Scarab: Difference between revisions
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|mana1=100 | |mana1=100 | ||
|mana2=109 | |mana2=109 | ||
|mana3= | |mana3=118 | ||
|mana4= | |mana4= | ||
|mana5= | |mana5= | ||
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|effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively | |effect1=reduces damage taken by 12, lasts 20+.05str restores 5 mana every time you attack passively | ||
|effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively | |effect2=reduces damage taken by 18, lasts 20+.06str restores 7 mana every time you attack passively | ||
|effect3= | |effect3=reduces damage taken by 24, lasts 20+.07str restores 9 mana every time you attack passively | ||
|effect4= | |effect4=reduces damage taken by 30, lasts 20+.08str restores 11 mana every time you attack passively | ||
|effect5= | |effect5= | ||
|effect6= | |effect6= | ||
Revision as of 05:28, 24 December 2013
Summary
| Strength | + | |
|---|---|---|
| Agility | + | |
| Intelligence | + | |
| Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Ankh
| Innate |
% based heal.
Heals 2% of the closest units maximum health per second for 30 seconds.
Life Wave
Unit heal
| Spell Details | ||||
|---|---|---|---|---|
| Level 1 | 120 + int | |||
| Level 2 | 200 + 2x int | |||
| Level 3 | ||||
| Level 4 | ||||
| Level 6 | 520 + 6*int | |||
Heals allied units in a line. You may target a unit or the ground; when targeting a unit, it gets it is instantly healed for the maximum amount.Heal listed is max per unit, total heal is 5x amount.
Smite
Target damage
Deals a percentage of the targets current health or a minimum amount of damage.
Penance
Hotkey: R
active
Area of effect sleep with damage over time.
Disables units for a short time while causing damage per second.Attacking them will wake them up.
Indignation
passive mana on attack activate for a large basic attack reduction.
Even at level 1, this skill makes all basic spawns do no practically damage when it is in effect
Retribution
reduces damage from spawns by 90%, enemy heroes by 50%, also reflects damage back to the attackers
A super damage reduction, makes it almost impossible to kill Scarab while it is up. Also makes it easy to kill yourself while trying.