Icespinner
Summary
| Strength | + | |
|---|---|---|
| Agility | + | |
| Intelligence | + | |
| Primary: | {{{Primary}}} | 
Hero history/fluff info goes in here
<Character debrief>
Skills
Spin Web
| Innate | 
Creates a web in the Icespinner's inventory.
Creates one web in the Icespinner's inventory. The web can be used to capture an enemy hero for 3 seconds or an enemy unit for 12. A useful skill for trapping enemy heroes. It's important to note that webs are normal items (consumable, stackable) and can be given to other heroes on your team. The command -split # can be used to split up the webs from one inventory slot to two so you can give some to another hero while holding some yourself.
Ice Lance
Hotkey: W
Evocation
The Icespinner fires a lance of ice at a target unit, dealing initial damage and then damage over time.
Deals int-based initial damage to a target and then int-based damage over time. The Icespinner's main anti-hero spell. The damage is quite high and can be boosted by both intelligence and items to increase evocation spell damage.
Frost Spire
Creates an attackable Frost Spire at a target point, which damages nearby enemy units as long as it is alive.
Creates an immobile "Frost Spire" unit that does Intelligence-based damage to nearby enemy units. This is the Icespinner's main AoE spell. It does solid damage, and can take out Ranged/Caster creeps once fully levelled. It isn't as useful to defend against pushes, however, because an enemy hero can simply manually target and kill the Spire.
Blizzard
Creates a snowstorm that slows units and damages buildings.
The Icespinner channels a snowstorm that does int-based damage to enemy buildings and slows enemy units. The Icespinner's primary siege spell. The damage to towers is decent and affects a large AoE, but it's easily interrupted by enemy heroes.