Rune Knight: Difference between revisions

From EotAWiki
Jump to navigationJump to search
(Added active ability for imbued equipment)
(Moved to template)
Line 1: Line 1:
===Summary:===
==Summary==
The Rune Knight is a very good hero to use for pushing, While he is not much of a hero killer unless you make him, he does have the second greatest durability throught-out the heroes of EotA. He takes alot of strategy and alertness, You must keep your Rune Shield up to stay alive through-out the whole game, Very rarely should the Rune Knight die.
{{Hero Summary
|portrait=Temp.JPG
|Str=
|Str+=
|Agi=
|Agi+=
|Int=
|Int+=
|name=
|text=Hero history/fluff info goes in here
}}
<Character debrief>
{{-}}
==Skills==
<br>


The Rune Knight's main use is pushing the lines, He is good at supporting other heroes such as the Blazing Priest in razing bases. Although his Ultimate can do great amounts of damage to enemy heroes, going after heroes with the Rune Knight is not very wise.
{{Innate
|title= Rune of Fortification


If you get upgrades, I recommend balancing these over going straight attack or armor, but if you want to mass one, armor is the way to go as you can tank that much more damage and potentially save your life.  
|image=Temp.JPG
|hotkey=
|school=


===Skills:===
|effect=
* '''Innate: Rune of Fortification
 
A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone.  
|mana=
* '''Siphon Glyph
|cooldown=
The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned.
|range=
* '''Sigil of Stunning
 
A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun.  
|description=A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone. }}
* '''Rune Shell
{{Clear}}
By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again.  
 
* '''Imbued Equipment'''
 
The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range.
{{Skill
* '''Ultimate: Grand Rune'''
|title=Siphon Glyph  
This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning.
 
|image=Temp.JPG
|hotkey=W
|school=
 
|effect=Mana drain, mana burn
 
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
 
|description=The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned. }}
{{clear}}
 
 
{{Skill
|title=Sigil of Stunning
 
|image=Temp.JPG
|hotkey=E
|school=
 
|effect=Stun, minor damage
 
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
 
|description=A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun. }}
{{clear}}
 
 
{{Skill
|title=Rune Shell  
 
|image=Temp.JPG
|hotkey=R
|school=
 
|effect=Damage absorbing shield
 
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
 
|description=By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again. }}
{{clear}}
 
 
{{Skill
|title=Imbued Equipment
 
|image=Temp.JPG
|hotkey=C
|school=
 
|effect=
 
|mana1=
|mana2=
|mana3=
|mana4=
|mana5=
|mana6=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
|cooldown5=
|cooldown6=
 
|range1=
|range2=
|range3=
|range4=
|range5=
|range6=
 
|effect1=
|effect2=
|effect3=
|effect4=
|effect5=
|effect6=
 
|description=The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range. }}
 
{{clear}}
 
{{Skill
|title=Grand Rune
 
|image=Temp.JPG
|hotkey=T
|school=
 
|effect=High area damage
 
|mana1=
|mana2=
|mana3=
|mana4=
 
|cooldown1=
|cooldown2=
|cooldown3=
|cooldown4=
 
|range1=
|range2=
|range3=
|range4=
 
|effect1=
|effect2=
|effect3=
|effect4=
 
|description=This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning. }}
 
{{-}}
<br>
<br>


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 03:31, 3 July 2008

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: {{{Primary}}}

Hero history/fluff info goes in here

<Character debrief>

Skills


Rune of Fortification

Temp.JPG

Hotkey: Q
[[]]

Innate Mana cost Cooldown time s Range

A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone.


Siphon Glyph

Temp.JPG

Hotkey: W
[[]]

Mana drain, mana burn

The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned.


Sigil of Stunning

Temp.JPG

Hotkey: E
[[]]

Stun, minor damage

A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun.


Rune Shell

Temp.JPG

Hotkey: R
[[]]

Damage absorbing shield

By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again.


Imbued Equipment

Temp.JPG

Hotkey: C
[[]]

The most useful secondary skill of the Rune Knight, Mainly a passive skill with an activated ability, It reduces damage taken by spells by a percent, Adds bonus damage, reduces enemy armor when they are attacked, and can be activated to do a small aoe in front of the hero in short range.


Grand Rune

Temp.JPG

Hotkey: T
[[]]

High area damage

This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of destruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning.