she is cloaked (by either Cloak of Shadows or Stealth Strike) | |||
* Blitz's duration increased to 20 seconds (up from 15) | * Blitz's duration increased to 20 seconds (up from 15) | ||
* Attack of Opportunity | * Attack of Opportunity | ||
** Now hurts fliers | ** Now hurts fliers | ||
** Cooldown reduced to 10 seconds (down from 11) | ** Cooldown reduced to 10 seconds (down from 11) | ||
** No longer has a maximum cap of dealing 50% of the max life of a hero | |||
** [Talent] Stealth Strike changed to now grant invisibility after a successful use of Attack of Opportunity | |||
* Explosives | * Explosives | ||
** Now hurts fliers | ** Now hurts fliers | ||
** Casting time reduced | ** Casting time reduced to 0.5 seconds | ||
** Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay) | ** Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay) | ||
** Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1) | ** Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1) | ||
* Elusive Flair | * Elusive Flair | ||
** Cooldown reduced by 15 seconds | ** Cooldown reduced by 15 seconds | ||
** Cooldown reduction scaling reduced to 4 seconds (down from 5) | |||
** Range scaling reduced to 100 (down from 150) | ** Range scaling reduced to 100 (down from 150) | ||
** Invisibility duration increased by 0.5 seconds | |||
* Smoke Cloud | * Smoke Cloud | ||
** Now slows enemies by 25% | ** Now slows enemies by 25% | ||
** Cooldown now decreases with level by 1.8 seconds | ** Cooldown now decreases with level by 1.8 seconds | ||
** Duration scaling of cloud changed to 1 second (down from 2.4) | ** Duration scaling of cloud changed to 1 second (down from 2.4) | ||
** Mana cost scaling reduced to 6 (down from 12) | ** Mana cost scaling reduced to 6 (down from 12) | ||
** Concussion talent now makes the slow stronger | ** Concussion talent now makes the slow stronger | ||
====[[Mystic Swashbuckler]]==== | ====[[Mystic Swashbuckler]]==== | ||
* Demoralizing Blow | * Demoralizing Blow | ||
Line 58: | Line 72: | ||
* Siphon Glyph | * Siphon Glyph | ||
** Drains mana faster at 0.1 seconds instead of 1 second | ** Drains mana faster at 0.1 seconds instead of 1 second | ||
** Deals | ** Deals 100% damage to heroes (instead of 75%) | ||
** Area increased to 400 (up from 325) | ** Area increased to 400 (up from 325) | ||
** Glyph is now created closer to the target | ** Glyph is now created closer to the target | ||
Line 64: | Line 78: | ||
* Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4) | * Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4) | ||
====[[Soul Binder]]==== | ====[[Soul Binder]]==== | ||
* Vehement's Grasp now grants bonus area | |||
* Soul Strike now has a mini-stun of 0.1 seconds on each missile | |||
* [Bugfix] Decoy's Soul Strike was never using the original hero to calculate damage | |||
* Decoy now dies if the hero ports | |||
====[[Tactician]]==== | ====[[Tactician]]==== | ||
* Neutralize | |||
** Area is now a constant 250 across levels (changed from 200/30) | |||
** Duration on heroes reduced to 2/0.4 (down from 3/0.6) | |||
====[[Time Cleric]]==== | ====[[Time Cleric]]==== | ||
* Echoing Strike | * Echoing Strike | ||
** Now affects fliers | ** Now affects fliers | ||
** Echo damage is now physical based | ** Echo damage is now physical based | ||
** Duration changed to 4 seconds (from 3/1) | |||
** [AI] Forks now lose 0.5% of their max health per second (up from 0.33%) | |||
===[[United Creeps]]=== | ===[[United Creeps]]=== | ||
Line 79: | Line 104: | ||
====[[Arboreal Crusader]]==== | ====[[Arboreal Crusader]]==== | ||
* Geomancy - Barren | |||
** Mana cost reduced by 50 | |||
** Cooldown decreased to 30 (down from 45) | |||
** Cooldown now decreases by 4 for each level of Geomancy | |||
** [Bugfix] Now dispels wards properly | |||
====[[Arcane Mistress]]==== | ====[[Arcane Mistress]]==== | ||
* Infernal Binding | * Infernal Binding | ||
Line 86: | Line 116: | ||
** Casting range increased to 400 (up from 300) | ** Casting range increased to 400 (up from 300) | ||
** Casting range now increases by 50 with each level | ** Casting range now increases by 50 with each level | ||
* Haunt: Number of wraiths when cast on units increased to 4/4 (up from 3/3) | |||
* Wail | |||
** Now can kill magic immune units | |||
** Uses the built-in stun system | |||
====[[Colossus]]==== | ====[[Colossus]]==== | ||
* Boulderstorm's cooldown now decreases by 15 per level | * Boulderstorm's cooldown now decreases by 15 per level | ||
====[[Dread Shaman]]==== | ====[[Dread Shaman]]==== | ||
* Twist of Fate's cooldown reduction decreased to 10 seconds (down from 20) | |||
====[[Elder Treant]]==== | ====[[Elder Treant]]==== | ||
* Grasping Tree | * Grasping Tree | ||
** Can now affect fliers | ** Can now affect fliers | ||
** | ** Range reduced to 600 (down from 700) | ||
** Damage increased to match damage before duration nerf, though it has generally been lowered | |||
*** Base damage scaling increased to 7 (up from 2) | |||
*** Intelligence modifier increased by 0.2 | |||
* Taunting Treants | * Taunting Treants | ||
** Thorns now constantly return 40% damage to melee attackers instead of scaling | ** Thorns now constantly return 40% damage to melee attackers instead of scaling | ||
Line 104: | Line 142: | ||
====[[Grim Hag]]==== | ====[[Grim Hag]]==== | ||
* Blade Rain's casting range reduced to constant 200 | * Blade Rain's casting range reduced to constant 200 | ||
* Chaos Rift now hurts magic immune units | |||
====[[Icespinner]]==== | ====[[Icespinner]]==== | ||
* Chill Sacrifice now grants a web for first use | * Chill Sacrifice now grants a web for first use | ||
===[[Grim Brigade]]=== | ===[[Grim Brigade]]=== | ||
====[[Ascendant]]==== | ====[[Ascendant]]==== | ||
* Sentinel | |||
** now affects fliers | |||
** Stun duration reduced to 2.5 seconds (down from 3) | |||
* Terra Smash hurts fliers | |||
* Ravenous Dive | |||
** Uses the stun system | |||
** Now ends when the target is no longer stunned instead of a specific stun buff | |||
** Casting range is now infinite | |||
* [Bugfix] Units should now be able to cast the spells they gained from Aberration (Hurl Boulder and Stomp) | |||
====[[Behemoth]]==== | ====[[Behemoth]]==== | ||
* High Tide forces affected enemies to stop | |||
* R.I.P. tide's duration to create zombies increased to 10 seconds (up from 6) | |||
====[[Defiler]]==== | ====[[Defiler]]==== | ||
* Exhaustion can affect units that are not visible | |||
* Trap Corpse now stores the damage taken instead of the attempted damage | |||
* Flesh-Eating Cloud now moves to the caster if out of range and the caster has no enemies around him | |||
====[[Emberwraith]]==== | ====[[Emberwraith]]==== | ||
* Cast point reduced to 0.4 | * Cast point reduced to 0.4 | ||
* Torture now deals 100% damage of the repeated damage to heroes instead of 75% | * Torture now deals 100% damage of the repeated damage to heroes instead of 75% | ||
* Cinderfury now affects fliers | * Cinderfury now affects fliers | ||
* Burning Embers (talent that restores mana based on killing units with Cinderfury) now restores a percentage of max mana instead of a constant mana point | |||
====[[Forlorn Martyr]]==== | ====[[Forlorn Martyr]]==== | ||
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====[[High Oracle]]==== | ====[[High Oracle]]==== | ||
* Cast point reduced to 0.4 | |||
* Clairvoyance cooldown reduced to 10 seconds (down from 20) | |||
* Ki Blitz | |||
** No longer heals neutral passive units | |||
** Cooldown reduced to 15 seconds (down from 20) | |||
* Purge Malice | |||
** Enemy heroes now temporarily lose all of their mana for a short duration | |||
** Summoned units take dispel damage | |||
** Illusions now deal 20%/20% damage (from 0%/40%) | |||
** The damage taken multiplier of illusions have been decreased by 50% | |||
** Casting range increases by 50 for each level | |||
* Geyser's intervals reduced to 0.2 (down from 0.6) | |||
====[[Incarnation]]==== | ====[[Incarnation]]==== | ||
* Bonestorm | |||
** Skeletons now benefit from weapon and armor upgrades | |||
** Initial area to raise skeletons increased to 800 (up from 600) | |||
** The initial area to create skeletons is now part of the limit in summoning skeletons | |||
====[[Nephilim]]==== | ====[[Nephilim]]==== | ||
* Lots of different adjustments | * Lots of different adjustments to improve the scaling of his spells, such as increased modifiers from stats. Notable changes are listed below | ||
* Shred, Swipe, Vampiric Bite, and Execute now affect fliers | |||
* All spells in Shadow Mastery have their cooldown slightly reduced over the levels. Other spells that place buffs have similar reductions in cooldown with scaling | |||
* Evasion is now a weaker effect of constant 15% evasion as it has become a group buff | |||
* Shadowveil | |||
** Duration reduced to constant 10 seconds | |||
** Grants bonus movespeed of 5%/5% | |||
** Cooldown reduced to 4 seconds (down from 8) | |||
* Black Globe's armor debuff lasts 30 seconds on heroes | |||
* Scorch | |||
** Now deals 1/3 of the damage and the rest of the damage over 8 seconds | |||
** Range improved to 700 (up from 600) | |||
** Damage increased | |||
* Blastwave | |||
** slow on heroes increased to 3 seconds (up from 2) | |||
** Damage ratio based on distance from Nephilim is now 60% minimum (up from 50%) | |||
* Conflagrate | |||
** Treants now last 60 seconds | |||
** Hit points of Treants increased and hit point regeneration added | |||
** Attack damage type of Treants changed to Siege and attack damage lowered | |||
* Close Wounds | |||
** Healing is now a constant 4 seconds and the overall heal has been weakened | |||
** Cooldown reduced to 4 seconds (down from 7) | |||
* Night's Eye has been switched with Ignis Salvo | |||
* Ignis Salvo | |||
** Now prioritizes heroes and structures | |||
** Cooldown reduced to 40 seconds (down from 50) | |||
====[[Putrid Eidolon]]==== | ====[[Putrid Eidolon]]==== | ||
* Entangling Seed | |||
** Root duration on heroes reduced by 0.5 seconds | |||
** Sprouting talent now halves the level of the recurring seed instead of just decrementing by 1 | |||
* Rotting Grove | |||
** attack type changed back to Siege attack type (and lowered damage) | |||
** explosion now deals 100% damage to heroes (down from 125%) | |||
====[[Sorrow Liege]]==== | ====[[Sorrow Liege]]==== | ||
* Mortal Strike now affects fliers | |||
===[[Fel Horde]]=== | ===[[Fel Horde]]=== | ||
====[[Crimson Squall]]==== | ====[[Crimson Squall]]==== | ||
* Dominant Blow (Intelligence) | |||
** The initial blow is now considered physical damage | |||
** Damage over time now deals full damage to heroes | |||
* Surge (Agility) | |||
** Base duration increased by 3 seconds | |||
** Scaling of duration increased to 2 seconds (up from 1) | |||
** Strength modifier of duration now has a scaling of 0.01 | |||
** Now hurts magic immune units and fliers | |||
* Crash (Agility) now hurts magic immune units | |||
====[[Glacial Tyrant]]==== | ====[[Glacial Tyrant]]==== | ||
* Casting point reduced to 0.4 | |||
====[[Scarlet Maiden]]==== | ====[[Scarlet Maiden]]==== | ||
* Maiden Strike now orders the hero to attack the target after the spell is done | |||
* Mesmerize | |||
** Base range scaling decreased to 20 (down from 40) | |||
** No longer has range scaling from Strength | |||
===[[Mercenaries]]=== | ===[[Mercenaries]]=== | ||
====[[Stormweaver]]==== | ====[[Stormweaver]]==== | ||
* Tether's range scaling from Agility is removed | |||
* Healing Rain | |||
** Base heal reduced to 200 (down from 300) | |||
** Strength modifier reduced to 2 (down from 3) | |||
** Cooldown decreased to 30 seconds (down from 45) | |||
* [bugfix] Snowblast's delay should work correctly now | |||
====[[Wretched Chef]]==== | ====[[Wretched Chef]]==== | ||
* Blooddrinker talent no longer requires Level 40 | |||
==[[Units]]== | ==[[Units]]== | ||
===Neutral=== | ===Neutral=== | ||
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===[[Grim Brigade]]=== | ===[[Grim Brigade]]=== | ||
===[[Fel Horde]]=== | ===[[Fel Horde]]=== | ||
* Fixed Wardrummer's Devour working on enemy heroes | |||
==[[Items]]== | ==[[Items]]== | ||
===Equipment=== | ===Equipment=== | ||
* Menderstone now stops when target is dead | |||
* Runebreaker | |||
** Now decreases armor with each hit and stacks for 4 seconds | |||
** shield break increased by 50% | |||
** cooldown of attack speed boost reduced to 30 seconds (down from 45) | |||
* Tombstone | |||
** Slow no longer checks for the health condition | |||
** slow cooldown reduced to 30 seconds (down from 60) | |||
* Orb of Falling Ash | |||
** Now deals 20% damage to structures | |||
** Charges now pass on from upgrades | |||
** Cooldown reduced to 5 seconds (down from 10) | |||
* Dragonsteel Curiass | |||
** Stun duration reduced by 35% (up from 25%) | |||
** Now gives Strength instead of hit points | |||
** Armor bonus has been decreased | |||
[[Category:Versions]] | [[Category:Versions]] |
Latest revision as of 19:17, 17 August 2015
General
- New shop page that allows access to the Goblin Laboratory.
- Mending Generator's heal cast range reduced to avoid wasting the heal.
- Kills from red or blue player should now tell how they split the bounty
- Trading increments between allies are now 100 (down from 200)
- [Bugfix] Outposts should correctly detect dead heroes
- [Bugfix] Possible bugfix for movespeed glitch when heroes are polymorphed
Perks
- [Bugfix] Gifted would grant extra crystal from kills in Verdant Falls
AI
- Heroes owned by red or blue should now be able to cast their barrage-type spells. Ex: Stormweaver's Thunderstorm.
- Evocation-based heroes now take Evoker perk
- Cheating has been nerfed
- Experience bonus is now 20% for every difficulty level of at least Normal and capped at 60%. Ex: Insanes gain 40%, and Normal i gain 60%. (Changed from 25% for Normal and 50% for at least Insane level)
- Gold saved on buying items are now 10% for each level of difficulty of at least Normal (Changed from 30% for Normal and 60% for Insanes)
Heroes
Elven Battalion
Aeromancess
- Hold Person's base damage reduced by 10
- Maelstrom
- Cooldown reduced to 20 seconds (down from 30)
- Initial pull now has 10 tornadoes (up from scaling to 9 by Level 6)
- Tornadoes now drag units at their full speed
- Soar now has a cooldown of 5 seconds
Arcane Archer
- [Bugfix] Did not add True Strike to Familiar
Blazing Priest
- Chasten
- Now affects fliers
- [Bugfix] Base physical damage now matches tooltip
- Base physical damage increased by 5
- Hot Pursuit now doesn't factor in the hero's strength to work
- Firestorm's cooldown reduces by 20 seconds per level
- [Talent] Fervor now affects non-hero melee units instead of only Footmen and Knights
Infiltrator
- Casting point reduced to 0.3 to match other player killers (down from 0.5)
- Now gains 15% more movespeed when she is cloaked (by either Cloak of Shadows or Stealth Strike)
- Blitz's duration increased to 20 seconds (up from 15)
- Attack of Opportunity
- Now hurts fliers
- Cooldown reduced to 10 seconds (down from 11)
- No longer has a maximum cap of dealing 50% of the max life of a hero
- [Talent] Stealth Strike changed to now grant invisibility after a successful use of Attack of Opportunity
- Explosives
- Now hurts fliers
- Casting time reduced to 0.5 seconds
- Now explodes within 2 seconds instead of 2.5 seconds (0.5 seconds was due to the delay)
- Short Fuse talent reduces the delay by 0.2 seconds (up from 0.1)
- Elusive Flair
- Cooldown reduced by 15 seconds
- Cooldown reduction scaling reduced to 4 seconds (down from 5)
- Range scaling reduced to 100 (down from 150)
- Invisibility duration increased by 0.5 seconds
- Smoke Cloud
- Now slows enemies by 25%
- Cooldown now decreases with level by 1.8 seconds
- Duration scaling of cloud changed to 1 second (down from 2.4)
- Mana cost scaling reduced to 6 (down from 12)
- Concussion talent now makes the slow stronger
Mystic Swashbuckler
- Demoralizing Blow
- now has a delayed attack
- Sheepstrike crystal cost reduced by 6
- Dash
- Now hurts fliers
- Speed increases with level
Rune Knight
- Siphon Glyph
- Drains mana faster at 0.1 seconds instead of 1 second
- Deals 100% damage to heroes (instead of 75%)
- Area increased to 400 (up from 325)
- Glyph is now created closer to the target
- Now comboes with Chasten
- Catapulting Sigil cooldown decreases by 5 seconds for each level (up from 4)
Soul Binder
- Vehement's Grasp now grants bonus area
- Soul Strike now has a mini-stun of 0.1 seconds on each missile
- [Bugfix] Decoy's Soul Strike was never using the original hero to calculate damage
- Decoy now dies if the hero ports
Tactician
- Neutralize
- Area is now a constant 250 across levels (changed from 200/30)
- Duration on heroes reduced to 2/0.4 (down from 3/0.6)
Time Cleric
- Echoing Strike
- Now affects fliers
- Echo damage is now physical based
- Duration changed to 4 seconds (from 3/1)
- [AI] Forks now lose 0.5% of their max health per second (up from 0.33%)
United Creeps
Acid Reaver
- Feeds on Fear no longer removes injuries
- Acid Sheath only debuffs attacks
- Impale
- Stun duration on heroes reduced to 1 second (down from 1.5)
- No longer works on ethereal units
Arboreal Crusader
- Geomancy - Barren
- Mana cost reduced by 50
- Cooldown decreased to 30 (down from 45)
- Cooldown now decreases by 4 for each level of Geomancy
- [Bugfix] Now dispels wards properly
Arcane Mistress
- Infernal Binding
- Cooldown increased to 18 seconds (up from 15)
- range reduced to 500 (down from 600)
- Mind Fog
- Casting range increased to 400 (up from 300)
- Casting range now increases by 50 with each level
- Haunt: Number of wraiths when cast on units increased to 4/4 (up from 3/3)
- Wail
- Now can kill magic immune units
- Uses the built-in stun system
Colossus
- Boulderstorm's cooldown now decreases by 15 per level
Dread Shaman
- Twist of Fate's cooldown reduction decreased to 10 seconds (down from 20)
Elder Treant
- Grasping Tree
- Can now affect fliers
- Range reduced to 600 (down from 700)
- Damage increased to match damage before duration nerf, though it has generally been lowered
- Base damage scaling increased to 7 (up from 2)
- Intelligence modifier increased by 0.2
- Taunting Treants
- Thorns now constantly return 40% damage to melee attackers instead of scaling
- Regeneration rate cut by 50%
- Duration cut in half to 150 seconds
- [Bugfix] Splinter was calculated on lower mana costs
Grim Hag
- Blade Rain's casting range reduced to constant 200
- Chaos Rift now hurts magic immune units
Icespinner
- Chill Sacrifice now grants a web for first use
Grim Brigade
Ascendant
- Sentinel
- now affects fliers
- Stun duration reduced to 2.5 seconds (down from 3)
- Terra Smash hurts fliers
- Ravenous Dive
- Uses the stun system
- Now ends when the target is no longer stunned instead of a specific stun buff
- Casting range is now infinite
- [Bugfix] Units should now be able to cast the spells they gained from Aberration (Hurl Boulder and Stomp)
Behemoth
- High Tide forces affected enemies to stop
- R.I.P. tide's duration to create zombies increased to 10 seconds (up from 6)
Defiler
- Exhaustion can affect units that are not visible
- Trap Corpse now stores the damage taken instead of the attempted damage
- Flesh-Eating Cloud now moves to the caster if out of range and the caster has no enemies around him
Emberwraith
- Cast point reduced to 0.4
- Torture now deals 100% damage of the repeated damage to heroes instead of 75%
- Cinderfury now affects fliers
- Burning Embers (talent that restores mana based on killing units with Cinderfury) now restores a percentage of max mana instead of a constant mana point
Forlorn Martyr
- Discharge now deals full damage to heroes
- [Bugfix] Ion Surge was not dealing the correct damage to heroes
- Stormspire
- Cooldown reduced to 20 seconds (down from 30)
- Casting range reduced by 50%
High Oracle
- Cast point reduced to 0.4
- Clairvoyance cooldown reduced to 10 seconds (down from 20)
- Ki Blitz
- No longer heals neutral passive units
- Cooldown reduced to 15 seconds (down from 20)
- Purge Malice
- Enemy heroes now temporarily lose all of their mana for a short duration
- Summoned units take dispel damage
- Illusions now deal 20%/20% damage (from 0%/40%)
- The damage taken multiplier of illusions have been decreased by 50%
- Casting range increases by 50 for each level
- Geyser's intervals reduced to 0.2 (down from 0.6)
Incarnation
- Bonestorm
- Skeletons now benefit from weapon and armor upgrades
- Initial area to raise skeletons increased to 800 (up from 600)
- The initial area to create skeletons is now part of the limit in summoning skeletons
Nephilim
- Lots of different adjustments to improve the scaling of his spells, such as increased modifiers from stats. Notable changes are listed below
- Shred, Swipe, Vampiric Bite, and Execute now affect fliers
- All spells in Shadow Mastery have their cooldown slightly reduced over the levels. Other spells that place buffs have similar reductions in cooldown with scaling
- Evasion is now a weaker effect of constant 15% evasion as it has become a group buff
- Shadowveil
- Duration reduced to constant 10 seconds
- Grants bonus movespeed of 5%/5%
- Cooldown reduced to 4 seconds (down from 8)
- Black Globe's armor debuff lasts 30 seconds on heroes
- Scorch
- Now deals 1/3 of the damage and the rest of the damage over 8 seconds
- Range improved to 700 (up from 600)
- Damage increased
- Blastwave
- slow on heroes increased to 3 seconds (up from 2)
- Damage ratio based on distance from Nephilim is now 60% minimum (up from 50%)
- Conflagrate
- Treants now last 60 seconds
- Hit points of Treants increased and hit point regeneration added
- Attack damage type of Treants changed to Siege and attack damage lowered
- Close Wounds
- Healing is now a constant 4 seconds and the overall heal has been weakened
- Cooldown reduced to 4 seconds (down from 7)
- Night's Eye has been switched with Ignis Salvo
- Ignis Salvo
- Now prioritizes heroes and structures
- Cooldown reduced to 40 seconds (down from 50)
Putrid Eidolon
- Entangling Seed
- Root duration on heroes reduced by 0.5 seconds
- Sprouting talent now halves the level of the recurring seed instead of just decrementing by 1
- Rotting Grove
- attack type changed back to Siege attack type (and lowered damage)
- explosion now deals 100% damage to heroes (down from 125%)
Sorrow Liege
- Mortal Strike now affects fliers
Fel Horde
Crimson Squall
- Dominant Blow (Intelligence)
- The initial blow is now considered physical damage
- Damage over time now deals full damage to heroes
- Surge (Agility)
- Base duration increased by 3 seconds
- Scaling of duration increased to 2 seconds (up from 1)
- Strength modifier of duration now has a scaling of 0.01
- Now hurts magic immune units and fliers
- Crash (Agility) now hurts magic immune units
Glacial Tyrant
- Casting point reduced to 0.4
Scarlet Maiden
- Maiden Strike now orders the hero to attack the target after the spell is done
- Mesmerize
- Base range scaling decreased to 20 (down from 40)
- No longer has range scaling from Strength
Mercenaries
Stormweaver
- Tether's range scaling from Agility is removed
- Healing Rain
- Base heal reduced to 200 (down from 300)
- Strength modifier reduced to 2 (down from 3)
- Cooldown decreased to 30 seconds (down from 45)
- [bugfix] Snowblast's delay should work correctly now
Wretched Chef
- Blooddrinker talent no longer requires Level 40
Units
Neutral
Elven Battalion
United Creeps
Grim Brigade
Fel Horde
- Fixed Wardrummer's Devour working on enemy heroes
Items
Equipment
- Menderstone now stops when target is dead
- Runebreaker
- Now decreases armor with each hit and stacks for 4 seconds
- shield break increased by 50%
- cooldown of attack speed boost reduced to 30 seconds (down from 45)
- Tombstone
- Slow no longer checks for the health condition
- slow cooldown reduced to 30 seconds (down from 60)
- Orb of Falling Ash
- Now deals 20% damage to structures
- Charges now pass on from upgrades
- Cooldown reduced to 5 seconds (down from 10)
- Dragonsteel Curiass
- Stun duration reduced by 35% (up from 25%)
- Now gives Strength instead of hit points
- Armor bonus has been decreased