AI: Difference between revisions

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(→‎Management: Added bit about command towers and artifact capture.)
(Mentioned stuff about draft mode, added new sections for further details on specific AI behaviors and i mode)
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AI heroes will pool their earnings to human players.  
AI heroes will pool their earnings to human players.  
AI heroes on a team with human players will only award a maximum bounty of 200 gold and no crystal upon being killed.
AI heroes on a team with human players will only award a maximum bounty of 200 gold and no crystal upon being killed.
In draft mode, ally AI can be selected by human palyers. Teams with only computer players can ban heroes and choose from a selected theme.
==Specific Behavior==
* All the AI pool their gold is pooled to purchase items
* AI will build generators if possible
* AI will build defense towers if they have excess gold


==Difficulty Bonuses==
==Difficulty Bonuses==
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*In [[Stormwail Peak]], workers will build Obelisk towers. They will also try to seize the artifact.
*In [[Stormwail Peak]], workers will build Obelisk towers. They will also try to seize the artifact.
*In [[Gloomreap Mire]], Digmasters will be hired.
*In [[Gloomreap Mire]], Digmasters will be hired.
=="i mode"==
This mode offers a more difficult challenge to play with the AI. Normal AI now gain +1 to every stat on level up while insanes gain +2. The bonuses only apply to a team full of computers. Currently, this is only enabled through HCL by setting the i option.

Revision as of 01:50, 29 May 2013

The artificial Intelligence (AI) is what programs a computer player to actually play. AI can simulate what human players do like repairing buildings and training units.

In EotA AI allows the computers to pick a hero and fight, using abilities and buying and tempering items. The AI will also try to participate in map objectives like Verdant Falls' shrine battles and taking the mooontear in Kedge's Landing.

The AI can be enabled by setting slots to computers. When a player leaves the game, the AI will also take control over the player's hero. AI heroes will pool their earnings to human players. AI heroes on a team with human players will only award a maximum bounty of 200 gold and no crystal upon being killed. In draft mode, ally AI can be selected by human palyers. Teams with only computer players can ban heroes and choose from a selected theme.

Specific Behavior

  • All the AI pool their gold is pooled to purchase items
  • AI will build generators if possible
  • AI will build defense towers if they have excess gold

Difficulty Bonuses

Changing the difficulty of the computer slot will affect the advantages the AI has.

  • Easy - No bonuses
  • Normal - 25% bonus experience, 70% reduction in item price, human kills grant 50% more crystal
  • Insane - 50% bonus experience, 40% reduction in item price, human kills grant 100% more crystal. Unlike the other AI, gold will not be pooled to human players.

Note: AI that has taken over leavers will receive no bonus.

Management

A full team with only computer players will have a management AI governing the team. Key tasks:

  • Workers will repair buildings.
  • Mercenaries will be hired to defend bases.
  • Spawn towers will be built.
  • Upgrades will be purchased.
  • Insanes will build command towers.
  • In Stormwail Peak, workers will build Obelisk towers. They will also try to seize the artifact.
  • In Gloomreap Mire, Digmasters will be hired.

"i mode"

This mode offers a more difficult challenge to play with the AI. Normal AI now gain +1 to every stat on level up while insanes gain +2. The bonuses only apply to a team full of computers. Currently, this is only enabled through HCL by setting the i option.