Version NY.2: Difference between revisions

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(→‎Elder Treant: Couldn't get thorns working :()
 
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* Critical Strikes should never miss the target.
* Critical Strikes should never miss the target.
===Perks===
===Perks===
===AI===
* Focus Perk's mana regeneration increased to 33%
 
* Gifted perk awards 2 extra crystal per team hero kill
* [Bugfix] Swift perk could get removed
===Commands===
===Commands===
* New "-ms" command, shows the movespeed of the unit currently selected
* New "-ms" command, shows the movespeed of the unit currently selected
Line 9: Line 10:


==Battlefields==
==Battlefields==
===[[Candleburg]]===
===[[Kedge's Landing]]===
===[[Gloomreap Mire]]===
===[[Stormwail Peak]]===
===[[Stormwail Peak]]===
Removed trees around the Obelisk on Rock and Inn lane (prevent hiding the Obelisk tower behind trees on Rock's lane)
* Removed trees around the Obelisk on Rock and Inn lane (prevent hiding the Obelisk tower behind trees on Rock's lane)


===[[Verdant Falls]]===
==[[Heroes]]==
==[[Heroes]]==
===[[Elven Battalion]]===
===[[Elven Battalion]]===
====[[Aeromancess]]====
====[[Aeromancess]]====
* Hold Person's range reduced to 600 (down from 800)
* Hold Person's range reduced to 600 (down from 800)
* Maelstrom's range is now kept constant at 300 across levels


====[[Arcane Archer]]====
====[[Arcane Archer]]====
====[[Blazing Priest]]====
* Familiar
** Abolish Magic removed; now has True Strike at Level 3 and Faerie Fire at Level 2.
** Feedback's mana drain has been increased against units to 15 (up from 10) and now deals more damage to summoned units (20)
** Starfall's cooldown reduced to 90 (down from 120)
* Ice Wall's cooldown now decreases with level by 20
 
 
====[[Divine Wizard]]====
====[[Divine Wizard]]====
* Displacement Field  
* Displacement Field  
Line 39: Line 43:
** Critical strike multiplier changed to 150%/20% (from constant 200%)
** Critical strike multiplier changed to 150%/20% (from constant 200%)
* Cloak of Shadows is only removed if it hasn't triggered in the last second
* Cloak of Shadows is only removed if it hasn't triggered in the last second
====[[Mystic Swashbuckler]]====
====[[Rune Knight]]====
====[[Soul Binder]]====
====[[Tactician]]====
====[[Time Cleric]]====


===[[United Creeps]]===
===[[United Creeps]]===
Line 52: Line 50:
====[[Arboreal Crusader]]====
====[[Arboreal Crusader]]====
* Movespeed decreased to 330 (down from 340)
* Movespeed decreased to 330 (down from 340)
* Tangleweed's duration reduced by 50%. Damage increased by 100%.
* Tangleweed's root duration reduced by 50%. Damage increased by 100%.


====[[Arcane Mistress]]====
====[[Arcane Mistress]]====
* Mind Fog's movement set to Flying to remove pathing.
* Infernal Binding will no longer stun Undead heroes
====[[Colossus]]====
====[[Colossus]]====
* Rockslide now hits fliers
* Smash's slow AoE has been reduced by 300.
====[[Crest Witch]]====
====[[Crest Witch]]====
* Has forgotten how to swim
* Has forgotten how to swim
Line 61: Line 65:


====[[Dread Shaman]]====
====[[Dread Shaman]]====
* Spiritwatcher Totem can now be cast at range
====[[Elder Treant]]====
====[[Elder Treant]]====
* Eat Tree's healing now takes place over 20 seconds (up from 10)
* Eat Tree's healing now takes place over 20 seconds (up from 10)
Line 73: Line 79:
** [Bugfix] Reincarnation's delay was 2 seconds instead of 3.
** [Bugfix] Reincarnation's delay was 2 seconds instead of 3.


====[[Grim Hag]]====
====[[Icespinner]]====
====[[Icespinner]]====
* Movespeed reduced to 300 (down from 320)
* Movespeed reduced to 300 (down from 320)


====[[Master of the Hunt]]====
====[[Master of the Hunt]]====
====[[Scarab]]====
* Stalkers
** Now considered summoned units
** Movespeed increased to 360 (up from 350)
** Can now attack fliers
** Benefits from hero weapon and armor upgrades


===[[Grim Brigade]]===
===[[Grim Brigade]]===
====[[Ascendant]]====
====[[Behemoth]]====
====[[Behemoth]]====
Anchor's stun on heroes reduced to 1 second (down from 2 seconds)
====[[Defiler]]====
====[[Defiler]]====
* Vile Infusion only removes injuries upon first cast
* Pestilence
** Retains damage if it kills a unit (instead of a 93% reduction)
** Bounces are now calculated from the unit hit instead of the original target position
** Damage scaling from Intelligence increased to 0.1 (up from 0.05)
* Vile Infusion  
**only removes injuries upon first cast
** Stops if the target is dead
* Exhaustion
** Duration changed to 30 seconds on heroes, 60 seconds on non-heroes
** Stun on heroes reduced to 2 seconds (down from 3 seconds)
** Attack speed reduction scaling increased to 4% (up from 3%)
** Movement speed reduction scaling increased to 3% (up from 2%)
 
====[[Emberwraith]]====
====[[Emberwraith]]====
====[[Forlorn Martyr]]====
* [Bugfix] Brain Boil was not scaling with level
 
====[[High Oracle]]====
====[[High Oracle]]====
* Ki Blitz
** Now heals magic-immune units
** There is now a chance to heal units with full health
** Cooldown reduced to 20 seconds (down from 22)
====[[Incarnation]]====
====[[Incarnation]]====
* Movepeed increased to 270 (up from 260)
* Bonestorm
** Cooldown reduced to 180 (down from 240)
** Damage of skeletons increased by 3
====[[Nephilim]]====
====[[Nephilim]]====
* Added special effects to various spells
* Close Wounds only removes injuries upon first cast
* Close Wounds only removes injuries upon first cast
* Life Tap now caps to the missing mana and takes away that much health accordingly
* [Bugfix] Changed targetting of physical spells to affect magic immune units.
* [Bugfix] Conflagrate would sometimes fail to create trees
* Pain mana cost scaling reduced to 10 (down from 15)
* [Bugfix] Ignis Salvos now fires on the target point instead of the hero's position
* Now has talents!
====[[Putrid Eidolon]]====
====[[Putrid Eidolon]]====
* Rotting Grove
** Armor increases by 3 with each level
** Cooldown reduced to 120 seconds (down from 150)
** Attack type changed to normal from Siege
** Attack damage now increases with level
** Now has Spell Resistance
** Explosion now deals 125% damage to heroes (instead of 75%)
====[[Sorrow Liege]]====
====[[Sorrow Liege]]====
* Gushing Wound Talent crystal cost reduced by 5
* Aura of Fatality
** Now affects magic immune units
** Level scaling of damage increased to 0.03 (up from 0.02)
* Shadow Bastion
** Cooldown reduced to 120 seconds (down from 240)
** Defenses damage increased by 8


===[[Fel Horde]]===
===[[Fel Horde]]===
====[[Crimson Squall]]====
====[[Crimson Squall]]====
* Shift Tactics healing reduced to 15% if highest stat changed or to 10% (down from 30% and 20% respectively)
* Crash (STR)
** Stun duration from Strength reduced to 0.01 (down from 0.02)
** Stun base duration scaling reduced to 0.25 (down from 0.35)
====[[Glacial Tyrant]]====
====[[Glacial Tyrant]]====
* Icy Barrier now deals indirect damage
====[[Scarlet Maiden]]====
====[[Scarlet Maiden]]====
* [Bugfix] Was not benefiting from the Focus perk
* Movespeed increased to 320 (up from 310)
* Pathing size changed to default 25.60 (up from 18)
* Now heals 5% from attacking stunned units.
* Sadist
** Increases the heal by 5% with each level (down from 10%)
** Crystal cost reduced by 5.
* Mesmerize
** Cooldown is now 25 seconds across all levels
** Affects units that aren't visible to her
** Range scaling reduced
*** Base is 40 (down from 85)
*** Strength modifier is 0.1 (down from 0.2)
** Duration on heroes reduced by 2 seconds
** Duration on non-heroes reduced by 1 second. Duration scaling reduced to 2 seconds (down from 3)
* Soulmate's attribute reduction duration scaling increased to 2 seconds (up from 1 second)


===[[Mercenaries]]===
===[[Mercenaries]]===
====[[Blackguard]]====
====[[Fire Knight]]====
====[[Fire Knight]]====
* Fire Brandy only removes injuries upon first cast
* Fire Brandy only removes injuries upon first cast
* Phoenix Strike's speed increased to 800 (up from 600)
* Mindburst
** Enemy heroes now suffer the full damage
** Allied heroes with unused mana will deal damage to those around them
====[[Stormweaver]]====
====[[Stormweaver]]====
* Lightning Tether's range scaling reduced
** Base range to 50 (down from 100)
** Agi modifier down to 0.1 (down from 0.2)
* Healing Rain only removes injuries around the hero upon first cast
* Healing Rain only removes injuries around the hero upon first cast
* Snowblast's freeze on heroes reduced to 2 seconds (down from 4 seconds)
====[[Wretched Chef]]====
====[[Wretched Chef]]====
 
* Nausea's chance to stun while moving reduced to 20% (down from 25%)
==[[Units]]==
===Neutral===
===[[Elven Battalion]]===
===[[United Creeps]]===
===[[Grim Brigade]]===
===[[Fel Horde]]===


==[[Items]]==
==[[Items]]==
===Consumables===
===Equipment===
===Equipment===
* Amulet of Detection  
* Amulet of Detection  

Latest revision as of 05:53, 25 May 2015

General

  • Critical Strikes should never miss the target.

Perks

  • Focus Perk's mana regeneration increased to 33%
  • Gifted perk awards 2 extra crystal per team hero kill
  • [Bugfix] Swift perk could get removed

Commands

  • New "-ms" command, shows the movespeed of the unit currently selected
  • "-o/-obelisks" now pings the Digmasters and Dig sites.

Battlefields

Stormwail Peak

  • Removed trees around the Obelisk on Rock and Inn lane (prevent hiding the Obelisk tower behind trees on Rock's lane)

Heroes

Elven Battalion

Aeromancess

  • Hold Person's range reduced to 600 (down from 800)
  • Maelstrom's range is now kept constant at 300 across levels

Arcane Archer

  • Familiar
    • Abolish Magic removed; now has True Strike at Level 3 and Faerie Fire at Level 2.
    • Feedback's mana drain has been increased against units to 15 (up from 10) and now deals more damage to summoned units (20)
    • Starfall's cooldown reduced to 90 (down from 120)
  • Ice Wall's cooldown now decreases with level by 20


Divine Wizard

  • Displacement Field
    • Now fails if the unit runs a certain distance from it, 1000/200 units.
    • Cooldown reduction scaling increased to 4 seconds (up from 3)
  • Vengeance
    • [Bugfix] Base ability changed to allow targeting on full-health units
    • Now bypasses spell immunity

Infiltrator

  • Blitz
    • Cooldown reduced to 30 seconds (down from 45)
    • Duration reduced to 15 seconds (down from 180 seconds)
  • Elusive Flair
    • Critical strike chance changed to 15%/3% (from 5%/5%)
    • Critical strike multiplier changed to 150%/20% (from constant 200%)
  • Cloak of Shadows is only removed if it hasn't triggered in the last second

United Creeps

Acid Reaver

  • Charge's stun duration scaling reduced to 0.25 (down from 0.5)

Arboreal Crusader

  • Movespeed decreased to 330 (down from 340)
  • Tangleweed's root duration reduced by 50%. Damage increased by 100%.

Arcane Mistress

  • Mind Fog's movement set to Flying to remove pathing.
  • Infernal Binding will no longer stun Undead heroes

Colossus

  • Rockslide now hits fliers
  • Smash's slow AoE has been reduced by 300.

Crest Witch

  • Has forgotten how to swim
  • Movespeed decreased to 300 (down from 330)

Dread Shaman

  • Spiritwatcher Totem can now be cast at range

Elder Treant

  • Eat Tree's healing now takes place over 20 seconds (up from 10)
  • Grasping Tree's duration scaling reduced to 0.3 (down from 0.75)
  • Forestlord
    • Cooldown reduced to 7.5 seconds (down from 15)
    • Mana Willow should spawn a missile if it restores 1% of the hero's max mana (down from 2%)
    • [Bugfix] Ghoulroot lasts after Elder Treant is dead.
  • Grove of Eternity
    • Mana restored is now half of the percentage of health restored (instead of giving back full mana)
    • Movement removed
    • [Bugfix] Reincarnation's delay was 2 seconds instead of 3.

Icespinner

  • Movespeed reduced to 300 (down from 320)

Master of the Hunt

  • Stalkers
    • Now considered summoned units
    • Movespeed increased to 360 (up from 350)
    • Can now attack fliers
    • Benefits from hero weapon and armor upgrades

Grim Brigade

Behemoth

Anchor's stun on heroes reduced to 1 second (down from 2 seconds)

Defiler

  • Pestilence
    • Retains damage if it kills a unit (instead of a 93% reduction)
    • Bounces are now calculated from the unit hit instead of the original target position
    • Damage scaling from Intelligence increased to 0.1 (up from 0.05)
  • Vile Infusion
    • only removes injuries upon first cast
    • Stops if the target is dead
  • Exhaustion
    • Duration changed to 30 seconds on heroes, 60 seconds on non-heroes
    • Stun on heroes reduced to 2 seconds (down from 3 seconds)
    • Attack speed reduction scaling increased to 4% (up from 3%)
    • Movement speed reduction scaling increased to 3% (up from 2%)

Emberwraith

  • [Bugfix] Brain Boil was not scaling with level

High Oracle

  • Ki Blitz
    • Now heals magic-immune units
    • There is now a chance to heal units with full health
    • Cooldown reduced to 20 seconds (down from 22)

Incarnation

  • Movepeed increased to 270 (up from 260)
  • Bonestorm
    • Cooldown reduced to 180 (down from 240)
    • Damage of skeletons increased by 3

Nephilim

  • Added special effects to various spells
  • Close Wounds only removes injuries upon first cast
  • Life Tap now caps to the missing mana and takes away that much health accordingly
  • [Bugfix] Changed targetting of physical spells to affect magic immune units.
  • [Bugfix] Conflagrate would sometimes fail to create trees
  • Pain mana cost scaling reduced to 10 (down from 15)
  • [Bugfix] Ignis Salvos now fires on the target point instead of the hero's position
  • Now has talents!

Putrid Eidolon

  • Rotting Grove
    • Armor increases by 3 with each level
    • Cooldown reduced to 120 seconds (down from 150)
    • Attack type changed to normal from Siege
    • Attack damage now increases with level
    • Now has Spell Resistance
    • Explosion now deals 125% damage to heroes (instead of 75%)

Sorrow Liege

  • Gushing Wound Talent crystal cost reduced by 5
  • Aura of Fatality
    • Now affects magic immune units
    • Level scaling of damage increased to 0.03 (up from 0.02)
  • Shadow Bastion
    • Cooldown reduced to 120 seconds (down from 240)
    • Defenses damage increased by 8

Fel Horde

Crimson Squall

  • Shift Tactics healing reduced to 15% if highest stat changed or to 10% (down from 30% and 20% respectively)
  • Crash (STR)
    • Stun duration from Strength reduced to 0.01 (down from 0.02)
    • Stun base duration scaling reduced to 0.25 (down from 0.35)

Glacial Tyrant

  • Icy Barrier now deals indirect damage

Scarlet Maiden

  • [Bugfix] Was not benefiting from the Focus perk
  • Movespeed increased to 320 (up from 310)
  • Pathing size changed to default 25.60 (up from 18)
  • Now heals 5% from attacking stunned units.
  • Sadist
    • Increases the heal by 5% with each level (down from 10%)
    • Crystal cost reduced by 5.
  • Mesmerize
    • Cooldown is now 25 seconds across all levels
    • Affects units that aren't visible to her
    • Range scaling reduced
      • Base is 40 (down from 85)
      • Strength modifier is 0.1 (down from 0.2)
    • Duration on heroes reduced by 2 seconds
    • Duration on non-heroes reduced by 1 second. Duration scaling reduced to 2 seconds (down from 3)
  • Soulmate's attribute reduction duration scaling increased to 2 seconds (up from 1 second)

Mercenaries

Fire Knight

  • Fire Brandy only removes injuries upon first cast
  • Phoenix Strike's speed increased to 800 (up from 600)
  • Mindburst
    • Enemy heroes now suffer the full damage
    • Allied heroes with unused mana will deal damage to those around them

Stormweaver

  • Lightning Tether's range scaling reduced
    • Base range to 50 (down from 100)
    • Agi modifier down to 0.1 (down from 0.2)
  • Healing Rain only removes injuries around the hero upon first cast
  • Snowblast's freeze on heroes reduced to 2 seconds (down from 4 seconds)

Wretched Chef

  • Nausea's chance to stun while moving reduced to 20% (down from 25%)

Items

Equipment

  • Amulet of Detection
    • Added a cooldown of 5 seconds
    • Mana cost increased to 50 (up from 20)
    • Area of effect reduced to 800 (down from 1000)
  • Guiding Gloves allow the wielder to never miss
  • [Bugfix] Wallcrackers should not toss structures.
  • Menderstone only removes injuries upon first cast.