Icespinner: Difference between revisions
(New page: ==Summary== {{Hero Summary |portrait=Temp.JPG |Str= |Str+= |Agi= |Agi+= |Int= |Int+= |name= |text=Hero history/fluff info goes in here }} <Character debrief> {{-}} ==Skills== <br> {{Innat...) |
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{{Innate | {{Innate | ||
|title= | |title= Spin Web | ||
|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey= | |hotkey=Q | ||
|school= | |school= | ||
|effect= | |effect=Creates a web in the Icespinner's inventory. | ||
|mana= | |mana= | ||
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|range= | |range= | ||
|description=}} | |description=Creates one web in the Icespinner's inventory. The web can be used to capture an enemy hero for 3 seconds or an enemy unit for 12. | ||
A useful skill for trapping enemy heroes. It's important to note that webs are normal items (consumable, stackable) and can be given to other heroes on your team. The command -split # can be used to split up the webs from one inventory slot to two so you can give some to another hero while holding some yourself. | |||
}} | |||
{{Clear}} | {{Clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Ice Lance | ||
|image=Temp.JPG | |image=Temp.JPG | ||
|hotkey=W | |hotkey=W | ||
|school= | |school=Evocation | ||
|effect= | |effect=The Icespinner fires a lance of ice at a target unit, dealing initial damage and then damage over time. | ||
|mana1= | |mana1= | ||
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|effect6= | |effect6= | ||
|description=}} | |description=Deals int-based initial damage to a target and then int-based damage over time. | ||
The Icespinner's main anti-hero spell. The damage is quite high and can be boosted by both intelligence and items to increase evocation spell damage. }} | |||
{{clear}} | {{clear}} | ||
{{Skill | {{Skill | ||
|title= | |title=Frost Spire | ||
|image=Temp.JPG | |image=Temp.JPG | ||
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|school= | |school= | ||
|effect= | |effect=Creates an attackable Frost Spire at a target point, which damages nearby enemy units as long as it is alive. | ||
|mana1= | |mana1= | ||
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|effect6= | |effect6= | ||
|description=}} | |description=Creates an immobile "Frost Spire" unit that does Intelligence-based damage to nearby enemy units. | ||
This is the Icespinner's main AoE spell. It does solid damage, and can take out Ranged/Caster creeps once fully levelled. It isn't as useful to defend against pushes, however, because an enemy hero can simply manually target and kill the Spire.}} | |||
{{clear}} | {{clear}} | ||
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{{Skill | {{Skill | ||
|title= | |title=Blizzard | ||
|image=Temp.JPG | |image=Temp.JPG | ||
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|school= | |school= | ||
|effect= | |effect=Creates a snowstorm that slows units and damages buildings. | ||
|mana1= | |mana1= | ||
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|effect4= | |effect4= | ||
|description=}} | |description=The Icespinner channels a snowstorm that does int-based damage to enemy buildings and slows enemy units. | ||
The Icespinner's primary siege spell. The damage to towers is decent and affects a large AoE, but it's easily interrupted by enemy heroes. }} | |||
{{-}} | {{-}} |
Revision as of 05:33, 3 March 2009
Summary
Strength | + | |
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Agility | + | |
Intelligence | + | |
Primary: | {{{Primary}}} |
Hero history/fluff info goes in here
<Character debrief>
Skills
Spin Web
Innate | ![]() |
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Creates a web in the Icespinner's inventory.
Creates one web in the Icespinner's inventory. The web can be used to capture an enemy hero for 3 seconds or an enemy unit for 12. A useful skill for trapping enemy heroes. It's important to note that webs are normal items (consumable, stackable) and can be given to other heroes on your team. The command -split # can be used to split up the webs from one inventory slot to two so you can give some to another hero while holding some yourself.
Ice Lance
Hotkey: W
Evocation
The Icespinner fires a lance of ice at a target unit, dealing initial damage and then damage over time.
Deals int-based initial damage to a target and then int-based damage over time. The Icespinner's main anti-hero spell. The damage is quite high and can be boosted by both intelligence and items to increase evocation spell damage.
Frost Spire
Creates an attackable Frost Spire at a target point, which damages nearby enemy units as long as it is alive.
Creates an immobile "Frost Spire" unit that does Intelligence-based damage to nearby enemy units. This is the Icespinner's main AoE spell. It does solid damage, and can take out Ranged/Caster creeps once fully levelled. It isn't as useful to defend against pushes, however, because an enemy hero can simply manually target and kill the Spire.
Blizzard
Creates a snowstorm that slows units and damages buildings.
The Icespinner channels a snowstorm that does int-based damage to enemy buildings and slows enemy units. The Icespinner's primary siege spell. The damage to towers is decent and affects a large AoE, but it's easily interrupted by enemy heroes.