Scarab: Difference between revisions

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(Life Wave mechanic change as of 1.14b, grammar, description formatting)
 
Line 8: Line 8:
|Int=
|Int=
|Int+=
|Int+=
|Primary=Strength
|name=
|name=
|text=Hero history/fluff info goes in here
|text=Hero history/fluff info goes in here
Line 23: Line 24:
|school=
|school=


|effect=% based heal.
|effect=Summons an ankh at a target point which heals the closest unit.


|mana=80
|mana=80
Line 29: Line 30:
|range=very long
|range=very long


|description=Heals 2% of the closest units maximum health per second for 30 seconds.}}
|description=Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.}}
{{Clear}}
{{Clear}}


Line 70: Line 71:
|effect6=520 + 6*int
|effect6=520 + 6*int


|description=Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.}}
|description=Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.}}
{{clear}}
{{clear}}


Line 79: Line 80:
|image=Temp.JPG
|image=Temp.JPG
|hotkey=E
|hotkey=E
|school=
|school=Evocation


|effect=Target damage
|effect=Target hero damage


|mana1=90
|mana1=90
Line 106: Line 107:
|effect1=15% or at least 50 + int
|effect1=15% or at least 50 + int
|effect2=18% or at least 90 + 1.25int
|effect2=18% or at least 90 + 1.25int
|effect3=21% or at least 130+ 1.50int
|effect3=21% or at least 130 + 1.50int
|effect4=24% or at least 170+ 1.75int
|effect4=24% or at least 170 + 1.75int
|effect5=27% or at least 210+ 2.0int
|effect5=27% or at least 210 + 2.0int
|effect6=30% or at least 250 + 2.25int  
|effect6=30% or at least 250 + 2.25int  


|description=Deals a percentage of the targets current health or a minimum amount of damage.}}
|description=Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.}}
{{clear}}
{{clear}}


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|image=Temp.JPG
|image=Temp.JPG
|hotkey=R
|hotkey=R
|school=active
|school=


|effect=Area of effect sleep with damage over time.
|effect=Area of effect sleep with damage over time.
Line 152: Line 153:
|effect6= 16(7)seconds duration 19+.19int damage a second
|effect6= 16(7)seconds duration 19+.19int damage a second


|description=}}Disables units for a short time while causing damage per second.Attacking them will wake them up.
|description=Disables units for a short time while causing damage per second. Damaging them will wake them up.}}
{{clear}}
{{clear}}


Line 162: Line 163:
|school=
|school=


|effect=passive mana on attack activate for a large basic attack reduction.
|effect=Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.


|mana1=100
|mana1=100
Line 192: Line 193:
|effect6=
|effect6=


|description=}}Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect
|description=Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.}}
{{clear}}
{{clear}}


Line 203: Line 204:
|school=
|school=


|effect=reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers
|effect=Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.


|mana1=150
|mana1=150
Line 220: Line 221:
|range4=
|range4=


|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds
|effect1=attackers take 40+.05agi% damage for 10+.04str seconds. Lasts 15+.05int seconds
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds
|effect2=attackers take 50+.06agi% damage for 11+.04str seconds. Lasts 19+.06int seconds
|effect3=attackers take 60+.07agi damage for 12+.04str seconds. Lasts 23+.07int seconds
|effect3=attackers take 60+.07agi% damage for 12+.04str seconds. Lasts 23+.07int seconds
|effect4=attackers take 70+.08agi damage for 13+.04str seconds. Lasts 27+.08int seconds
|effect4=attackers take 70+.08agi% damage for 13+.04str seconds. Lasts 27+.08int seconds


|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.
|description=A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.}}


{{-}}
{{-}}

Latest revision as of 06:31, 25 December 2013

Summary

Temp.JPG
Strength +
Agility +
Intelligence +
Primary: Strength

Hero history/fluff info goes in here

<Character debrief>

Skills


Ankh

Temp.JPG

Hotkey: Q
[[]]

Innate Mana cost 80 Cooldown time s Range very long

Summons an ankh at a target point which heals the closest unit.

Heals the closest unit by 2% of its maximum health every second for 30 seconds. The number of units that can be healed by ankh can be increased by the talent.


Life Wave

Temp.JPG

Hotkey: W
[[]]

Unit heal

Heals allied units in a line. You may target a unit or the ground. Heal listed is max per unit, total heal is 5x amount.


Smite

Temp.JPG

Hotkey: E
Evocation

Target hero damage

Damage dealt will be the maximum of the calculated damage from Intelligence or the percentage of the target's current health.


Penance

Temp.JPG

Hotkey: R
[[]]

Area of effect sleep with damage over time.

Disables units for a short time while causing damage per second. Damaging them will wake them up.


Indignation

Temp.JPG

Hotkey: C
[[]]

Passively gains mana on attack. Can be activated for a reduction from enemy attack damage and increased self-healing.

Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect.


Retribution

Temp.JPG

Hotkey: T
[[]]

Reduces damage from spawns by 90% and enemy heroes by 50%. Reflects damage back to attackers.

A super damage reduction, makes it almost impossible to kill Scarab while it is up. Enemies can easily get killed while trying to damage Scarab.