Version 1.12c5

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[edit] Version 1.12c5 Changes

[edit] General

  • Outpost healing will no longer be interrupted by invisible heroes

[edit] Battlefields

[edit] Kedge's Landing

  • Cannon Towers
    • [Bugfix] Removed the burning damage over time from attacks, as this seems to have been causing Kedge to crash in prolonged games
    • Increased projectile speed to 1600 from 1100

[edit] Heroes

[edit] Elven Battalion

[edit] Blazing Priest

  • [Bugfix] Firestorm was doing damage centered on the caster, not the target location

[edit] Time Cleric

  • Degeneration's mana cost reduced
  • Ebb's mana cost reduced
  • Rapid Healing
    • Mana cost reduced
    • Cooldown reduced to 14 seconds from 16

[edit] United Creeps

[edit] Acid Reaver

  • Caustic Breath
    • Rewrote triggers (check for bugs)
    • Added floating text damage
  • Rewrote Acid Sheath triggers (check for bugs)
  • Storm of Malice
    • Rewrote triggers (check for bugs)
    • Armor loss changed to be based on strength
  • Dragon Roar is now a fear effect on units, instead of a stun

[edit] Grim Hag

  • Swoop
    • Changed knockback formulas
    • Increased rate at which it hits max damage (should be 3 seconds instead of roughly 3.7)
    • Increased base damage slightly

[edit] Master of the Hunt

  • [Bugfix] Dire Howl's talent Terror was being incorrectly calculated, significantly limiting the units that could potentially be killed

[edit] Scarab

  • Life Wave's talent Overwhelming Radiance changed so that the damage is not uniform across the target area - units in the center receive considerably more damage then those at the edge

[edit] Grim Brigade

[edit] Ascendant

  • Ravenous Dive
    • [Bugfix] Should work again
    • [Textfix] Should display the proper heal amount in -s

[edit] Forlorn Martyr

  • Streak
    • No longer pauses the hero
    • [Bugfix] Should no longer bug out if the hero is stunned or immobilized in the middle of streak
  • Thunderstrike building damage reduced

[edit] High Oracle

  • New talent: Zen Force

[edit] Nephilim

  • [Bugfix] Fixed spells coming back after cooldown at whatever level War Mastery was at rather than their appropriate type
  • Shadow Mastery
    • Dusklash and Shadowveil switched position
    • Evasion significantly increased
    • Dusklash temporary damage increased

[edit] Putrid Eidolon

  • Spore Cloud
    • Units under sleep can no longer be re-slept until after they wake up
    • Sleep duration on heroes reduced to 2 seconds from 4
    • Sleep duration on units reduced to 6 seconds from 9
    • Chance to miss reduced
  • Wilting
    • Range reduced to 250 from 300
    • Damage reduced
    • Cooldown increased to 19 seconds from 15
  • Fungal Armor
    • Chance to sleep a hero reduced to 25% of the chance to sleep a unit, from 33%
    • Regeneration reduced significantly
    • Barrier health increased slightly
  • Entangling Seed
    • Damage reduced
    • [Bugfix] Will now work even when the target is hidden by fog of war
  • Infestation
    • Number of locusts per stump gained by strength reduced from 1 per 10 strength to 1 per 13 strength
    • Base health reduced to 120 from 240
    • Additional health per Strength reduced to 2.5 from 4
    • Talent Venomous Bites cost increased to 25 crystal from 10
    • [Bugfix] Stumps properly limited to 4 instead of 5

[edit] Sorrow Liege

[edit] Fel Horde

[edit] Glacial Tyrant

  • Avalanche will try to untrap units that end up in water or otherwise stuck

[edit] Units

[edit] Neutral

  • [Bugfix] Command Tower's retreat will properly make them ignore enemy units
  • Goblin Laboraties' Reveal gold cost reduced to 20 from 100

[edit] Grim Brigade

[edit] Fel Horde

  • Shrunk Peons' graphical size
  • Red Drakes
    • Splash area increased
    • Damage increased slightly

[edit] Items

  • Battleplans cost reduced to 100 from 350
  • Goblin Laboratories now sell the E.S.D.
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