Master of the Hunt: Difference between revisions

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== Dreamrun and Lunge ==
== Dreamrun and Lunge ==
<nowiki>    This combo can be useful, not many players spend full points into dreamrun but doing so is much better for this combo. If another hero runs faster than your hero, just Dreamrun to them and Lunge, you can do this multiple times once your cooldowns on both abilities are finished.
<nowiki>    This combo can be useful, not many players spend full points into dreamrun but doing so is much better for this combo. If another hero runs faster than your hero, just Dreamrun to them and Lunge, you can do this multiple times once your cooldowns on both abilities are finished.</nowiki>
    You can strike running away enemies with a deadly hit constantly until they die, thats the good part.
 
This is not the best combo though even if you want to kill heroes, use this when trying to kill almost dead heroes.
<nowiki>    You can strike running away enemies with a deadly hit constantly until they die, thats the good part.
    When enemies are basically all the way across the map, with a high level Dreamrun you can easily speed over to the location and intercept the hero with a deadly blow, strength items are needed, get as many strength items as you can, get rings of Strength +6 because no other items give a worthy amound of strength for the cost.</nowiki>
This is not the best combo though even if you want to kill heroes, use this when trying to kill almost dead heroes.</nowiki>
 
<nowiki>    When enemies are basically all the way across the map, with a high level Dreamrun you can easily speed over to the location and intercept the hero with a deadly blow, strength items are needed, get as many strength items as you can, get rings of Strength +6 because no other items give a worthy amound of strength for the cost.</nowiki>


== Hamstring and Dreamrun ==
== Hamstring and Dreamrun ==

Revision as of 00:33, 15 May 2008

Introduction

This hero is a pretty good hero, i like him and how he works, he is not that hard to use either. He is a mild tanker (meaning he can tolerate damage to a degree) and is an attacking class hero (Can kill heroes or units by attacks). If you like to kill heroes, choose this hero, he even has a support skill if you don't want to use his hero killer abilities.

Lunge and Hamstring

The most common skills chosen with this hero are Lunge followed by Hamstring, both are pretty good because they will make you automatically attack the target you Hamstringed or Lunged.

- Lunge is just a melee blow which gains bonuses from your strength, with this you can aquire some hitpoints to survive, while dealing this deadly blow it will cause a deathblow on the enemy and then you can hamstring the target making him vulnerable to attacks and your attacks can critical strike against the target.

Lunge and Howl

This is actually an extremely good combo if you wanna tank or keep your units alive longer. You start with lunge like normal but the secondary skill will be the Howl which gives surrounding enemies a high chance to miss attacks, this can allow for tanking and keeping your units alive longer.

Where lunge comes in is the fact that is requires strength to become stronger, so getting strength will increase your health allowing you to survive even longer with the help of the Howl, allowing yourself to be a successful tank to those against you.

If you get healing items like potions or the Amulet of Health (permanant health), you can nullify damage done to your hero, keeping in mind that you have enough mana to use the Amulet of Health

Dreamrun and Lunge

This combo can be useful, not many players spend full points into dreamrun but doing so is much better for this combo. If another hero runs faster than your hero, just Dreamrun to them and Lunge, you can do this multiple times once your cooldowns on both abilities are finished.

You can strike running away enemies with a deadly hit constantly until they die, thats the good part. This is not the best combo though even if you want to kill heroes, use this when trying to kill almost dead heroes.

When enemies are basically all the way across the map, with a high level Dreamrun you can easily speed over to the location and intercept the hero with a deadly blow, strength items are needed, get as many strength items as you can, get rings of Strength +6 because no other items give a worthy amound of strength for the cost.

Hamstring and Dreamrun

This is the better bet instead of Dreamrun with lunge, the good side of this is that you can hero chase and you can deal better attack damage, the downside is that you might not have as much health as if you wanted to use lunge. In this case you attackspeed and attack damage items, Gloves of Critical Strike help alot with hamstring because Critical strikes can multiply each other, like if you have a 3x Critical strike with hamestring, you can deal 6x if the critical strike occurs with the gloves too, multiplying your damage further allowing you to deal outrageous amounts of damage to heroes. Dreamrun can make you catch up to the enemy quicker, you can hamstring in front of a hero so you can attack more often than moving attack, move attack, etc. You can ambush heroes with Dreamrun also by timing a location to intercept a hero, try teleporting to a cliff or "stuck" area then wait for the cooldown to wear off and teleport again (remember teleport means using dreamrun, in this case anyways). You can use hamstring to slow the hero and if no creeps are nearby, their hero is a goner. Hamstring is a great skill for this job, later levels it will slow and have a great affect, prioritize speed items so you attack faster and critical strike, keep a balance with the Critical Strike gloves and any attack speed items, meaning don't have Gloves of Critical Strike +5 and an attackspeed item of +1, temeper the items so that they are of equal levels, for better effect. Keep in mind that getting +1 or +2 to the Critical strike gloves and maxing out an attackspeed item or attack damage item is much better because you get your moneys worth.

Ultimate Skill

This hero has an ultimate which does not follow any relation or combos with his other skills, avoid this because the damage is not that great and does not explain how much damage your wolves deal per hit, when i look at it, it doesn't seem like enough to farm enemies quickly, avoid this and wait to spend this skill point on another type of skill, to power up your skills faster, rather than your ultimate.