Kedge's Landing: Difference between revisions

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<center>[[Image:Kedge Side.jpg|800px]]</center>{{-}}
==General==
==General==
Kedge's Landing is one of four playable maps in EotA: Twilight.  It contains two lanes with various outposts along each from which a team's troops spawn.  Instead of using obelisks to gain an advantage over the opposing team, as in [[Stormwail Peak]], a system with [[moontears]] is used.  The map is the second largest map available, suitable for any number of players.
Kedge's Landing is one of the playable maps in EotA: Twilight.  It contains two lanes with various outposts along each from which a team's troops spawn.  Instead of using obelisks to gain an advantage over the opposing team, as in [[Stormwail Peak]], a system with [[moontears]] is used that is similar to "Capture the Flag." The map is suitable for any number of players.


==Strategy==
==Strategy==
On the East lane of the map, in the center of the lane, objects called moontears spawn every midnight in the time cycle.  A team may obtain one of these by protecting the AI controlled [[arcane wagon]] as it transports the moontear back to an altar close to the main base. These wagons can be destroyed, however, at which point the moontear will be dropped on the ground, then able to be retrieved by either team.  A team which has this moontear sacrificed at their altar gains a permanent 6 energy and tower cores.
On the east lane of the map, in the center of the lane, objects called [[moontears]] spawn every midnight in the time cycle.  A team may obtain one of these by having their hero pick up the [[moontear]] and charging it with the holder's experience gain. A hero that is killed holding the [[moontear]] will drop it, allowing it to be picked up again.


On the west lane of the map, there are 3 cannon towers which can be captured by either team's [[engineers]], which periodically spawn.  To capture a cannon tower they must be neutral. To neutralize a tower that is already captured, the team must deal enough damage to the tower so that the engineer inside dies.  These towers are important in helping control the East lane of the map, due to their splash damage and burning ground where shots hit.
On the west lane of the map, there are towers which can be captured by either team's [[Tower Captain]], which periodically spawn with the spawn waves.  To capture a tower they must be neutral. To neutralize a tower that is already captured, the team must deal enough damage to the tower so that the tower captain inside dies.  The cannon towers are particularly important in helping control the east lane of the map, due to their long-ranged splash damage shots.


==Issues with current moontear system==
*The team that obtains the first moontear has too large of an advatage
*Cannon towers on the West lane do not impact the East lane enough
*AI controlled transportation of moontears is ineffecient
==Upcoming Changes==
The moontear system is under reconstruction in upcoming versions in response to the issues mentioned.


<gallery>
Image:Kedge Overhead.jpg|Overhead
Image:Kedge Angled.jpg|Angled
Image:Kedge Side.jpg|Side
</gallery>
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 04:57, 7 July 2012

Kedge Side.jpg


General

Kedge's Landing is one of the playable maps in EotA: Twilight. It contains two lanes with various outposts along each from which a team's troops spawn. Instead of using obelisks to gain an advantage over the opposing team, as in Stormwail Peak, a system with moontears is used that is similar to "Capture the Flag." The map is suitable for any number of players.

Strategy

On the east lane of the map, in the center of the lane, objects called moontears spawn every midnight in the time cycle. A team may obtain one of these by having their hero pick up the moontear and charging it with the holder's experience gain. A hero that is killed holding the moontear will drop it, allowing it to be picked up again.

On the west lane of the map, there are towers which can be captured by either team's Tower Captain, which periodically spawn with the spawn waves. To capture a tower they must be neutral. To neutralize a tower that is already captured, the team must deal enough damage to the tower so that the tower captain inside dies. The cannon towers are particularly important in helping control the east lane of the map, due to their long-ranged splash damage shots.