Time Cleric: Difference between revisions

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(Filled in skills with tehw00tz's info)
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|effect6=(76 + .65 x Int)
|effect6=(76 + .65 x Int)


|description=Chrona's only damage spell, with the correct build, it can be devastating. Good to annoy channeling enemies with. A good situation to use it in is when a low health enemy is stuck in some creeps and there is no way for them to escape. If you do use it on an enemy with an escape route, you can press stop or use phase to release all the damage you've channeled. It is evocation, so its damage is increased by Felskin Gloves, Gloves of Evocation, and the Staff of Mana.
|description= Good to annoy channeling enemies with. A good situation to use it in is when a low health enemy is stuck in some creeps and there is no way for them to escape. If you do use it on an enemy with an escape route, you can press stop or use phase to release all the damage you've channeled. It is evocation, so its damage is increased by Felskin Gloves, Gloves of Evocation, and the Staff of Mana.
}}
}}
{{clear}}
{{clear}}
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{{Skill
{{Skill
|title=Ebb [AoE Debuff]
|title=Ebb and Flow[AoE Debuff]


|image=Temp.JPG
|image=Temp.JPG
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|school=No School
|school=No School


|effect=Creates a pocket of slowed time, reducing the attack speed by X and movement speed by Y of enemy units in its area. Lasts (10 + 0.1 x Int) seconds
|effect=Creates a pocket of slowed time, reducing the attack speed by X and movement speed by Y of enemy units in its area. Also creates a pocket of hastened time at Chrona's location


|mana1=50
|mana1=50
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{{Skill
{{Skill
|title=Expire [Dispel]
|title=Echoing Strikes


|image=Temp.JPG
|image=Temp.JPG
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|school=Abjuration
|school=Abjuration


|effect=Removes all positive buffs from enemy units and negative buffs on allied units, giving a slowing attack for 3 seconds per buff removed.
|effect=Deals a small amount of damage, and causes the enemy to suffer some extra damage if the take damage in the next few seconds
Deals X damage to enemy summoned units.


|mana1=80
|mana1=
|mana2=80
|mana2=
|mana3=
|mana3=
|mana4=
|mana4=
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|effect6=845
|effect6=845


|description=Gives the Time Cleric a nice slowing attack that lasts 3 seconds on heroes, and 7 seconds on creeps, but it only lasts 3 seconds for every debuff expelled. Good for getting rid of buffs, debuffs, and summoned units. At later levels the cooldown is shorter and the speed reduction is greater. The slowing attack will show up as "Blade of Slowing" when succesfully obtained.}}
|description=.}}


{{clear}}
{{clear}}
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|school=Enchantment
|school=Enchantment


|effect=Repeats all damage done to the target at a rate of X of the original damage while Echo is being channeled.
|effect=Creates a clone of hero, Clones move and act independently. You can freely move between clones by selecting them.
Lasts Y seconds.


|mana1=150
|mana1=150
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|range4=
|range4=


|effect1=80%, 6s
|effect1=
|effect2=100%, 8s
|effect2=
|effect3=120%, 10s
|effect3=
|effect4=140%, 12s
|effect4=


|description=Good for getting rid of those hard to get rid of heroes. It's channeling so it can be interrupted, so it's a good idea to get a spell-immunity potion before casting this}}
|description=Clones  suffer a damage debuff that gets worse over time, but whenever you take control of a clone, it's debuff is reset}}


{{-}}
{{-}}

Revision as of 20:39, 22 December 2013

Summary

Temp.JPG
Strength 20 +1.95
Agility 16 +1.75
Intelligence 19 +1.85
Primary: Intelligence
Chrona Timebender

Time Clerics are often little more than historians, but their powers of the flow of time can be used in battle as well. Typically they remain aloof from conflicts, but the impending cataclysm has drawn Chrona to become involved.

<Character debrief>

Skills


Phase [Buff]

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Hotkey: Q
No School

Innate Mana cost 80 Cooldown time s Range

Removes a target from combat. Lasts 8 seconds.

This can help teammates or disrupt enemies. Good for helping out a teammate who is in a friendly base that is being chased by an unrentlentless hero killer that won't give up, leaving that player with the decision to wait 8 seconds or leave the base. Against enemies it can be used to disrupt channeling. If an enemy hero is alone infront of a giant wave of creeps, you can use phase on him, making the creeps walk past him and within 8 seconds he will come back and be surrounded by even more creeps.


Degeneration [Nuke]

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Hotkey: W
Evocation

Accumulates energy to be dealt to the target when the spell stops being channeled. Every second channeled adds X damage. All damage is dealt when casting stops as long as the target is still within range. Channels 6 seconds.

Good to annoy channeling enemies with. A good situation to use it in is when a low health enemy is stuck in some creeps and there is no way for them to escape. If you do use it on an enemy with an escape route, you can press stop or use phase to release all the damage you've channeled. It is evocation, so its damage is increased by Felskin Gloves, Gloves of Evocation, and the Staff of Mana.


Ebb and Flow[AoE Debuff]

Temp.JPG

Hotkey: E
No School

Creates a pocket of slowed time, reducing the attack speed by X and movement speed by Y of enemy units in its area. Also creates a pocket of hastened time at Chrona's location

Chrona's signature skill, in almost every game where she is used this skill will be there. At higher levels it is amazing when your back is up against a wall in your own base. Although it's duration is fairly short the cooldown is quick.


Rapid Healing [Single Target Heal]

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Hotkey: R
Conjuration

Heals a target friendly unit instantly for X hit points, and a further Y hit points over Z seconds. Also increases attack speed by 20%

This is what makes the Time Cleric a... Cleric. Her only healing spell, makes for some good initial healing and some over time healing. Low mana cost makes it reliable and spammable. Targets heroes only.


Echoing Strikes

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Hotkey: C
Abjuration

Deals a small amount of damage, and causes the enemy to suffer some extra damage if the take damage in the next few seconds

.


Echo

Temp.JPG

Hotkey: T
Enchantment

Creates a clone of hero, Clones move and act independently. You can freely move between clones by selecting them.

Clones suffer a damage debuff that gets worse over time, but whenever you take control of a clone, it's debuff is reset