Scarab: Difference between revisions
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|effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds | |effect1=attackers take 40+.05agi damage for 10+.04str seconds. Lasts 15+.05int seconds | ||
|effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds | |effect2=attackers take 50+.06agi damage for 11+.04str seconds. Lasts 19+.06int seconds | ||
|effect3=attackers take | |effect3=attackers take 60+.07agi damage for 12+.04str seconds. Lasts 23+.07int seconds | ||
|effect4=attackers take | |effect4=attackers take 70+.08agi damage for 13+.04str seconds. Lasts 27+.08int seconds | ||
|description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying. | |description=}}A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying. | ||
Revision as of 05:34, 24 December 2013
Summary
| Strength | + | |
|---|---|---|
| Agility | + | |
| Intelligence | + | |
| Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Ankh
| Innate |
% based heal.
Heals 2% of the closest units maximum health per second for 30 seconds.
Life Wave
Unit heal
| Spell Details | ||||
|---|---|---|---|---|
| Level 1 | 120 + int | |||
| Level 2 | 200 + 2x int | |||
| Level 3 | ||||
| Level 4 | ||||
| Level 6 | 520 + 6*int | |||
Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.
Smite
Target damage
Deals a percentage of the targets current health or a minimum amount of damage.
Penance
Hotkey: R
active
Area of effect sleep with damage over time.
Disables units for a short time while causing damage per second.Attacking them will wake them up.
Indignation
passive mana on attack activate for a large basic attack reduction.
Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect
Retribution
reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers
A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.