Icespinner
Summary
Strength | + | |
---|---|---|
Agility | + | |
Intelligence | + | |
Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Chilly Sacrifice
Innate | s |
Kills targeted allied spawn,creates a web in the Icespinner's inventory, and heals him
Creates one web in the Icespinner's inventory. The web can be used to capture an enemy hero for 3 seconds or an enemy unit for 12. A useful skill for trapping enemy heroes. It's important to note that webs are normal items (consumable, stackable) and can be given to other heroes on your team. The command -split # can be used to split up the webs from one inventory slot to two so you can give some to another hero while holding some yourself.
Ice Lance
Hotkey: W
Evocation
The Icespinner fires a lance of ice at a target unit, dealing initial damage and then damage over time.
Deals int-based initial damage to a target and then int-based damage over time. The Icespinner's main anti-hero spell. The damage is quite high and can be boosted by both intelligence and items to increase evocation spell damage.
Frost Spire
Creates an attackable Frost Spire at a target point, which damages nearby enemy units as long as it is alive.
Creates an immobile "Frost Spire" unit that does Intelligence-based damage to nearby enemy units. This is the Icespinner's main AoE spell. It does solid damage, and can take out Ranged/Caster creeps once fully levelled. It isn't as useful to defend against pushes, however, because an enemy hero can simply manually target and kill the Spire.
Glacite
Creates several clones of the Icespinner. The clone's attacks heal the real Icespinner, and they freeze their attacker when destroyed
Brain Freeze
Interrupts, silences target for a few seconds, and debuffs their Intelligence for a very long duration.
Blizzard
Creates a snowstorm that slows units and damages buildings.
The Icespinner channels a snowstorm that does int-based damage to enemy buildings and slows enemy units. The Icespinner's primary siege spell. The damage to towers is decent and affects a large AoE, but it's easily interrupted by enemy heroes.