Rune Knight: Difference between revisions
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===Summary | ==Summary== | ||
{{Hero Summary | |||
|portrait=Temp.JPG | |||
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|text=Hero history/fluff info goes in here | |||
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<Character debrief> | |||
{{-}} | |||
==Skills== | |||
<br> | |||
{{Innate | |||
|title= Rune of Fortification | |||
|image=Temp.JPG | |||
|hotkey= | |||
|school= | |||
=== | |effect= | ||
A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone. | |mana= | ||
|cooldown= | |||
The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned. | |range= | ||
A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun. | |description=A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone. }} | ||
{{Clear}} | |||
By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again. | |||
The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range. | {{Skill | ||
|title=Siphon Glyph | |||
This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning. | |||
|image=Temp.JPG | |||
|hotkey=W | |||
|school= | |||
|effect=Mana drain, mana burn | |||
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|description=The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned. }} | |||
{{clear}} | |||
{{Skill | |||
|title=Sigil of Stunning | |||
|image=Temp.JPG | |||
|hotkey=E | |||
|school= | |||
|effect=Stun, minor damage | |||
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|description=A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun. }} | |||
{{clear}} | |||
{{Skill | |||
|title=Rune Shell | |||
|image=Temp.JPG | |||
|hotkey=R | |||
|school= | |||
|effect=Damage absorbing shield | |||
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|description=By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again. }} | |||
{{clear}} | |||
{{Skill | |||
|title=Imbued Equipment | |||
|image=Temp.JPG | |||
|hotkey=C | |||
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|range1= | |||
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|effect1= | |||
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|description=The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range. }} | |||
{{clear}} | |||
{{Skill | |||
|title=Grand Rune | |||
|image=Temp.JPG | |||
|hotkey=T | |||
|school= | |||
|effect=High area damage | |||
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|effect1= | |||
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|description=This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning. }} | |||
{{-}} | |||
<br> | |||
<br> | |||
[[Category:Heroes]] | [[Category:Heroes]] |
Revision as of 03:31, 3 July 2008
Summary
Strength | + | |
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Agility | + | |
Intelligence | + | |
Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Rune of Fortification
Innate | s |
A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone.
Siphon Glyph
Mana drain, mana burn
The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned.
Sigil of Stunning
Stun, minor damage
A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun.
Rune Shell
Damage absorbing shield
By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again.
Imbued Equipment
The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range.
Grand Rune
High area damage
This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning.