Skill Combination Effects: Difference between revisions
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Some heroes' skills can be combined to create an additional effect. | Some heroes' skills can be combined to create an additional effect. | ||
(These were all I could remember, I would appreciate assistance with the rest. -siege) | (These were all I could remember, I would appreciate assistance with the rest. -siege) | ||
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*Dismantling Aura - reduces armor of nearby enemies | *Dismantling Aura - reduces armor of nearby enemies | ||
Aeromancess | Aeromancess | ||
*Concentration Aura - increases mana regeneration of allied | *Concentration Aura - increases mana regeneration of allied units | ||
Arcane Archer | Arcane Archer | ||
*Trueshot Aura - increases ranged damage of allied units | *Trueshot Aura - increases ranged damage of allied units | ||
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*Burning Banner - deals damage to close enemies | *Burning Banner - deals damage to close enemies | ||
Infiltrator | Infiltrator | ||
*Trapped Banner - acts like a detonating explosive when | *Trapped Banner - acts like a detonating explosive when destroyed | ||
Time Cleric | Time Cleric | ||
*Endurance Aura - increases the speed of allied units | *Endurance Aura - increases the speed of allied units | ||
== United Creeps == | |||
Nightmare + Spire | |||
* Units hit by spire under the effects of nightmare will be frozen for a short amount of time and damaged (broken in 1.12) | |||
Encouragement + Rebirth | |||
* When a unit enchanted by rebirth is sacrificed by encouragement a flying unit is spawned from its corpse | |||
Nightmare + Howl | |||
* Waking units from a nightmare with howl deals damage and instantly wakes them | |||
== Grim Brigade == | == Grim Brigade == | ||
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Royal Guard + Remorseless | Royal Guard + Remorseless | ||
* Sacrificing the Royal Guard will result in giving magic immunity instead of the critical strike buff | * Sacrificing the Royal Guard will result in giving magic immunity instead of the critical strike buff |
Revision as of 02:39, 31 October 2011
Some heroes' skills can be combined to create an additional effect. (These were all I could remember, I would appreciate assistance with the rest. -siege)
Elven Brigade
Flame of the Devout + Dash
- Dashing through the flame leaves a burning trail behind that deals damage to enemies that come into contact with it
Tempest + Ebb and Flow
- Casting Tempest while under the effects of Flow will make the waves come out faster
Maelstrom + Incinerate
- Incinerating the tornadoes created by Maelstrom will light them aflame, adding unit damage to the existing building damage effect
Tactician Banner
Soul Binder
- Flaming Orbs - causes the banner to gain an attack
Divine Wizard
- Lightning Focus - deals damage to nearby enemies
Rune Knight
- Dismantling Aura - reduces armor of nearby enemies
Aeromancess
- Concentration Aura - increases mana regeneration of allied units
Arcane Archer
- Trueshot Aura - increases ranged damage of allied units
Blazing Priest
- Burning Banner - deals damage to close enemies
Infiltrator
- Trapped Banner - acts like a detonating explosive when destroyed
Time Cleric
- Endurance Aura - increases the speed of allied units
United Creeps
Nightmare + Spire
- Units hit by spire under the effects of nightmare will be frozen for a short amount of time and damaged (broken in 1.12)
Encouragement + Rebirth
- When a unit enchanted by rebirth is sacrificed by encouragement a flying unit is spawned from its corpse
Nightmare + Howl
- Waking units from a nightmare with howl deals damage and instantly wakes them
Grim Brigade
Mortal Strike + Thunderstrike
- Hitting Rue with Thunderstrike charges his blade, allowing Mortal Strike to deal more damage
Royal Guard + Remorseless
- Sacrificing the Royal Guard will result in giving magic immunity instead of the critical strike buff