Rune Knight
Rune Knight
Summary:
The Rune Knight is a very good hero to use for pushing, While he is not much of a hero killer unless you make him, he does have the second greatest durability throught-out the heroes of EotA. He takes alot of strategy and alertness, You must keep your Rune Shield up to stay alive through-out the whole game, Very rarely should the Rune Knight die.
The Rune Knight's main use is pushing the lines, He is good at supporting other heroes such as the Blazing Priest in razing bases. Although his Ultimate can do great amounts of damage to enemy heroes, going after heroes with the Rune Knight is not very wise.
If you get upgrades, I recommend balancing these over going straight attack or armor, but if you want to mass one, armor is the way to go as you can tank that much more damage and potentially save your life.
Skills:
- Innate: Rune of Fortification
A extremely useful spell. This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec, The Rune Knight can be wonderful in defending bases with this spell alone.
- Siphon Glyph
The most un-used Rune Knight spell, It removes mana from an enemy hero over time and does damage equal to the mana siphoned.
- Sigil of Stunning
A very useful spell when casting your Ultimate on an enemy hero, stopping him from harming a teammate or from running, It stuns an enemy hero and deals minor damage, it is wise to get one level of this skill for the stun.
- Rune Shell
By far the Rune Knights most useful spell, When casted on him it absorbs full damage until broken, And can be recasted before it breaks allowing the Rune Knight to have Infinite health as long as he is alert to cast this spell again.
- Imbued Equiptment
The most useful secondary skill of the Rune Knight, As a passive spell, It reduces damage taken by spells by a percent, Adds bonus damage, And reduces enemy armor when they are attacked.
- Ultimate: Grand Rune
This spell is a very useful spell while pushing or razing bases, With just a small bit of casting time, The Rune Knight unleashes a circle of distruction which almost always kills every creep and sometimes heroes that are caught in its wake, This spell has a better chance at hitting heroes when paired with the Sigil of Stunning.