Random Ideas
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A bunch of ideas DarnYak thinks of and forgets the next day.
Mode
Mercenary
- players can switch sides
- may happen with player kills
- team objective has to be determined
The Third Team
- Not necessarily something like those triangle AoS but more of a concept of another team having a different objective to fulfill pitted against the standard two teams
1v1 AoS
- control multiple heroes that have an AI and guide them
- ex: Rue
start doing something productive for oncemove to this lane, DWstop hanging around topgo save that ob tower
- ex: Rue
- the AI would have shared unit control with the player
- selecting a hero temporarily disables the AI and gives the player control
- have control over items and hero upgrades
Heroes
The Meat Shield For Spawns
- attempts to take damage for spawns
, defying most people's expectations about AoS - Options
- heal all spawn damage within X seconds
- can ignore up to X% of their max health of spawn damage within Y seconds
yuckhigher base armoryuck- armor type that takes reduced damage from non-heroes (not including towers or special stuff)
Spell
Teleportation Effects
- intercepting the teleport and making the affected go to the caster
- sending a package like mines with the teleport
- probably implemented in the form of talents
Stalking Shadow - leaving behind a shadow/tail with stuff
- speed bonus to the caster
- harassing enemies with immobilize/explosion at end/direct damage
- could be cast on both allies on enemies (stun?)