Rune Knight

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Summary

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Strength +
Agility +
Intelligence +
Primary: {{{Primary}}}

Hero history/fluff info goes in here

<Character debrief>

Skills


Rune of Fortification

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Hotkey: Q
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Innate Mana cost Cooldown time s Range

Increased armor, Bonus regeneration (buildings only)

This spell adds 12 bonus armor and 2 hitpoints per second to any allied structure for 600 sec. The Rune Knight can excel at defending bases early on with this skill.


Siphon Glyph

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Hotkey: W
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Mana drain, Area damage

This spell removes mana from an enemy hero over time and does damage to the surrounding area equal to the total mana siphoned.


Sigil of Stunning

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Hotkey: E
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Stun, Minor damage

Sigil of Stunning stuns an enemy hero for a short time and deals minor damage. This spell is typically learned to at least level 1, providing an interrupt.


Rune Shell

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Hotkey: R
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Damage Absorption

Rune shell creates a magical barrier around a target hero that will block damage to that hero until the shell breaks. New shells can stack 50% onto old ones, and it cannot be dispelled except by certain hero skills.


Imbued Equipment

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Hotkey: C
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Bonus damage, Armor Reducing attack, Magic absorption, Small area of effect damage

Imbued Equipment is an activated ability with several passive skills. It reduces damage taken from spells by a percent, Adds bonus damage, reduces enemy armor upon attack, and can be activated to do a cone-shaped aoe in front of the hero in short range. A talent can increase the short range.


Grand Rune

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Hotkey: T
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High area damage

The rune knight summons a ring of destruction in ~400 area around himself, dealing high damage to enemies inside. Typically is only used against creeps as the 3 second cast can leave enough time for enemy heroes to escape.